Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 8 tidbits the Grave Robber (level 2, 18/19 HPs) Began as a Gnoll Necromancer on June 29, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:01:03 (190 turns). tidbits the Grave Robber (Gnoll Necromancer) Turns: 190, Time: 00:01:04 Health: 18/19 AC: 2 Str: 10 XL: 2 Next: 8% Magic: 7/7 EV: 14 Int: 17 God: Gold: 20 SH: 0 Dex: 15 Spells: 8/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++++...... (no amulet) HPRegen 0.06/turn d - ring of stealth MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Missiles f - 2 throwing nets (quivered) {!f} Armour a - a +0 robe (worn) Jewellery d - a ring of stealth (left hand) (You found it on level 1 of the Dungeon) Potions e - a potion of cancellation {unknown} Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Borgnjor's Vile Clutch Necromancy/Earth 5 Comestibles c - a ration Skills: + Level 0.2 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Slings + Level 0.2 Bows + Level 0.2 Crossbows + Level 0.2 Throwing + Level 0.2 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.2 Shields + Level 0.2 Unarmed Combat + Level 4.9 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Charms + Level 0.1 Summonings + Level 7.0 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.3 Invocations + Level 0.2 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr #### 1% 1 None n - Animate Skeleton Necr N/A 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History The hobgoblin shouts! The hobgoblin writhes in agony! You kill the hobgoblin! A bat comes into view. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (chance to defeat MR: 93%) The bat writhes in agony! You kill the bat! You see here a bubbling yellow potion. e - a bubbling yellow potion You open the door. There is an open door here. 2 jackals come into view. The jackal barks! A jackal comes into view. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (hasn't noticed you, chance to defeat MR: 93%) The jackal barks! The jackal writhes in agony! You kill the jackal! Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 93%) The jackal writhes in agony! You kill the jackal! A jackal comes into view. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 93%) The jackal writhes in agony! Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to defeat MR: 93%) The jackal writhes in agony! You kill the jackal! You have reached level 2! Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 93%) The jackal writhes in agony! Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, chance to defeat MR: 93%) The jackal writhes in agony! You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. You hit the jackal. Your bite misses the jackal. The jackal is almost dead. The jackal barely misses you. You hit the jackal. You kill the jackal! You see here a jackal corpse. Memorise Animate Skeleton, consuming 1 spell level and leaving 8? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'n'. You see here a jackal corpse. You see here a jackal corpse. Unknown command. Found 11 gold pieces. Unknown command. You see here 11 gold pieces. You now have 11 gold pieces. Magic restored. You open the door. Found 2 throwing nets. There is an open door here. You see here 2 throwing nets {!f}. f - 2 throwing nets {!f} You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. Found 22 stones. There is an open door here. You open the door. There is an open door here. You open the door. Found 9 gold pieces. There is an open door here. You see here 9 gold pieces. You now have 20 gold pieces (gained 9). Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. ## #.#.. ..#.# #.#.# ######## #.#.# ∆#######......# #.#.# #............######.#.# #.................#.'.# #......@..........#.#.# #.......#.........#.#.# #.......#.........#.#.#. #.......#...........#.#. ######'##.........#.#.## #.# ######..#.#... ######'#### #.##.#### #.........# #.##.. #.........# ####.#### There were no monsters in sight! Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 4 jackals (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 78 | D:1 | Reached XP level 2. HP: 14/19 MP: 2/7 87 | D:1 | Learned a level 1 spell: Animate Skeleton 190 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Pain || 8 Dodge: Dodged || 3 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 190.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 190.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: matt_arrival_refuge