Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 14 tidbits the Charmwright (level 2, 20/26 HPs) Began as a Gnoll Skald on June 20, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:01:36 (252 turns). tidbits the Charmwright (Gnoll Skald) Turns: 252, Time: 00:01:37 Health: 20/26 AC: 4 Str: 13 XL: 2 Next: 41% Magic: 6/7 EV: 14 Int: 15 God: Gold: 42 SH: 0 Dex: 14 Spells: 9/10 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... F - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: infused (expiring) A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) e - a +0 short sword g - a +0 dagger Missiles f - 14 stones (quivered) Armour b - a +0 leather armour (worn) F - a +0 pair of boots (worn) Scrolls i - a scroll of identify {unknown} Potions h - a potion of curing {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a ration Skills: + Level 4.5 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 4.5 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Slings + Level 0.4 Bows + Level 0.4 Crossbows + Level 0.4 Throwing + Level 2.5 Armour + Level 4.5 Dodging + Level 0.4 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 4.9 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 5.3 Charms + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.5 Invocations + Level 0.4 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger i - Infusion Chrm ###. 2% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You hit the ooze! You kill the ooze! You have reached level 2! You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin misses you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin misses you. You hit the hobgoblin. You kill the hobgoblin! You are no longer magically infusing your attacks. You see here a pair of boots. j - a pair of boots Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your pair of boots. x2 Keep equipping yourself? [Y]es or [N]o only, please. Keep equipping yourself? [Y]es or [N]o only, please. Keep equipping yourself? [Y]es or [N]o only, please. Keep equipping yourself? [Y]es or [N]o only, please. Keep equipping yourself? You continue putting on your pair of boots. The goblin shouts! You continue putting on your pair of boots. You finish putting on your +0 pair of boots. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) j - a +0 pair of boots (worn) Adjust to which letter? (? for menu, Esc to quit) F - a +0 pair of boots (worn) Found a robe. Unknown command. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. You hit the goblin. You kill the goblin! You see here 12 stones. f - 14 stones (gained 12) You open the door. There is an open door here. Your magical infusion is running out. You are no longer magically infusing your attacks. You open the door. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. You climb downwards. An adder, 3 orcs and an orc priest come into view. The orc shouts! x3; The orc priest shouts! There is a stone staircase leading up here. Unknown command. The adder hisses angrily. You climb upwards. There is a stone staircase leading down here. Unknown command. A hobgoblin comes into view. It is wielding a club. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The hobgoblin shouts! Unknown command. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin completely misses you. You hit the hobgoblin. You kill the hobgoblin! You open the door. There is an open door here. You open the door. There is an open door here. Found a dagger. You see here a dagger. Your magical infusion is running out. You are no longer magically infusing your attacks. A rat comes into view. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The rat barely misses you. You barely miss the rat. The rat bites you. You hit the rat. You kill the rat! You see here a rat corpse. A leopard gecko comes into view. The leopard gecko bites you. The leopard gecko bites you but does no damage. You hit the leopard gecko! You kill the leopard gecko! You see here a leopard gecko corpse. Your magical infusion is running out. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###.####### #...)........ ∆ #####.###### #.# #.# #.# #.# #####.############# ................@.# #####.###########.# #.# #.# #.# #.# #.# #.# #.###########.# #..†......†...# ############### There were no monsters in sight! Vanquished Creatures An ooze (D:2) A leopard gecko (D:2) A goblin (D:2) 2 hobgoblins (D:2) A frilled lizard (D:2) A kobold (D:2) 2 rats 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 98 | D:2 | Reached XP level 2. HP: 22/26 MP: 4/7 252 | D:2 | Quit the game Action || total -------------------------++------- Melee: Hand axe || 19 Cast: Infusion || 6 Armor: Leather armour || 3 Dodge: Dodged || 9 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 84.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 84.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.7 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: lemuel_arrival_broad_hall D:2: lemuel_upstairs_altar, nicolae_overflow_hidden_temple, minmay_tripent