tidbits Level 2 of the Dungeon (0, 0, D:2) 7 gold pieces (5, 28, D:2) a +0 leather armour (15, -13, D:2) a +0 short sword (16, -6, D:2) a +0 scale mail (17, 3, D:2) 15 arrows Level 3 of the Dungeon (0, 0, D:3) a stone (1, -1, D:3) a cursed -3 club a +0 club a +0 club a +0 animal skin a +0 club a +0 club a +0 club (3, -2, D:3) a +0 club a +0 club (3, -1, D:3) a +0 club (10, 3, D:3) a +0 scale mail (17, -19, D:3) a +0 ring mail (19, 12, D:3) a stone (20, -7, D:3) a +0 dagger a +0 halberd (20, -5, D:3) a +0 club (20, 16, D:3) 25 stones (31, 2, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (3, -23, D:4) a +0 chain mail (32, 2, D:4) 25 arrows Level 5 of the Dungeon (7, -25, D:5) a +0 club (8, -26, D:5) a cursed -3 giant club (12, -23, D:5) a cursed -1 spear (14, -26, D:5) a +0 short sword (14, -21, D:5) a +0 long sword (21, -34, D:5) 18 stones (22, -13, D:5) a +0 robe (26, -31, D:5) a +0 flail (38, -42, D:5) a +0 long sword (38, -12, D:5) a stone (41, -40, D:5) a +0 falchion (46, -5, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a stone (1, -43, D:6) a +0 pair of gloves (5, -14, D:6) a +0 robe (7, -27, D:6) a +0 giant club (13, -22, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Siotiot's Assorted Antiques a potion of might (108 gold) a +0 leather armour (54 gold) the +7 plate armour "Ofer" {Int+3} (1925 gold) It affects your intelligence (+3). a +0 leather armour (54 gold) a +0 pair of boots (121 gold) a +7 demon trident of electrocution (2011 gold) +0 fire dragon scales (1620 gold) a cursed -2 dagger (2 gold) a +2 rapier of electrocution (594 gold) a potion of flight (81 gold) (0, 0, D:7) 17 arrows (6, 10, D:7) 2 stones (10, -4, D:7) 16 stones (13, 9, D:7) a +0 buckler (14, -10, D:7) 11 gold pieces (20, 15, D:7) a +0 robe a +0 dagger (20, 16, D:7) a +0 chain mail a +0 mace (26, 6, D:7) 19 stones (32, 30, D:7) a +0 spear a +0 animal skin (33, 8, D:7) 27 stones (58, 28, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 club (3, 11, D:8) a +0 centaur barding Level 9 of the Dungeon (0, 0, D:9) 16 stones (9, 13, D:9) 19 poisoned needles (12, -10, D:9) 18 gold pieces (17, -10, D:9) a ration (20, 24, D:9) a +0 flail (22, -13, D:9) a +1 short sword of electrocution (22, 1, D:9) a +2 flail of holy wrath a +0 flail a +0 club (22, 6, D:9) a +0 leather armour (23, 18, D:9) a +0 falchion (23, 20, D:9) a +0 giant club a +0 robe (24, 0, D:9) a +0 flail a +0 ring mail (25, 1, D:9) 18 sling bullets (27, 4, D:9) a +0 dagger (28, 3, D:9) a cursed +0 dagger a cursed -2 morningstar a cursed +0 leather armour a +1 mace of crushing a +0 short sword a +0 chain mail a +0 chain mail a +0 dagger a +0 robe (28, 5, D:9) 9 arrows a +0 shortbow (29, 4, D:9) 7 arrows (30, 6, D:9) 13 sling bullets (30, 12, D:9) 18 stones (31, 11, D:9) a +0 chain mail (32, 2, D:9) a +0 flail (32, 5, D:9) 3 arrows (32, 6, D:9) 25 arrows (34, 2, D:9) a +0 whip (34, 6, D:9) a +0 broad axe (36, 0, D:9) an arrow (36, 1, D:9) an arrow (36, 2, D:9) a +0 falchion a +0 flail (36, 3, D:9) a +0 shortbow a +0 plate armour (39, 13, D:9) 22 sling bullets (41, -14, D:9) a +0 robe (42, 9, D:9) a +0 dagger a +0 robe a +0 short sword (42, 10, D:9) a +0 dagger a +0 robe (46, 0, D:9) a +1 mace of crushing (51, 15, D:9) a +0 scimitar (53, 31, D:9) a +3 long sword of freezing a +0 robe (55, 31, D:9) a +0 short sword a +0 robe (56, 31, D:9) a +0 battleaxe a +0 robe of magic resistance (58, -9, D:9) a stone (58, 6, D:9) 14 sling bullets (59, -11, D:9) 2 stones (60, 27, D:9) 15 sling bullets Level 10 of the Dungeon (0, 0, D:10) a +0 dagger a stone (1, 3, D:10) a +0 dagger (7, 8, D:10) a +0 morningstar (11, -24, D:10) 18 stones (12, 2, D:10) a +0 ring mail (14, -9, D:10) a +0 robe (16, -24, D:10) a +0 spear (still there?) a +0 spear (still there?) a +0 leather armour (still there?) (23, 15, D:10) a +0 war axe a +0 ring mail (23, 16, D:10) a cursed -1 flail (23, 18, D:10) a +0 trident (23, 19, D:10) a +0 giant club (unseen) (24, 15, D:10) a +0 whip a +0 scale mail (24, 17, D:10) a +0 trident a +0 ring mail (25, 14, D:10) a +0 short sword a +0 ring mail (25, 17, D:10) a +0 mace (unseen) (25, 18, D:10) a +0 mace a +0 leather armour a +0 club a +0 club a cursed +0 chain mail (25, 19, D:10) a +0 mace a +0 flail (26, -14, D:10) 13 arrows (26, 15, D:10) a +0 flail (26, 17, D:10) a +0 mace a +0 leather armour a +0 hand axe a cursed +0 whip a +0 ring mail a +0 falchion a +0 scale mail (26, 18, D:10) a +0 scimitar a +0 plate armour a cursed -1 club (26, 19, D:10) a +0 hand axe (27, 18, D:10) a cursed +0 mace a +0 chain mail a +0 short sword of venom (28, 3, D:10) a +0 ring mail (29, 11, D:10) a +0 trident (30, 20, D:10) a +0 chain mail (33, 19, D:10) a cursed -3 giant club (35, 7, D:10) a +0 leather armour (37, 15, D:10) a +0 flail (38, 14, D:10) a +0 giant club a cursed -2 giant spiked club (39, -18, D:10) a +0 ring mail (42, 9, D:10) a +0 falchion (50, 18, D:10) a +0 flail (54, -13, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 long sword (0, 1, D:11) a +0 dagger a +0 robe (1, -4, D:11) a +0 giant spiked club (unseen) (5, -5, D:11) 23 stones (9, -5, D:11) a +0 dagger (10, -7, D:11) a +0 mace a +0 ring mail (10, -6, D:11) a +0 short sword a cursed +0 plate armour (17, 24, D:11) a +0 dagger (unseen) (17, 25, D:11) a +0 hunting sling 76 stones a cursed +0 robe (18, 26, D:11) a +1 dagger of chaos a +0 robe of cold resistance (22, -2, D:11) a +0 short sword (still there?) a cursed -2 dagger (still there?) (22, 1, D:11) a +0 whip (unseen) (23, 0, D:11) a +0 club (24, -4, D:11) a +0 short sword (24, -1, D:11) a +0 whip (unseen) (40, -10, D:11) a +0 war axe the +3 scimitar of the Mind {drain, *Drain rN+ MP+9 SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. It causes draining when unequipped. (40, 7, D:11) a +0 ring mail (46, 4, D:11) 22 stones (53, -5, D:11) a +0 giant club a +0 giant spiked club Level 12 of the Dungeon (0, 0, D:12) a +0 shortbow (1, 3, D:12) a +0 ring mail (2, 0, D:12) a +0 halberd 2 potions of degeneration {!q} (3, 0, D:12) a +0 leather armour (12, 17, D:12) 6 poisoned needles (16, 6, D:12) 24 stones (26, 13, D:12) a +0 giant club a +0 giant club Level 13 of the Dungeon (0, 0, D:13) a +0 flail (unseen) (2, -1, D:13) a +0 dagger a cursed -1 robe (3, -1, D:13) a cursed -1 halberd 3 silver tomahawks a cursed -1 chain mail (4, -1, D:13) a +2 dagger of freezing a +0 robe (5, -1, D:13) a silver tomahawk (21, 20, D:13) a +0 dagger a +0 robe of positive energy (24, 19, D:13) a scroll of noise {!r} a wand of random effects (13) a scroll of random uselessness a +3 dagger of venom (30, 8, D:13) a cursed -1 quarterstaff (34, 17, D:13) 22 stones (46, -2, D:13) a +0 war axe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) the cursed +1 fustibalus "Qekeug" {velocity, *Contam rC+ MR+++ Str-2} Any stone fired from it inflicts extra damage. It affects your strength (-2). It protects you from cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. 38 sling bullets Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail (0, 1, Lair:2) 24 stones (9, -16, Lair:2) a +0 mace (18, 2, Lair:2) 17 sling bullets (22, -1, Lair:2) an arrow (23, 0, Lair:2) an arrow (23, 7, Lair:2) a +0 buckler (24, -6, Lair:2) a +0 shortbow (25, 0, Lair:2) a +0 shortbow a +0 shortbow (27, -3, Lair:2) an arrow (28, -3, Lair:2) a +0 shortbow (28, -2, Lair:2) an arrow (32, 7, Lair:2) a +0 glaive (35, -4, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) 17 gold pieces (1, -5, Lair:3) 24 sling bullets (3, -2, Lair:3) a +1 whip of flaming (5, -6, Lair:3) a +0 leather armour (6, 4, Lair:3) 4 large rocks (7, -1, Lair:3) 16 gold pieces (7, 11, Lair:3) a crocodile corpse (skeletalised by now) (7, 16, Lair:3) a cursed -2 robe (8, 13, Lair:3) a komodo dragon corpse (skeletalised by now) (11, 15, Lair:3) 20 gold pieces (15, 0, Lair:3) 15 stones (21, -16, Lair:3) 19 gold pieces (26, -5, Lair:3) 24 stones (26, 3, Lair:3) 17 stones (35, 2, Lair:3) 21 gold pieces (36, 5, Lair:3) 5 gold pieces (40, -7, Lair:3) 23 stones (43, -15, Lair:3) a +0 triple crossbow (47, -15, Lair:3) a +0 trident (51, -9, Lair:3) 21 gold pieces (53, 3, Lair:3) an uncursed staff of conjuration {!a} (56, -3, Lair:3) a +0 falchion (57, -15, Lair:3) 36 gold pieces Level 4 of the Lair of Beasts (0, 0, Lair:4) 16 stones (4, -23, Lair:4) a +0 leather armour (5, -29, Lair:4) a +1 helmet Level 1 of the Spider Nest (1, 1, Spider:1) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (12, -7, Spider:1) a +0 quarterstaff Level 2 of the Spider Nest (0, 0, Spider:2) 28 stones (12, -9, Spider:2) a jumping spider corpse (14, 16, Spider:2) 20 gold pieces (20, 26, Spider:2) 3 gold pieces (27, -9, Spider:2) a +0 flail (31, -6, Spider:2) 16 stones (32, 6, Spider:2) 19 arrows (38, 1, Spider:2) a +0 trident Level 3 of the Spider Nest (0, 0, Spider:3) 19 sling bullets (1, -7, Spider:3) 14 stones (5, -4, Spider:3) a redback corpse (8, -2, Spider:3) an uncursed staff of summoning a +2 ring mail of cold resistance (10, 3, Spider:3) a stone (11, -4, Spider:3) a +0 hand axe (12, 4, Spider:3) a stone (13, 0, Spider:3) a stone (13, 9, Spider:3) a stone (14, 2, Spider:3) a stone (16, 1, Spider:3) a stone (18, 1, Spider:3) a stone (18, 2, Spider:3) 23 gold pieces (20, 0, Spider:3) a jumping spider corpse (still there?) a redback corpse (still there?) (20, 1, Spider:3) a stone (21, 0, Spider:3) a stone (22, 2, Spider:3) a scroll of amnesia (23, 0, Spider:3) a stone (27, 2, Spider:3) 28 stones