Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 32 tidbits the Charmwright (level 3, -1/31 HPs) Began as a Gnoll Skald on June 20, 2018. Slain by a wyvern zombie (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:22 (303 turns). tidbits the Charmwright (Gnoll Skald) Turns: 303, Time: 00:02:24 Health: -1/31 AC: 5 Str: 13 XL: 3 Next: 27% Magic: 6/9 EV: 14 Int: 16 God: Gold: 43 SH: 0 Dex: 14 Spells: 1/12 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: distributed training, fangs 1, iridescent scales 1, magic resistance 1, wild magic 1, strong nose a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) n - a +0 war axe Armour b - a +0 leather armour (worn) Wands m - a wand of polymorph (17) Scrolls g - a scroll of immolation {unknown} h - a scroll of identify {unknown} i - 3 scrolls of remove curse {unknown} j - a scroll of amnesia {unknown} k - a scroll of teleportation {unknown} l - a scroll of magic mapping {unknown} Potions e - a potion of magic {unknown} f - a potion of mutation {!q} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - 2 rations Skills: + Level 4.5 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 4.5 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 0.6 Slings + Level 0.6 Bows + Level 0.6 Crossbows + Level 0.6 Throwing + Level 2.5 Armour + Level 4.5 Dodging + Level 0.6 Stealth + Level 0.6 Shields + Level 0.6 Unarmed Combat + Level 5.0 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 5.4 Charms + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Transmutations + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Poison Magic + Level 0.8 Invocations + Level 0.6 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger g - Shroud of Golubria Chrm/Tloc ###....... 13% 2 #...... i - Infusion Chrm #### 3% 1 None r - Regeneration Chrm/Necr ###....... 24% 3 ###.... w - Spectral Weapon Hex/Chrm ###..... 24% 3 ###.... y - Song of Slaying Chrm ####.... 5% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. You are partially covered in iridescent scales. (AC +2) You are resistant to hostile enchantments. (MR+) Your spells are a little harder to cast, but a little more powerful. Message History The adder is lightly wounded. The adder completely misses you. The adder closely misses you. You hit the adder. The adder is severely wounded. The adder closely misses you. You hit the adder. You kill the adder! Your Spellcasting skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Memorise Regeneration, consuming 3 spell levels and leaving 4? You start memorising the spell. You continue memorising. You are no longer magically infusing your attacks. You continue memorising. x2 You finish memorising. Spell assigned to 'r'. Memorise Spectral Weapon, consuming 3 spell levels and leaving 1? Your shroud begins to fray at the edges. You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'w'. Your shroud unravels. There is an escape hatch in the ceiling here. There is a stone staircase leading up here. You climb upwards. The kobold shouts! x2; You hear a shout! You hear an angry hiss. There is a stone staircase leading down here. Unknown command. Unknown command. You hit the kobold. The kobold is moderately wounded. The kobold barely misses you. Unknown command. You hit the kobold. You kill the kobold! You barely miss the kobold. The kobold hits you with a dagger. Unknown command. You hit the kobold. You kill the kobold! Found 21 stones. You see here a dagger. Unknown command. Found a scroll labeled DUEMES SOHIUMM. A frilled lizard comes into view. The frilled lizard moves out of view. Found 15 gold pieces. You see here a scroll labeled DUEMES SOHIUMM. k - a scroll labeled DUEMES SOHIUMM You see here a dagger. You see here a dagger. Casting: Shroud of Golubria Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. You hit the frilled lizard! You kill the frilled lizard! You open the door. Found a scroll labeled JOTEGG ZEUS. Unknown command. A bat comes into view. There is an open door here. You see here a scroll labeled JOTEGG ZEUS. l - a scroll labeled JOTEGG ZEUS There is an open door here. The bat hits you but does no damage. You slash the bat! You kill the bat! You see here a short sword. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. There is a stone staircase leading down here. You climb downwards. Found three items. Found a stone staircase leading up. There is a stone staircase leading up here. Found a war axe. Your magical infusion is running out. Terence and a zombie come into view. You see here a wand of polymorph (17). m - a wand of polymorph (17) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Unknown command. The wyvern zombie closely misses you. You are no longer magically infusing your attacks. The wyvern zombie bites you! Found 17 gold pieces. You see here a war axe. n - a war axe The wyvern zombie bites you! * * * LOW HITPOINT WARNING * * * The wyvern zombie bites you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel resistant to hostile enchantments. Iridescent scales grow over part of your body. You feel less in control of your magic. The wyvern zombie bites you! You die... #....... ..# ........##..+ #.......#...# ........#...# $..........###+ .......#...... #.#.#........ #.Z@........# ##...........# #............# ##..##.........# #..###.........# ................. #...##....####.### #.. #.#...# .# . ...#<#.# You could see a wyvern zombie. Vanquished Creatures 2 adders (D:2) 3 bats 3 hobgoblins 3 kobolds (D:1) 2 frilled lizards 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 151 | D:2 | Reached XP level 2. HP: 23/26 MP: 3/7 155 | D:2 | Learned a level 2 spell: Song of Slaying 158 | D:2 | Learned a level 2 spell: Shroud of Golubria 221 | D:2 | Reached skill level 5 in Spellcasting 221 | D:2 | Reached XP level 3. HP: 30/31 MP: 0/9 226 | D:2 | Learned a level 3 spell: Regeneration 230 | D:2 | Learned a level 3 spell: Spectral Weapon 297 | D:3 | Noticed Terence 303 | D:3 | Gained mutation: You are resistant to hostile enchantments. (MR+) [potion of mutation] 303 | D:3 | Gained mutation: You are partially covered in iridescent scales. (AC +2) [potion of mutation] 303 | D:3 | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation] 303 | D:3 | Slain by a wyvern zombie Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.0 Fighting | | 4.5 Short Blades | | 0.6 Long Blades | | 0.6 Axes | | 4.5 Maces & Flails | | 0.6 Polearms | | 0.6 Staves | | 0.6 Slings | | 0.6 Bows | | 0.6 Crossbows | | 0.6 Throwing | | 0.6 Armour | | 2.5 Dodging | | 4.5 Stealth | | 0.6 Shields | | 0.6 Unarmed Combat | | 0.6 Conjurations | | 0.4 Hexes | | 0.4 Charms | | 5.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Transmutations | | 0.4 Fire Magic | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Poison Magic | | 0.4 Invocations | | 0.8 Evocations | | 0.6 Action || total -------------------------++------- Melee: Hand axe || 33 Bite || 2 Cast: Infusion || 5 Shroud of Golubri || 1 Use: Potion || 1 Armor: Leather armour || 10 Dodge: Dodged || 16 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 101.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 101.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.7 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_signposts D:2: lemuel_coloured_pillars_altar D:3: lemuel_doored_altar, minmay_divided_ellipse, uniq_sigmund, uniq_terence