Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 10 tidbits the Sneak (level 2, 13/20 HPs) Began as a Gnoll Enchanter on June 20, 2018. Quit the game on level 3 of the Dungeon. The game lasted 00:01:40 (175 turns). tidbits the Sneak (Gnoll Enchanter) Turns: 175, Time: 00:01:41 Health: 13/20 AC: 5 Str: 10 XL: 2 Next: 20% Magic: 5/7 EV: 14 Int: 17 God: Gold: 18 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... F - +2 pair of boots Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) F - a +2 pair of boots (worn) Scrolls f - 2 scrolls of teleportation {unknown} Potions e - a potion of heal wounds Books d - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Comestibles c - 3 rations Skills: + Level 0.3 Fighting + Level 2.4 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Slings + Level 0.3 Bows + Level 0.3 Crossbows + Level 0.3 Throwing + Level 0.3 Armour + Level 4.4 Dodging + Level 5.9 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 4.9 Spellcasting + Level 0.2 Conjurations + Level 5.3 Hexes + Level 0.2 Charms + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.4 Invocations + Level 0.3 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 1% 1 None e - Ensorcelled Hibernat Hex/Ice ##.... 7% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (chance to defeat MR: 70%) The adder barely resists. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (chance to defeat MR: 70%) The adder is outlined in light. The adder closely misses you. You hit the adder. The adder is heavily wounded. The adder barely misses you. You hit the adder. The adder is severely wounded. The adder closely misses you. You hit the adder. The adder is severely wounded. The adder barely misses you. You hit the adder but do no damage. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. You barely miss the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. You hit the adder but do no damage. Your bite misses the adder. The adder is severely wounded. The adder barely misses you. You hit the adder. You kill the adder! You have reached level 2! Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 7? You start memorising the spell. You continue memorising. You feel sick. You continue memorising. You finish memorising. Spell assigned to 'e'. d - 3 rations (gained 1) You see here a scroll labeled OREYVIEZUS. f - 2 scrolls labeled OREYVIEZUS (gained 1) You feel sick. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) d - 3 rations Adjust to which letter? (? for menu, Esc to quit) c - 3 rations; d - a book of Maledictions You feel sick. You are no longer poisoned. You open the door. Found a leather armour. There is an open door here. Unknown command. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. Magic restored. Found a centaur barding. Found 18 gold pieces. Found a shortbow. You see here a centaur barding. You see here 18 gold pieces. You now have 18 gold pieces. As you open the door, it creaks loudly! Sigmund the Dreaded comes into view. He is wielding a scythe. Sigmund shouts! Sigmund points at you and mumbles some strange words. You are confused. Found a stone staircase leading down. It was a potion of heal wounds. You feel much better. You're too confused! Unknown command. You're too confused to move! You're too confused to move! You bump into the rock wall. You bump into the rock wall. You feel less confused. Sigmund casts a spell. Sigmund flickers and vanishes! Okay, then. Unknown command. Something hits you but does no damage. Found 2 large rocks. There is an open door here. Unknown command. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - you Nothing appears to happen. You barely miss something. Something hits you! Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.(.. ..# #.... .># #....##.## #........# #........# #........# #.....{..# #@# #.# ################.# .................# ################## #.# ..# #.# #.# There were no monsters in sight! Vanquished Creatures An adder (D:3) A hobgoblin (D:2) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 12 | D:1 | You fall through a shaft! 86 | D:3 | Reached XP level 2. HP: 16/20 MP: 3/7 90 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 166 | D:3 | Noticed Sigmund 175 | D:3 | Quit the game Action || total -------------------------++------- Melee: Dagger || 11 Bite || 1 Cast: Corona || 4 Ensorcelled Hiber || 1 Use: Potion || 1 Armor: Robe || 2 Dodge: Dodged || 7 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 58.3 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 58.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: minmay_arrival_hallway D:2: minmay_wonky_spiral, chequers_temple_overflow_minitemple, chequers_ecumenical_altar_simple, first_ration D:3: minmay_distorted, uniq_sigmund