Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 18 tidbits the Charmwright (level 2, -3/26 HPs) Began as a Gnoll Skald on June 20, 2018. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:34 (168 turns). tidbits the Charmwright (Gnoll Skald) Turns: 168, Time: 00:01:35 Health: -3/26 AC: 3 Str: 13 XL: 2 Next: 66% Magic: 2/7 EV: 14 Int: 15 God: Gold: 45 SH: 0 Dex: 14 Spells: 5/10 levels left rFire . . . SeeInvis . i - +2 dagger (elec) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 hand axe e - a +0 dagger i - a +2 dagger of electrocution (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour b - a +0 leather armour (worn) Scrolls f - a scroll of enchant weapon {unknown} h - a scroll of enchant armour {unknown} j - a scroll of identify {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a ration Skills: + Level 4.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 4.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 0.5 Throwing + Level 2.5 Armour + Level 4.5 Dodging + Level 0.5 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.3 Conjurations + Level 0.3 Hexes + Level 5.3 Charms + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Transmutations + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Poison Magic + Level 0.6 Invocations + Level 0.5 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger g - Shroud of Golubria Chrm/Tloc ##........ 10% 2 ##..... i - Infusion Chrm ###. 2% 1 None y - Song of Slaying Chrm ###..... 3% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History h - a scroll labeled YCHEUMUGHE Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You extend your infusion's duration. A kobold comes into view. It is wielding a dagger. The kobold shouts! Found a ration. A giant cockroach comes into view. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. You see here a stone. Found a gold piece. You see here 14 gold pieces. You now have 45 gold pieces (gained 14). You hit the kobold. You kill the kobold! You hit the hobgoblin. The hobgoblin barely misses you. You hit the kobold. The kobold is moderately wounded. You hit the hobgoblin. You kill the hobgoblin! You hit the giant cockroach. The giant cockroach bites you but does no damage. The kobold hits you with a dagger of electrocution. You closely miss the kobold. You bite the kobold, but do no damage. The kobold is moderately wounded. You hit the giant cockroach. You kill the giant cockroach! The kobold closely misses you. You hit the kobold. You kill the kobold! Press: ? - help, v - describe, . - travel, g - get item A dagger of electrocution. The floor. You see here a dagger of electrocution. i - a dagger of electrocution Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You hear the crackle of electricity. i - a +2 dagger of electrocution (weapon) You see here a dagger. Found a stone staircase leading down. You see here a scroll labeled XIMUCS JODGH. j - a scroll labeled XIMUCS JODGH There is a stone staircase leading down here. You climb downwards. A dart slug comes into view. There is a stone staircase leading up here. A bat comes into view. You hit the dart slug. The dart slug is moderately wounded. The dart slug bites you but does no damage. You hit the dart slug. Lightning courses through the dart slug! You kill the dart slug! The bat closely misses you. The bat barely misses you. You miss the bat. The bat closely misses you. You hit the bat. Lightning courses through the bat! You kill the bat! Your magical infusion is running out. There is a stone staircase leading up here. You open the door. Unknown command. There is an open door here. Found a short sword. You are no longer magically infusing your attacks. You open the door. There is an open door here. Sigmund the Dreaded comes into view. He is wielding a scythe. Sigmund shouts! An adder comes into view. Sigmund casts a spell at you. You resist with significant effort. There is an open door here. You close the door. It was a potion of heal wounds. You feel much better. Sigmund opens the door. Sigmund hits you with a scythe! There is an open door, spattered with blood here. Unknown command. The adder hisses angrily. You hit Sigmund. Sigmund is lightly wounded. You hit Sigmund but do no damage. Sigmund is lightly wounded. Sigmund casts a spell at you. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit Sigmund. Lightning courses through Sigmund! Sigmund is heavily wounded. Sigmund hits you but does no damage. You hit Sigmund. Lightning courses through Sigmund! Sigmund is almost dead. Sigmund casts a spell at you. You resist with significant effort. You closely miss Sigmund. Sigmund is almost dead. Sigmund says, "Now you see me, now you don't..." Sigmund hits you with a scythe. You die... ##+# ##^..## ##....)## ##.......## .# #.........####...## +.........@@S.....# #.........####...## #.......## S# ##.....## ##...## ##'## #.# #<# #.# You could see Sigmund and an adder. Vanquished Creatures 2 dart slugs A leopard gecko (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) 2 bats A goblin (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 88 | D:1 | Reached XP level 2. HP: 23/26 MP: 3/7 93 | D:1 | Learned a level 2 spell: Song of Slaying 96 | D:1 | Learned a level 2 spell: Shroud of Golubria 156 | D:2 | Noticed Sigmund 168 | D:2 | Slain by Sigmund Action || total -------------------------++------- Melee: Hand axe || 19 Dagger || 9 Bite || 1 Cast: Infusion || 3 Use: Potion || 1 Armor: Leather armour || 5 Dodge: Dodged || 16 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 84.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 84.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: sevenhm_arrival_forest_fort_large_4, minivault_25, hangedman_glass_teeth D:2: first_ration, uniq_robin, uniq_sigmund