Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 4 tidbits the Charmwright (level 1, 20/20 HPs) Began as a Gnoll Skald on June 21, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:35 (61 turns). tidbits the Charmwright (Gnoll Skald) Turns: 61, Time: 00:00:36 Health: 20/20 AC: 3 Str: 13 XL: 1 Next: 60% Magic: 3/6 EV: 14 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 8/9 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn f - ring of loudness (curse) MPRegen 0.10/turn (no ring) @: infused A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) e - a +0 dagger Armour b - a +0 leather armour (worn) Jewellery f - a cursed ring of loudness (left hand) (You found it on level 1 of the Dungeon) Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a ration Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 4.4 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 2.3 Armour + Level 4.4 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 5.3 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.1 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger i - Infusion Chrm ###. 2% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, tidbits the Gnoll Skald. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. Found a dagger. There is an open door here. Found a ration. You see here a dagger. e - a dagger A rat comes into view. A bat comes into view. Unknown command. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The bat misses you. You hit the bat! You kill the bat! A goblin comes into view. It is wielding a dagger. The goblin shouts! You see here a bat corpse. You barely miss the goblin. You bite the goblin. The goblin is moderately wounded. The goblin completely misses you. You hit the goblin! You kill the goblin! A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! Your magical infusion is running out. Found a stone staircase leading down. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You extend your infusion's duration. You barely miss the hobgoblin. You completely miss the plant. You hit the bush but do no damage. The hobgoblin barely misses you. You closely miss the hobgoblin. You hit the plant. You hit the bush but do no damage. The hobgoblin barely misses you. You hit the hobgoblin! You kill the hobgoblin! You hit the plant. You hit the bush. You see here a club. Found a moonstone ring. There is a stone staircase leading down here. You see here a moonstone ring. f - a moonstone ring Put on which piece of jewellery? (? for menu, Esc to quit) Oops, that ring feels deathly cold. f - a cursed ring of loudness (left hand) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...#..♣.#.## #.#.P.♣.....# .....P♣♣...♣♣♣♣ ♣P...♣..P.♣♣PP♣##### P♣♣.P♣P.)...........# .♣.....P...♣♣PP♣....# ♣..........♣♣♣♣♣....# .♣P.#.##.##...#.....# ............>...@#.## )..##.....#....#.#.# ##†######.#....#.... #.# .......#..### #.# #.......#... ##.# +.........#.# ...# #......####.# .############## .# .......... There were no monsters in sight! Vanquished Creatures A bat (D:1) A goblin (D:1) A hobgoblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 61 | D:1 | Quit the game Action || total -------------------------++------- Melee: Hand axe || 6 Bite || 1 Cast: Infusion || 2 Dodge: Dodged || 4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 61.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 61.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: arrival_zaba_pyramid, serial_forest, infiniplex_forest_lined_3_way, infiniplex_forest_clump_double, infiniplex_forest_straight_4, infiniplex_forest_straight_4, infiniplex_forest_clump_medium, infiniplex_forest_lined_2, infiniplex_forest_clump_large, infiniplex_forest_lined_2