Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 42 tidbits the Charmwright (level 3, 29/31 HPs) Began as a Gnoll Skald on June 20, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:03:44 (591 turns). tidbits the Charmwright (Gnoll Skald) Turns: 591, Time: 00:03:44 Health: 29/31 AC: 3 Str: 13 XL: 3 Next: 54% Magic: 9/9 EV: 13 Int: 16 God: Gold: 52 SH: 0 Dex: 12 Spells: 1/12 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn p - -2 ring of dexterity (curse) MPRegen 0.11/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) e - a +0 dagger Missiles f - 37 arrows Armour b - a +0 leather armour (worn) Jewellery p - a cursed -2 ring of dexterity (left hand) (You found it on level 2 of the Dungeon) Scrolls g - a scroll of fear {unknown} i - a scroll of random uselessness {unknown} n - a scroll of amnesia {unknown} o - a scroll of noise {unknown} q - a scroll of identify {unknown} Potions h - 2 potions of flight {unknown} j - 2 potions of cancellation {unknown} k - a potion of agility {unknown} l - a potion of brilliance {unknown} m - a potion of curing {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - 4 rations Skills: + Level 4.5 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 4.5 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Slings + Level 0.8 Bows + Level 0.8 Crossbows + Level 0.8 Throwing + Level 2.6 Armour + Level 4.5 Dodging + Level 0.8 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 5.0 Spellcasting + Level 0.5 Conjurations + Level 0.5 Hexes + Level 5.4 Charms + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 1.0 Invocations + Level 0.8 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger g - Shroud of Golubria Chrm/Tloc ##........ 9% 2 #...... i - Infusion Chrm ###. 1% 1 None r - Regeneration Chrm/Necr ##........ 17% 3 ###.... w - Spectral Weapon Hex/Chrm ##...... 17% 3 ###.... y - Song of Slaying Chrm ###..... 3% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 aaksess's ghost, amateur TeFE Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History p - a cursed -2 ring of dexterity (left hand) Okay, then. Magic restored. Found a scroll labeled GONIRU HEACIU. You see here a scroll labeled GONIRU HEACIU. q - a scroll labeled GONIRU HEACIU You see here a dagger. A hobgoblin comes into view. It is wielding a mace. Casting: Spectral Weapon Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The hobgoblin shouts! The hobgoblin completely misses you. You barely miss the hobgoblin. The hobgoblin hits you with a mace. A rat comes into view. You hit the hobgoblin. You kill the hobgoblin! You see here a mace. The rat bites you. You closely miss the rat. The rat closely misses you. You hit the rat! You kill the rat! Your magical infusion is running out. You see here a rat corpse. You are no longer magically infusing your attacks. A bat comes into view. Found a hunting sling. The bat misses you. The bat barely misses you. The bat closely misses you. The bat closely misses you. The bat hits you but does no damage. You hit the bat. You bite the bat, but do no damage. The bat is moderately wounded. The bat hits you. The bat hits you but does no damage. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The bat hits you but does no damage. Unknown command. The bat barely misses you. The bat hits you but does no damage. You hit the bat. You kill the bat! You see here a hunting sling. There is an open door here. HP restored. A rat comes into view. You hit the rat! You kill the rat! Magic restored. A bat comes into view. Your magical infusion is running out. The bat misses you. The bat misses you. There is an open door here. The bat closely misses you. Found a club. The bat barely misses you. The bat hits you. A leopard gecko comes into view. The bat barely misses you. You are no longer magically infusing your attacks. The leopard gecko hisses angrily. The bat barely misses you. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The bat hits you but does no damage. The bat hits you. The bat misses you. You miss the leopard gecko. You hit the bat. You kill the bat! The leopard gecko misses you. You barely miss the leopard gecko. The leopard gecko closely misses you. You miss the leopard gecko. You bite the leopard gecko, but do no damage. The leopard gecko barely misses you. The leopard gecko closely misses you. You closely miss the leopard gecko. The leopard gecko barely misses you. You closely miss the leopard gecko. The leopard gecko closely misses you. You miss the leopard gecko. The leopard gecko closely misses you. The leopard gecko barely misses you. You barely miss the leopard gecko. The leopard gecko bites you. You barely miss the leopard gecko. The leopard gecko bites you. You hit the leopard gecko! You kill the leopard gecko! Your Invocations skill increases to level 1! There is an open door here. A frilled lizard comes into view. The frilled lizard hisses angrily. You hit the frilled lizard. You kill the frilled lizard! Your magical infusion is running out. You open the door. Found 4 gold pieces. There is an open door here. You are no longer magically infusing your attacks. You see here 4 gold pieces. You now have 52 gold pieces (gained 4). Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #####.#.####......#### #.#.# #......# #.#.# #......# #.#.####......#### #.#...)'......'... # #.######.....##### #.#######.############ #................ ####...##@....... ###...########## ∆ #.'...+ #.#...# #.#...# #.#...# #.#...# #.##### #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) An ooze (D:2) 2 leopard geckos (D:2) A ball python (D:1) 3 bats A giant cockroach (D:2) 2 goblins (D:2) 5 hobgoblins 5 frilled lizards 2 kobolds (D:2) 5 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 30 | D:2 | Reached XP level 2. HP: 23/26 MP: 3/7 35 | D:2 | Learned a level 2 spell: Song of Slaying 38 | D:2 | Learned a level 2 spell: Shroud of Golubria 125 | D:3 | Noticed aaksess's ghost (amateur TeFE) 130 | D:2 | Reached XP level 3. HP: 22/31 MP: 0/9 140 | D:2 | Learned a level 3 spell: Regeneration 144 | D:2 | Learned a level 3 spell: Spectral Weapon 185 | D:2 | Reached skill level 5 in Spellcasting 558 | D:2 | Reached skill level 1 in Invocations 591 | D:2 | Quit the game Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 4.5 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 4.5 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Slings | | 0.8 Bows | | 0.8 Crossbows | | 0.8 Throwing | | 0.8 Armour | | 2.6 Dodging | | 4.5 Stealth | | 0.8 Shields | | 0.8 Unarmed Combat | | 0.8 Conjurations | | 0.5 Hexes | | 0.5 Charms | | 5.4 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Evocations | | 0.8 Action || total -------------------------++------- Melee: Hand axe || 56 Bite || 2 Cast: Infusion || 10 Song of Slaying || 2 Spectral Weapon || 1 Stab: Sleeping || 1 Armor: Leather armour || 10 Dodge: Dodged || 43 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 197.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 197.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_fog, corexii_leaking_fountain D:2: trog_butcher_becter D:3: nemelex_spade_bored_becter, uniq_jessica, uniq_crazy_yiuf_cottage