ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1487 failed. Version: Dungeon Crawl Stone Soup 0.22-a0-223-g0f5d773 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-0f5d7738b4 -name tilp -rc /dgldir/rcfiles/crawl-git/tilp.rc -macro /dgldir/rcfiles/crawl-git/tilp.macro -morgue /dgldir/morgue/tilp/ -webtiles-socket /crawl-master/webserver/sockets/tilp:2018-02-18.08:10:11.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-git-0f5d7738b4(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x682473]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-0f5d7738b4(_Z13do_crash_dumpv+0x3c0) [0x6890e0]: do_crash_dump() /usr/games/crawl-git-0f5d7738b4(_Z20crash_signal_handleri+0x74) [0x6826e4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f2a5e3c51e0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f2a5e72df6b]: /usr/games/crawl-git-0f5d7738b4() [0x688874] /usr/games/crawl-git-0f5d7738b4() [0x688afa] /usr/games/crawl-git-0f5d7738b4(_Z9is_helmetRK8item_def+0) [0x811cc0]: is_helmet(item_def const&) /usr/games/crawl-git-0f5d7738b4(_ZN13ArmourOnDelay6finishEv+0x67) [0x69c617]: ArmourOnDelay::finish() /usr/games/crawl-git-0f5d7738b4(_ZN5Delay6handleEv+0x41) [0x69ce41]: Delay::handle() /usr/games/crawl-git-0f5d7738b4(_Z12handle_delayv+0x30) [0x69ebf0]: handle_delay() /usr/games/crawl-git-0f5d7738b4() [0xbd5755] /usr/games/crawl-git-0f5d7738b4() [0xbd62ed] /usr/games/crawl-git-0f5d7738b4(main+0x2eb) [0x5ec6eb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f2a5e3b1ead]: /usr/games/crawl-git-0f5d7738b4() [0x5ecc3d] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f2a5e72dc4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f2a5e72dc4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000682b33 in call_gdb (file=0x7f2a5e719880) at crash.cc:435 gdb = attach_cmd = "attach 20356\000\000\000\000\000\000\000" #2 0x00000000006890f9 in do_crash_dump () at dbg-asrt.cc:676 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x285b2b8 "/dgldir/morgue/tilp/"}} signal_info = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x24242f8 "Crash caused by signal #6: Aborted"}} cause_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x282a678 "ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1487 failed."}} file = 0x7f2a5e719880 t = 1518942283 name = "/dgldir/morgue/tilp/crash-tilp-20180218-082443.txt", '\000' #3 0x00000000006826e4 in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f2a5e72df6b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000688874 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff9d15e530 "ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1487 failed.", assert=) at dbg-asrt.cc:800 No locals. #7 0x0000000000688afa in AssertFailed (expr=0xbe2b0b "item.base_type == OBJ_ARMOUR", file=0xc315b0 "item-prop.cc", line=1487, text=0x0) at dbg-asrt.cc:838 mesg = "ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1487 failed.\000\003\000\000\000xXz\002\000\000\000\000'\000\000\000\000\000\000\000@\256q^*\177\000\000'\000\000\000\000\000\000\000\000*\021\002\000\000\000\000\364\066n\002\000\000\000\000\000*\021\002\000\000\000\000\240\350@^*\177\000\000@\000\000\000\000\000\000\000\020\346\025\235\377\177\000\000\265\252h\002\000\000\000\000\265\252h\002\000\000\000\000\377\377\377\377\377\377\377\377@\347\025\235\377\177\000\000\001\000\000\000\000\000\000\000\240\340p\002\000\000\000\000W\247h\002\000\000\000\000\235#H^*\177\000\000\001\200\255\373*"... args = {{gp_offset = 5, fp_offset = 0, overflow_arg_area = 0x7fff9d15e701, reg_save_area = 0x7fff9d15e609}} fileName = #8 0x0000000000811cc0 in get_armour_slot (item=...) at item-prop.cc:1487 No locals. #9 get_armour_slot (item=...) at item-prop.cc:1485 No locals. #10 0x000000000069c617 in ArmourOnDelay::finish (this=0x272d7e8) at delay.cc:742 old_talents = 2 eq_slot = #11 0x000000000069ce41 in handle (this=0x272d7e8) at delay.cc:686 No locals. #12 Delay::handle (this=0x272d7e8) at delay.cc:661 No locals. #13 0x000000000069ebf0 in handle_delay () at delay.cc:704 delay = {> = {_M_ptr = 0x272d7e8, _M_refcount = {_M_pi = 0x272d7d0}}, } #14 0x0000000000bd5755 in _input () at main.cc:1059 player_disabled = {was_disabled = false} #15 0x0000000000bd62ed in _launch_game () at main.cc:474 game_start = false ccon = {cstate = false, smartcstate = false} #16 0x00000000005ec6eb in _launch_game_loop () at main.cc:374 game_ended = false #17 main (argc=, argv=0x7fff9d15f468) at main.cc:332 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Feb 18 2018 at 06:29:23 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-tautological-unsigned-enum-zero-compare -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-0f5d7738b4/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-0f5d7738b4/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-0f5d7738b4/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Level build method = , level layout type = open, absdepth0 = 8 Level vaults: layout_big_octagon minitemple serial_bayou serial_bayou_lagoon_a serial_bayou_crossing serial_bayou_shore_a serial_bayou_pond_d serial_bayou_pond_e uniq_maurice Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aim: a two-headed ogre, wielding a giant club and a giant spiked club The puff of frost hits the two-headed ogre. The two-headed ogre is lightly wounded. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a giant club and a giant spiked club (lightly wounded) You freeze the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre closely misses you. The two-headed ogre misses you. You hit the two-headed ogre. The two-headed ogre is heavily wounded. You hit the two-headed ogre but do no damage. The two-headed ogre is heavily wounded. The two-headed ogre barely misses you. The two-headed ogre closely misses you. You hit the two-headed ogre. The two-headed ogre is heavily wounded. You hit the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre barely misses you. The two-headed ogre hits you with a giant spiked club. You hit the two-headed ogre but do no damage. The two-headed ogre is severely wounded. You puncture the two-headed ogre! The two-headed ogre is almost dead. You barely miss the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre barely misses you. The two-headed ogre closely misses you. You puncture the two-headed ogre! You kill the two-headed ogre! Makhleb accepts your kill. Training target 16.0 for Polearms reached! Your Polearms skill increases to level 16! You need to enable at least one skill for training. Found an escape hatch in the floor. Things that are here: a giant club; a giant spiked club Okay, then. You start resting. Your icy armour starts to melt. I - a scroll labeled ESUSIGROTU Things that are here: a giant club; a giant spiked club Your icy armour evaporates. There is an escape hatch in the floor here. Magic restored. Done exploring. You swap places. There is a stone staircase leading down here. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You climb downwards. Found two stone staircases leading up. There is a stone staircase leading up here. A hippogriff comes into view. There is a stone staircase leading up here. The hippogriff screeches! You hear a shout! x2 A big kobold and an ogre come into view. The ogre shouts! You hear a shout! There is a stone staircase leading up here. There is a stone staircase leading up here. You hit the hippogriff but do no damage. The hippogriff barely misses you. The hippogriff pecks you but does no damage. The hippogriff claws you but does no damage. You hit the hippogriff. The hippogriff is lightly wounded. You barely miss the hippogriff. The hippogriff is lightly wounded. The hippogriff closely misses you. The hippogriff pecks you but does no damage. The hippogriff misses you. You barely miss the hippogriff. The hippogriff is lightly wounded. The hippogriff bites you but does no damage. The hippogriff pecks you but does no damage. The hippogriff completely misses you. You hit the hippogriff but do no damage. The hippogriff is lightly wounded. You barely miss the hippogriff. The hippogriff is lightly wounded. The hippogriff bites you. The hippogriff misses you. The hippogriff barely misses you. A kobold comes into view. The kobold shouts! You puncture the hippogriff! The hippogriff is heavily wounded. You hear a shout! 2 kobolds come into view. The kobold shouts! The hippogriff barely misses you. The hippogriff misses you. The hippogriff barely misses you. The ogre barely misses you. You climb upwards. There is a stone staircase leading down here. You puncture the hippogriff! The hippogriff is severely wounded. The hippogriff misses you. The hippogriff closely misses you. The hippogriff claws you but does no damage. You hit the hippogriff but do no damage. The hippogriff is severely wounded. The ogre misses you. The hippogriff bites you but does no damage. The hippogriff barely misses you. The hippogriff closely misses you. You puncture the hippogriff! The hippogriff is almost dead. You hit the hippogriff. You kill the hippogriff! Makhleb accepts your kill. The ogre hits you with a giant club!! You hit the ogre. The ogre is lightly wounded. You hit the ogre. The ogre is lightly wounded. You hit the ogre. The ogre is moderately wounded. The ogre misses you. You puncture the ogre! The ogre is heavily wounded. You barely miss the ogre. The ogre is heavily wounded. The ogre hits you with a giant club! You puncture the ogre! The ogre is almost dead. You barely miss the ogre. The ogre is almost dead. The ogre hits you with a giant club! You puncture the ogre! You kill the ogre! Makhleb accepts your kill. You feel better. Things that are here: a giant club; an ogre corpse You butcher the ogre corpse. J - 5 chunks of flesh Things that are here: a giant club; an ogre skeleton There is a stone staircase leading down, spattered with blood here. You start resting. Your icy armour starts to melt. You start resting. Your icy armour evaporates. You start resting. HP restored. Casting: Ozocubu's Armour (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You climb downwards. An ogre comes into view. It is wielding a giant club. The big kobold hits you. The big kobold completely misses you. There is a stone staircase leading up here. The kobold shouts! You hit the big kobold but do no damage. The kobold throws a stone. The stone closely misses you. The big kobold barely misses you. You puncture the big kobold! The big kobold is moderately wounded. The kobold completely misses you. You closely miss the big kobold. The big kobold is moderately wounded. The big kobold misses you. You hit the big kobold. The big kobold is moderately wounded. The kobold hits you with a short sword. You barely miss the ogre. The big kobold misses you. You completely miss the ogre. The kobold hits you but does no damage. The ogre closely misses you. The big kobold closely misses you. You hit the ogre. The ogre is lightly wounded. The kobold barely misses you. Casting: Ozocubu's Armour (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant club (lightly wounded) You freeze the ogre. The ogre is moderately wounded. The big kobold hits you but does no damage. The ogre closely misses you. The kobold hits you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (moderately wounded) You freeze the ogre. The ogre is heavily wounded. The big kobold barely misses you. The ogre closely misses you. The kobold hits you with a short sword. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (heavily wounded) You freeze the ogre. The ogre is almost dead. The big kobold closely misses you. The kobold hits you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (almost dead) You freeze the ogre. You kill the ogre! Makhleb accepts your kill. You feel better. The big kobold barely misses you. The kobold misses you. The kobold hits you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - big kobold Aim: a big kobold (moderately wounded) You freeze the big kobold. The big kobold is severely wounded. The big kobold hits you. The kobold misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold (severely wounded) You freeze the big kobold. You kill the big kobold! Makhleb accepts your kill. You feel better. The kobold hits you but does no damage. x2 You closely miss the kobold. The kobold closely misses you. The kobold hits you but does no damage. You barely miss the kobold. The kobold hits you but does no damage. You puncture the kobold! You kill the kobold! Makhleb accepts your kill. The kobold hits you but does no damage. You closely miss the kobold. The kobold barely misses you. The kobold hits you but does no damage. The kobold barely misses you. You hit the kobold. You kill the kobold! Makhleb accepts your kill. The kobold closely misses you. You hit the kobold. You kill the kobold! Makhleb accepts your kill. The kobold completely misses you. You puncture the kobold! You kill the kobold! Makhleb accepts your kill. The kobold hits you but does no damage. The kobold completely misses you. Things that are here: a short sword; a big kobold corpse You hit the kobold. The kobold is heavily wounded. The kobold misses you. You hit the kobold. You kill the kobold! Makhleb accepts your kill. There is a stone staircase leading up, spattered with blood here. You see here a short sword. Things that are here: a short sword; a big kobold corpse There is a stone staircase leading up here. Items here: ( )) ††† Butcher an ogre corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] There isn't anything edible to butcher here. You butcher the ogre corpse. J - 9 chunks of flesh (gained 4) There is a stone staircase leading up, spattered with blood here. Items here: ( )) †† a club; 2 stones; a giant club; a kobold corpse x2 You start resting. Your icy armour starts to melt. Your icy armour evaporates. Found a scale mail. Found 6 gold pieces. Found a lightning rod (4/4) and 5 gold pieces. Found a scroll of enchant armour. You now have 136 gold pieces (gained 6). You see here a lightning rod (4/4). K - a lightning rod (4/4) You now have 141 gold pieces (gained 5). An electric eel comes into view. You see here a scroll of enchant armour. L - a scroll of enchant armour As you read the scroll of enchant armour, it crumbles to dust. Your +0 cloak glows green for a moment. Found a scroll of remove curse. You see here a scroll of remove curse. k - 5 scrolls of remove curse (gained 1) Found a glowing ring mail. Some of the chunks of flesh in your inventory have rotted away. A hound comes into view. The hound barks! Found 11 gold pieces. An iguana comes into view. The hound completely misses you. The iguana hisses angrily. You puncture the hound! The hound is heavily wounded. The hound barely misses you. You puncture the hound! The hound is almost dead. You hit the hound. You kill the hound! Makhleb accepts your kill. The iguana completely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana You freeze the iguana. The iguana is severely wounded. The iguana bites you! You puncture the iguana! You kill the iguana! Makhleb accepts your kill. You see here an iguana corpse. You butcher the iguana corpse. J - 6 chunks of flesh (gained 2) You start resting. Magic restored. You are feeling hungry. You now have 152 gold pieces (gained 11). Eat one of 6 chunks of flesh? (ye/n/q) You eat one of the 6 chunks of flesh. This raw flesh tastes terrible. Found a scroll of teleportation. Found 13 gold pieces. u - 3 scrolls of teleportation (gained 1) A two-headed ogre comes into view. It is wielding a giant spiked club and a giant club. The two-headed ogre shouts in stereo! You hear an angry buzzing noise. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Casting: Ozocubu's Armour (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 22% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! Attack whom? Press: ? - help, Dir - move target cursor, f - two-headed ogre Aim: a two-headed ogre, wielding a giant spiked club and a giant club You reach to attack! You hit the two-headed ogre. The two-headed ogre is lightly wounded. Attack whom? Press: ? - help, Dir - move target cursor, f/p - two-headed ogre Aim: a two-headed ogre, wielding a giant spiked club and a giant club (lightly wounded) You reach to attack! You hit the two-headed ogre but do no damage. The two-headed ogre is lightly wounded. Attack whom? Press: ? - help, Dir - move target cursor, f/p - two-headed ogre Aim: a two-headed ogre, wielding a giant spiked club and a giant club (lightly wounded) You reach to attack! You barely miss the two-headed ogre. The two-headed ogre is lightly wounded. Attack whom? Press: ? - help, Dir - move target cursor, f/p - two-headed ogre Aim: a two-headed ogre, wielding a giant spiked club and a giant club (lightly wounded) You reach to attack! You barely miss the two-headed ogre. The two-headed ogre is lightly wounded. You closely miss the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre is engulfed in blazing flames. The two-headed ogre hits you with a giant spiked club!! The two-headed ogre closely misses you. A killer bee comes into view. Casting: Conjure Flame (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a giant spiked club and a giant club (flame, moderately wounded) You freeze the two-headed ogre. The two-headed ogre is heavily wounded. The killer bee buzzes angrily. You hear an angry buzzing noise. x2 4 killer bees come into view. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a giant spiked club and a giant club (flame, heavily wounded) You freeze the two-headed ogre. The two-headed ogre is heavily wounded. The killer bee buzzes angrily. The killer bee moves out of view. The two-headed ogre is engulfed in blazing flames. The two-headed ogre barely misses you. x2 Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a giant spiked club and a giant club (flame, severely wounded) You freeze the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre is engulfed in blazing flames. You kill the two-headed ogre! Makhleb accepts your kill. You feel better. Your Invocations skill increases to level 5! A killer bee comes into view. Aiming: Random Effects Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee The killer bee seems to speed up. The killer bee moves out of view. Attack whom? Press: ? - help, Dir - move target cursor, f/p - killer bee Aim: a killer bee (fast) You reach to attack! You closely miss the killer bee. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee, p - killer bee Aim: a killer bee You freeze the killer bee. The killer bee is heavily wounded. The killer bee stings you but does no damage. x2 Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (heavily wounded) You freeze the killer bee. You kill the killer bee! Makhleb accepts your kill. You feel better. The killer bee misses you. The killer bee closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (fast) You freeze the killer bee. The killer bee is lightly wounded. The killer bee barely misses you. The killer bee stings you but does no damage. The killer bee misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (fast) You freeze the killer bee. The killer bee is heavily wounded. The killer bee completely misses you. The killer bee closely misses you. The killer bee misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (heavily wounded, fast) You freeze the killer bee. You kill the killer bee! Makhleb accepts your kill. You feel better. The killer bee stings you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee You freeze the killer bee. The killer bee is severely wounded. The killer bee closely misses you. x2 Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (severely wounded) You freeze the killer bee. The killer bee is almost dead. The killer bee closely misses you. x2 Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (severely wounded) You freeze the killer bee. You kill the killer bee! Makhleb accepts your kill. The killer bee stings you! You are poisoned. The killer bee poisons you! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee You freeze the killer bee. The killer bee is heavily wounded. You feel sick. The killer bee closely misses you. The killer bee completely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (heavily wounded) You freeze the killer bee. The killer bee is severely wounded. You feel sick. The killer bee barely misses you. The killer bee misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (severely wounded) You freeze the killer bee. The killer bee is almost dead. You feel sick. The killer bee closely misses you. The killer bee misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You puncture the killer bee! You kill the killer bee! Makhleb accepts your kill. You miss the killer bee. The killer bee stings you but does no damage. You hit the killer bee. The killer bee is lightly wounded. You feel sick. The killer bee stings you but does no damage. You closely miss the killer bee. The killer bee is lightly wounded. The killer bee closely misses you. The killer bee completely misses you. You closely miss the killer bee. The killer bee is lightly wounded. The killer bee barely misses you. You closely miss the killer bee. The killer bee is lightly wounded. You feel sick. The killer bee misses you. You hit the killer bee. The killer bee is lightly wounded. The killer bee stings you but does no damage. You miss the killer bee. The killer bee is lightly wounded. The killer bee misses you. You hit the killer bee but do no damage. The killer bee is lightly wounded. The killer bee stings you but does no damage. The killer bee misses you. You puncture the killer bee! The killer bee is severely wounded. You feel sick. The killer bee completely misses you. You closely miss the killer bee. The killer bee is severely wounded. The killer bee closely misses you. You hit the killer bee but do no damage. The killer bee is severely wounded. The killer bee completely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (severely wounded) You freeze the killer bee. The killer bee is almost dead. The killer bee barely misses you. The killer bee stings you. You hit the killer bee. You kill the killer bee! Makhleb accepts your kill. You feel sick. You puncture the killer bee! The killer bee is severely wounded. The killer bee misses you. You miss the killer bee. The killer bee is severely wounded. The killer bee closely misses you. The killer bee misses you. You closely miss the killer bee. The killer bee is severely wounded. The killer bee barely misses you. You barely miss the killer bee. The killer bee is severely wounded. The killer bee closely misses you. You barely miss the killer bee. The killer bee is severely wounded. You feel sick. The killer bee closely misses you. You closely miss the killer bee. The killer bee is severely wounded. The killer bee stings you but does no damage. You miss the killer bee. The killer bee is severely wounded. The killer bee completely misses you. The killer bee closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (severely wounded) You freeze the killer bee. The killer bee is almost dead. The killer bee barely misses you. The killer bee completely misses you. You closely miss the killer bee. The killer bee is almost dead. Your icy armour starts to melt. The killer bee misses you. You puncture the killer bee! You kill the killer bee! Makhleb accepts your kill. You feel better. You feel sick. Items here: )) ††††† You start resting. Your icy armour evaporates. You start resting. You feel sick. x2 You are no longer poisoned. You start resting. A bullfrog comes into view. The bullfrog croaks. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Attack whom? Press: ? - help, Dir - move target cursor, f - bullfrog Aim: a bullfrog You reach to attack! You hit the bullfrog. The bullfrog is lightly wounded. Casting: Ozocubu's Armour (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (lightly wounded) You freeze the bullfrog. The bullfrog is moderately wounded. The bullfrog completely misses you. The bullfrog hits you but does no damage. You puncture the bullfrog! The bullfrog is severely wounded. The bullfrog closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (severely wounded) You freeze the bullfrog. You kill the bullfrog! Makhleb accepts your kill. Your Invocations skill increases to level 6! You see here a bullfrog corpse. You butcher the bullfrog corpse. J - 6 chunks of flesh (gained 1) You start resting. Your icy armour starts to melt. Some of the chunks of flesh in your inventory have rotted away. You start resting. Your icy armour evaporates. You start resting. Magic restored. Items here: )) ††††† Some of the chunks of flesh in your inventory have rotted away. You now have 165 gold pieces (gained 13). Found a short sword. You are feeling hungry. A hungry ghost comes into view. Found an iron altar of Okawaru and a glowing golden altar of the Shining One. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You puncture the hungry ghost! The hungry ghost is moderately damaged. You puncture the hungry ghost! The hungry ghost is heavily damaged. The hungry ghost hits you. You are feeling very hungry. You closely miss the hungry ghost. The hungry ghost is heavily damaged. You closely miss the hungry ghost. The hungry ghost is heavily damaged. The hungry ghost misses you. You closely miss the hungry ghost. The hungry ghost is heavily damaged. You miss the hungry ghost. The hungry ghost is heavily damaged. The hungry ghost hits you. You are near starving! You miss the hungry ghost. The hungry ghost is heavily damaged. The hungry ghost completely misses you. Casting: Ozocubu's Armour (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hungry ghost Aim: a hungry ghost (heavily damaged) You freeze the hungry ghost. The hungry ghost completely resists. The hungry ghost is heavily damaged. The hungry ghost closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (heavily damaged) You freeze the hungry ghost. The hungry ghost resists. The hungry ghost is heavily damaged. The hungry ghost hits you. You feel somewhat more hungry. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (heavily damaged) You freeze the hungry ghost. The hungry ghost completely resists. The hungry ghost is heavily damaged. The hungry ghost barely misses you. You hit the hungry ghost. The hungry ghost is heavily damaged. You miss the hungry ghost. The hungry ghost is heavily damaged. The hungry ghost hits you. You are starving! You miss the hungry ghost. The hungry ghost is heavily damaged. You miss the hungry ghost. The hungry ghost is heavily damaged. The hungry ghost misses you. Eat a chunk of flesh? (ye/n/q) You eat the chunk of flesh. This raw flesh tastes terrible. You are feeling very hungry. The hungry ghost completely misses you. You closely miss the hungry ghost. The hungry ghost is heavily damaged. The hungry ghost hits you. You are near starving! You barely miss the hungry ghost. The hungry ghost is heavily damaged. You hit the hungry ghost. The hungry ghost is severely damaged. The hungry ghost completely misses you. You hit the hungry ghost. The hungry ghost is severely damaged. You puncture the hungry ghost! The hungry ghost is almost destroyed. The hungry ghost barely misses you. You eat one of the 9 rations. That ration really hit the spot! The hungry ghost hits you. You feel a lot more hungry. You barely miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost barely misses you. You hit the hungry ghost. The hungry ghost is almost destroyed. You miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost hits you. You feel a lot more hungry. You barely miss the hungry ghost. The hungry ghost is almost destroyed. You miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost hits you. You are feeling very hungry. You puncture the hungry ghost! You destroy the hungry ghost! Makhleb accepts your kill. You start resting. Magic restored. Your icy armour starts to melt. Your icy armour evaporates. Found a club. You see here a short sword. A quokka comes into view. Throwing (i - inventory. (/) - cycle) y - 12 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (hasn't noticed you) You throw a tomahawk. The tomahawk hits the quokka. The quokka is lightly wounded. An electric eel comes into view. You hit the quokka. The quokka is heavily wounded. The quokka misses you. You puncture the quokka! You kill the quokka! Makhleb accepts your kill. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (hasn't noticed you) The shard of ice misses the electric eel. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Casting: Throw Icicle (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel The shard of ice misses the electric eel. You are near starving! Casting: Throw Icicle (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel The shard of ice hits the electric eel. You kill the electric eel! Makhleb accepts your kill. Found a ration. y - 12 tomahawks (gained 1) You start resting. HP restored. Found two stone staircases leading down. Found a stone staircase leading down. c - 9 rations (gained 1) You start resting. Magic restored. You eat one of the 9 rations. That ration really hit the spot! An electric eel comes into view. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits the plant. The bolt of electricity hits you! The bolt of electricity hits the plant. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits the plant. The bolt of electricity misses you. The bolt of electricity hits the plant. x2 Your legs become a tail as you enter the water. You hit the electric eel but do no damage. Your tail-slap misses the electric eel. You puncture the electric eel! The electric eel is heavily wounded. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! You closely miss the electric eel. The electric eel is heavily wounded. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! You hit the electric eel. The electric eel is heavily wounded. Casting: Throw Icicle (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (water, heavily wounded) You freeze the electric eel. The electric eel is almost dead. The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (water, almost dead) You freeze the electric eel. You kill the electric eel! Makhleb accepts your kill. You hit the plant but do no damage. You start resting. Magic restored. You start resting. HP restored. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Found a shortbow. Found a flail. You hit the plant. The plant is lightly damaged. You see here a shortbow. A two-headed ogre comes into view. It is wielding a giant club and a giant spiked club. Throwing (i - inventory. (/) - cycle) y - 12 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a giant club and a giant spiked club (resting) You throw a tomahawk. The tomahawk hits the two-headed ogre but does no damage. The two-headed ogre shouts in stereo! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Casting: Ozocubu's Armour (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 22% risk of failure) Press: ? - help, Dir - move target cursor, p - two-headed ogre The fire ignites! Casting: Conjure Flame (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 22% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! Casting: Conjure Flame (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 22% risk of failure) Press: ? - help, Dir - move target cursor The fire blazes with new energy! Attack whom? Press: ? - help, Dir - move target cursor, f - two-headed ogre Aim: a two-headed ogre, wielding a giant club and a giant spiked club You reach to attack! You hit the two-headed ogre. The two-headed ogre is lightly wounded. Attack whom? Press: ? - help, Dir - move target cursor, f/p - two-headed ogre Aim: a two-headed ogre, wielding a giant club and a giant spiked club (lightly wounded) You reach to attack! You hit the two-headed ogre. The two-headed ogre is moderately wounded. You hit the two-headed ogre. The two-headed ogre is moderately wounded. You hit the two-headed ogre but do no damage. The two-headed ogre is moderately wounded. The plant is engulfed in a cloud of scalding steam. x2 The two-headed ogre is engulfed in blazing flames. The two-headed ogre closely misses you. The two-headed ogre misses you. You barely miss the two-headed ogre. The two-headed ogre is heavily wounded. You puncture the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre hits you with a giant club!! The two-headed ogre barely misses you. You hit the two-headed ogre. The two-headed ogre is severely wounded. Maurice the Thief comes into view. He is wielding a short sword. Casting: Conjure Flame (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a giant club and a giant spiked club (severely wounded) You freeze the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre misses you. The two-headed ogre hits you with a giant spiked club. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a giant club and a giant spiked club (almost dead) You freeze the two-headed ogre. The two-headed ogre is almost dead. Maurice moves out of view. The two-headed ogre hits you with a giant club! The two-headed ogre hits you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a giant club and a giant spiked club (almost dead) You freeze the two-headed ogre. The two-headed ogre is almost dead. The plant is engulfed in a cloud of scalding steam. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a giant club and a giant spiked club (almost dead) You freeze the two-headed ogre. You kill the two-headed ogre! Makhleb accepts your kill. You feel better. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Maurice Aim: Maurice, wielding a short sword and wearing a cloak You freeze Maurice. Maurice is lightly wounded. Maurice misses you. You puncture Maurice! Maurice is moderately wounded. You puncture Maurice! Maurice is heavily wounded. Maurice closely misses you. You closely miss Maurice. Maurice is heavily wounded. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maurice Aim: Maurice, wielding a short sword and wearing a cloak (heavily wounded) You freeze Maurice. Maurice is heavily wounded. Maurice gestures wildly while chanting. Maurice blinks! You hit the plant. The plant is lightly damaged. You barely miss Maurice. Maurice is heavily wounded. You closely miss Maurice. Maurice is heavily wounded. You closely miss Maurice. Maurice is heavily wounded. Maurice picks up a shortbow. Maurice wields a shortbow. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maurice Aim: Maurice, wielding a short sword and wearing a cloak (heavily wounded) You freeze Maurice. Maurice is severely wounded. Maurice gestures wildly while chanting. Maurice flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You closely miss something. You hear some strange, mumbled words. You miss something. You closely miss something. Something barely misses you. You hit something. You puncture something! Something hits you. Something steals 1 of your 3 potions of brilliance! You closely miss something. Something hits you but does no damage. You closely miss something. Wear which item? (? for menu, Esc to quit) Something hits you. Keep equipping yourself? Something steals 1 of your 2 scrolls of torment! You start putting on your armour. You continue putting on the +2 shield of Space {SInv}. Something closely misses you. You continue putting on the +2 shield of Space {SInv}. Something hits you. Something steals 1 of your 11 tomahawks! You continue putting on the +2 shield of Space {SInv}. Something hits you. Something steals the +2 shield of Space {SInv}! You continue putting on the !bad item (cl:100,ty:13,pl:2,pl2:0,sp:0,qu:0) {*Corrode *Slow rElec rN+39914040 rMut}. Something hits you but does no damage. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WEAR_ARMOUR repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [tilp] Species: Merfolk Job: Ice Elementalist HP: 53/81; mods: 0/0 MP: 2/17; mod: 0 Stats: 12 (12) 18 (18) 14 (14) Position: (52, 17), god: Makhleb (8), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Delayed (1): type: armour_on duration: 0 Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 6 | 902 | 20/295 Short Blades | | 0 | 0 | 0 | 0 | 0/35 Long Blades | X | 0 | 0 | 0 | 0 | 0/42 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 16 | 4287 | 187/625 Staves | X | 0 | 0 | 0 | 0 | 0/70 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 0 | 0 | 8 | 1070 | 0/267 Stealth | X | 0 | 0 | 5 | 566 | 36/212 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 4 | 624 | 30/297 Conjurations | X | 0 | 0 | 3 | 490 | 66/283 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | X | 0 | 0 | 4 | 439 | 19/210 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/70 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/29 Fire Magic | X | 0 | 0 | 0 | 0 | 0/84 Ice Magic | X | 0 | 0 | 9 | 2008 | 116/462 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | | 0 | 0 | 0 | 0 | 0/70 Poison Magic | | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 1 | 100 | 6 | 1141 | 259/295 Evocations | X | 0 | 0 | 3 | 439 | 139/200 Spell bugs: Durations: #20: 214 Attributes: #12: 539 #13: 374 #23: 11800 #24: -2147380842 #27: 11725 #49: 539 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #27: +0 trident eq slot #1, inv slot #0: +1 cloak eq slot #3, inv slot #19: +2 pair of gloves of strength eq slot #6, inv slot #22: +2 robe of magic resistance eq slot #7, inv slot #16: ring of protection from magic eq slot #9, inv slot #32: amulet of the acrobat }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##.≈P.P≈♣♣≈≈PP.P. #####..P≈♣♣♣≈P.P ##PPP♣≈♣≈≈P. #P.PP♣♣♣≈≈P ###≈P♣≈♣♣≈PP ####PPPP♣≈≈≈P≈P ####P.≈P≈≈♣≈≈PP... #.{..P≈≈≈♣P.≈P###. #@P≈≈≈♣≈P≈P...# #. ......)..≈PPPPPP.#.## #. . .....)..P≈P≈.P.#...# #. . ........≈...##...### ##. # ♣.........######.# #.. ♣.......... #.#####.# ♣........... #.......# ♣(♣♣.....#### ######.## ########.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>