Dungeon Crawl Stone Soup version 0.23-a0-814-g91b4073 (webtiles) character file. 17 tidbits the Thaumaturge (level 2, 9/23 HPs) Began as a Gnoll Wanderer on Jan 21, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:02:39 (210 turns). tidbits the Thaumaturge (Gnoll Wanderer) Turns: 210, Time: 00:02:39 Health: 9/23 AC: 2 Str: 14 XL: 2 Next: 62% Magic: 12/12 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 18/19 levels left rFire . . . SeeInvis . c - -1 dagger (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . f - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons a - a +2 dagger b - a +0 hand crossbow c - a cursed -1 dagger (weapon) Missiles d - 26 bolts Armour f - a +0 robe (worn) Scrolls h - 2 scrolls of identify Potions e - a potion of cancellation Comestibles g - a ration Skills: + Level 2.5 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 4.5 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Slings + Level 0.4 Bows + Level 0.4 Crossbows + Level 0.4 Throwing + Level 0.4 Armour + Level 0.4 Dodging + Level 2.2 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 9.2 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Charms + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 2.0 Earth Magic + Level 0.2 Poison Magic + Level 0.5 Invocations + Level 2.5 Evocations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 10% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Spectral Weapon Hex/Chrm #....... 28% 3 #...... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Firing (i - inventory) d - 25 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a bolt. The bolt hits the jackal but does no damage. A jackal comes into view. a - a +2 dagger (weapon) The jackal closely misses you. Casting: Corona (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to defeat MR: 59%) The jackal is outlined in light. The jackal bites you. You hit the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal bites you. You hit the jackal but do no damage. The jackal is almost dead. The jackal misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! Casting: Corona (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to defeat MR: 59%) The jackal is outlined in light. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. You bite the jackal, but do no damage. The jackal barely misses you. Casting: Corona (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 59%) The jackal is outlined in light. The jackal closely misses you. You hit the jackal. You kill the jackal! Things that are here: a jackal corpse x3 You see here a bolt. d - 25 bolts (gained 1) You see here a bolt. d - 26 bolts (gained 1) Things that are here: a jackal corpse x3 There is a stone staircase leading down here. Magic restored. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading up here. Unknown command. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Unknown command. A rat comes into view. Unknown command. Unknown command. The rat barely misses you. Casting: Corona (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (chance to defeat MR: 59%) The rat is outlined in light. The rat closely misses you. You hit the rat. You kill the rat! You open the door. Found a runed dagger. Found a stone staircase leading up. There is an open door here. You see here a runed dagger. c - a runed dagger Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! c - a cursed -1 dagger (weapon) As you read the scroll labeled RAXOCIR CATU, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. There is a stone staircase leading up here. You climb upwards. A bat comes into view. There is a stone staircase leading down here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### ..b....@....... ###.########### You could see a bat (sleeping). Vanquished Creatures An adder (D:2) A bat (D:1) 3 jackals (D:2) A kobold (D:1) 3 rats (D:2) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Reached skill level 9 in Spellcasting 0 | D:1 | tidbits the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | tidbits set off with the following items: a +2 dagger, a | potion of haste, a +0 hand crossbow, 27 bolts, a +0 robe, a | ration; and the following spell memorised: Corona; and the | following spells available to memorise: Spectral Weapon 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 10/10 86 | D:2 | Reached skill level 2 in Earth Magic 86 | D:2 | Reached XP level 2. HP: 7/23 MP: 12/12 210 | D:1 | Quit the game Vault maps used: D:1: eino_arrival_cavern_c, minmay_bisected D:2: gammafunk_temple_overflow_elements, uniq_jessica D:3: portal_sewer_entry_e, uniq_terence Skill XL: | 1 | ---------------+----+----- Spellcasting | | 9.2 Earth Magic | 2 | 2.0 Fighting | | 2.5 Short Blades | | 0.4 Long Blades | | 0.4 Axes | | 4.5 Maces & Flails | | 0.4 Polearms | | 0.4 Staves | | 0.4 Slings | | 0.4 Bows | | 0.4 Crossbows | | 0.4 Throwing | | 0.4 Armour | | 0.4 Dodging | | 0.4 Stealth | | 2.2 Shields | | 0.4 Unarmed Combat | | 0.4 Conjurations | | 0.2 Hexes | | 0.2 Charms | | 0.2 Summonings | | 0.2 Necromancy | | 0.2 Translocations | | 0.2 Transmutations | | 0.2 Fire Magic | | 0.2 Ice Magic | | 0.2 Air Magic | | 0.2 Poison Magic | | 0.2 Invocations | | 0.5 Evocations | | 2.5 Action || total -------------------------++------- Melee: Dagger || 23 Bite || 4 Fire: Hand crossbow || 7 Cast: Corona || 4 Use: Potion || 3 Scroll || 1 Stab: Sleeping || 1 Armor: Robe || 7 Dodge: Dodged || 19 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 25 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 D:2 | 22 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 6.7 | 0.0 | 0.0 | 65.3 Dungeon | 100.0 | 100.0 | 6.7 | 0.0 | 0.0 | 65.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.3 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: eino_arrival_cavern_c, minmay_bisected D:2: gammafunk_temple_overflow_elements, uniq_jessica D:3: portal_sewer_entry_e, uniq_terence