Dungeon Crawl Stone Soup version 0.23-a0-494-g91793a9 (webtiles) character file. 7 tidbits the Caller (level 2, 5/19 HPs) Began as a Gnoll Summoner on Dec 3, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:01:48 (177 turns). tidbits the Caller (Gnoll Summoner) Turns: 177, Time: 00:01:49 Health: 5/19 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 7/7 EV: 14 Int: 17 God: Gold: 29 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: quite poisoned (5 -> 3) A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) d - a +0 club Missiles f - 19 arrows Armour e - a +0 robe (worn) Scrolls g - a scroll of amnesia Comestibles c - a ration Skills: + Level 0.2 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Slings + Level 0.2 Bows + Level 0.2 Crossbows + Level 0.2 Throwing + Level 0.2 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.2 Shields + Level 0.2 Unarmed Combat + Level 4.9 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Charms + Level 7.0 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.3 Invocations + Level 0.2 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ #### 1% 1 None i - Call Imp Summ ####.... 1% 2 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Canine Familiar Summ ####.... 2% 3 ###.... Summon Guardian Golem Hex/Summ ###..... 10% 3 ###.... Summon Ice Beast Ice/Summ ###..... 32% 4 ####... Summon Lightning Spire Summ/Air ###..... 32% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The jackal misses your quokka. Your quokka bites the jackal. The jackal barely misses your quokka. Your quokka barely misses the jackal. What are your orders? t - Bark! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - jackal Aim: a jackal (moderately wounded) Attack! The jackal barely misses your quokka. Your quokka misses the jackal. The jackal bites your quokka but does no damage. You swap places. Your quokka bites the jackal. The jackal dies! You swap places. A frilled lizard comes into view. The frilled lizard hisses angrily. You swap places. What are your orders? t - Bark! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - frilled lizard Aim: a frilled lizard Attack! What are your orders? t - Bark! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f/p - frilled lizard Aim: a frilled lizard Attack! The frilled lizard bites your quokka. Your quokka bites the frilled lizard. Your quokka closely misses the frilled lizard. The frilled lizard closely misses your quokka. Unknown command. Drop what? 7/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Your quokka barely misses the frilled lizard. The frilled lizard bites your quokka. Your quokka barely misses the frilled lizard. The frilled lizard completely misses your quokka. Your quokka bites the frilled lizard. The frilled lizard dies! You have reached level 2! Memorise Call Imp, consuming 2 spell levels and leaving 7? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'i'. You swap places. You swap places. You see here a frilled lizard corpse. There is an open door here. Your quokka disappears in a puff of smoke! Unknown command. There is a shaft here. You fall through a shaft! The shaft crumbles and collapses. Your summoned ally is left behind. 4 jackals come into view. The jackal barks! x2 An adder comes into view. The jackal moves out of view. The jackal barks! Found a radiant altar of Vehumet. Found a stone staircase leading down. Unknown command. Unknown command. Unknown command. As you read the scroll labeled PIZAER MIVUUL, it crumbles to dust. It is a scroll of identify. g - a scroll of amnesia The adder hisses angrily. The jackal bites you but does no damage. The jackal misses you. A dart slug comes into view. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The jackal closely misses you. The jackal barely misses you. The jackal misses you. Found 3 gold pieces. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! You feel sick. Are you sure you want to abandon this character and quit the game? (Confirm .... . .$..# .. ...####### ..w ...... .# .... #... .## ..... ##.###..# ...>..#..S#...# ........_hh...# ......#...#@..# ####. ##.###..# # #.h. ..# ...... ..# ..........# ############ You could see an adder and 2 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:1) A hobgoblin (D:1) A jackal (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 8 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 150 | D:1 | Reached XP level 2. HP: 7/19 MP: 5/7 154 | D:1 | Learned a level 2 spell: Call Imp 171 | D:1 | You fall through a shaft! 171 | D:2 | Found a radiant altar of Vehumet. 177 | D:2 | Quit the game Vault maps used: D:1: lemuel_arrival_tunnels, minmay_misc_feat_pillars, minmay_box_of_dots D:2: vehumet_crystals, serial_co_window_serial, co_window_cross_1, co_window_paths_b, co_window_paths_b, co_window_paths_a, co_window_paths_b, co_window_paths_b, co_window_unsneaky_path_a, co_window_broadway_a, co_window_broadway_c, co_window_broadway_c, co_window_paths_c, glass_columns_a, glass_columns_b, glass_columns_a, first_ration Action || total -------------------------++------- Melee: Dagger || 6 Unarmed || 2 Bite || 1 Cast: Summon Small Mamm || 11 Use: Scroll || 1 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 15 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 10 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 10 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 88.5 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 88.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: lemuel_arrival_tunnels, minmay_misc_feat_pillars, minmay_box_of_dots D:2: vehumet_crystals, serial_co_window_serial, co_window_cross_1, co_window_paths_b, co_window_paths_b, co_window_paths_a, co_window_paths_b, co_window_paths_b, co_window_unsneaky_path_a, co_window_broadway_a, co_window_broadway_c, co_window_broadway_c, co_window_paths_c, glass_columns_a, glass_columns_b, glass_columns_a, first_ration