tidbits Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -26, D:1) 7 gold pieces (4, -14, D:1) a +0 club (6, -14, D:1) a +0 ring mail (10, -23, D:1) a +0 club (unseen) (12, -26, D:1) a +0 club (16, -16, D:1) a +0 mace (18, -14, D:1) a stone (20, -31, D:1) a +0 club (22, -14, D:1) a stone (27, -28, D:1) a +0 dagger (27, -25, D:1) a +0 club (28, -31, D:1) 6 sling bullets (29, -28, D:1) a +0 leather armour (32, -21, D:1) a +0 ring mail (32, -20, D:1) 26 stones (36, -16, D:1) a +0 plate armour (36, -7, D:1) a +0 short sword (39, -23, D:1) 18 arrows (40, -34, D:1) 12 gold pieces (40, -3, D:1) 18 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (5, 0, D:2) a +0 ring mail (7, 19, D:2) a +0 robe (8, 8, D:2) 11 sling bullets (13, 51, D:2) a +0 spear (13, 53, D:2) a +0 dagger (15, 0, D:2) a +2 mace of crushing (26, 23, D:2) 10 gold pieces (33, 47, D:2) a +0 robe (44, 40, D:2) a cursed -3 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (1, -2, D:3) a +0 club a +0 club a +0 ring mail a +0 whip (1, -1, D:3) a +0 dagger a +0 robe (3, -9, D:3) a +0 leather armour a +0 short sword (5, -9, D:3) a +0 club (unseen) (5, -8, D:3) a +0 halberd (6, -15, D:3) 12 stones (6, -10, D:3) a +0 club (7, -9, D:3) a +0 spear (9, -10, D:3) a stone (10, -11, D:3) a stone (10, -10, D:3) a stone (15, 0, D:3) 2 stones (16, -2, D:3) a stone (18, -6, D:3) a +0 club (18, -4, D:3) a +0 hand axe (21, -23, D:3) a +0 club (27, -24, D:3) a +0 dagger (27, -4, D:3) 17 sling bullets (31, 4, D:3) a +0 scale mail (31, 5, D:3) 13 stones (32, -28, D:3) 11 gold pieces (33, 5, D:3) 8 gold pieces (36, -5, D:3) a +0 ring mail (42, 1, D:3) 11 gold pieces Level 4 of the Dungeon [Shop] Ukul's General Store a +0 robe (9 gold) the +4 arbalest of Naciec {flame, Fragile rElec rPois rF+} (667 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It protects you from poison. It will be destroyed if unequipped. 16 stones (22 gold) a cursed -2 ring of intelligence (28 gold) a +0 quarterstaff (56 gold) 10 poisoned needles (56 gold) a scroll of identify (28 gold) (13, -11, D:4) a +0 robe (28, -32, D:4) 21 stones (34, -35, D:4) a cursed +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (0, 9, D:5) 10 sling bullets (1, 3, D:5) 11 sling bullets (4, 12, D:5) 24 bolts (9, 7, D:5) a ration (11, 26, D:5) a +0 mace (16, 13, D:5) a +0 chain mail (16, 14, D:5) a +0 dagger a +0 scale mail a +0 club an orc corpse (skeletalised by now) (16, 15, D:5) a +0 club a +0 leather armour 27 stones an orc corpse (skeletalised by now) (19, 14, D:5) a stone (27, 21, D:5) a +0 leather armour a jackal corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (1, 4, D:6) 15 stones (15, 5, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) 8 bolts (0, 19, D:7) a +0 mace (7, 24, D:7) a killer bee corpse (8, 24, D:7) a killer bee corpse (15, 6, D:7) an uncursed ring of loudness Level 8 of the Dungeon (0, 0, D:8) a +0 cloak (5, 0, D:8) 14 gold pieces (5, 6, D:8) a +0 dagger (still there?) a cursed ring of loudness (still there?) (6, 6, D:8) an orc corpse Level 9 of the Dungeon (0, 0, D:9) 2 stones (6, -4, D:9) a potion of degeneration the Ecumenical Temple