Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 15 tidbits the Charmwright (level 2, 2/26 HPs) Began as a Gnoll Skald on June 19, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:01:32 (160 turns). tidbits the Charmwright (Gnoll Skald) Turns: 160, Time: 00:01:33 Health: 2/26 AC: 3 Str: 13 XL: 2 Next: 50% Magic: 0/7 EV: 14 Int: 15 God: Gold: 39 SH: 0 Dex: 14 Spells: 9/10 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . g - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (2 -> -13), infused, very slightly contaminated A: distributed training, fangs 1, evolution 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) b - a +0 dagger Missiles h - 13 bolts Armour g - a +0 leather armour (worn) Scrolls e - a scroll of teleportation {unknown} i - a scroll of remove curse {unknown} j - a scroll of enchant weapon {unknown} Potions f - a potion of mutation {!q} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a ration Skills: + Level 4.5 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 4.5 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Slings + Level 0.4 Bows + Level 0.4 Crossbows + Level 0.4 Throwing + Level 2.5 Armour + Level 4.5 Dodging + Level 0.4 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 4.9 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 5.3 Charms + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.5 Invocations + Level 0.4 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger i - Infusion Chrm ###. 2% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. You evolve. Message History You see here 14 gold pieces. You now have 14 gold pieces. There is a stone staircase leading down here. You climb downwards. A goblin comes into view. It is wielding a dagger. The goblin shouts! You hear a shout! There is a stone staircase leading up here. You climb upwards. Your magical infusion is running out. There is a stone staircase leading down here. Unknown command. A rat comes into view. The rat bites you. You closely miss the rat. The rat closely misses you. You hit the rat. You kill the rat! You are no longer magically infusing your attacks. You see here a rat corpse. Found 14 gold pieces. Unknown command. Found 11 gold pieces. You see here 11 gold pieces. You now have 25 gold pieces (gained 11). You see here 14 gold pieces. You now have 39 gold pieces (gained 14). You see here a rat corpse. There is a stone staircase leading down here. You climb downwards. A goblin comes into view. It is wielding a dagger. The goblin shouts! You hear an angry hiss. The goblin hits you with a dagger. There is a stone staircase leading up here. You barely miss the goblin. The goblin barely misses you. Unknown command. You hit the goblin. You kill the goblin! An adder comes into view. Things that are here: a dagger; a goblin corpse The adder hisses angrily. You hit the goblin. You kill the goblin! Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You miscast Infusion. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. The adder is heavily wounded. You feel sick. The adder closely misses you. You completely miss the adder. The adder is heavily wounded. You feel sick. The adder closely misses you. The adder bites you. You are more poisoned. The adder poisons you! You miss the adder. The adder is heavily wounded. You feel sick. The adder barely misses you. You closely miss the adder. The adder is heavily wounded. You feel sick. The adder barely misses you. The adder closely misses you. You barely miss the adder. The adder is heavily wounded. The adder closely misses you. You closely miss the adder. The adder is heavily wounded. You feel sick. The adder barely misses you. You barely miss the adder. The adder is heavily wounded. You feel sick. The adder completely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You hit the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You hit the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You barely miss the adder. Your bite misses the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. It was a potion of mutation. You feel extremely strange. You feel clever. You feel stupid. You feel nature experimenting on you. Don't worry, failures die fast. * * * LOW HITPOINT WARNING * * * You feel sick. The adder completely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #.. #.# #.# #<# #@# #S# #.# #.# ... #.# ... ... You could see an adder. Vanquished Creatures A leopard gecko (D:1) 3 goblins 3 hobgoblins (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 82 | D:1 | Reached XP level 2. HP: 21/26 MP: 2/7 159 | D:2 | Gained mutation: Your mind is acute. (Int +2) [potion of mutation] 159 | D:2 | Lost mutation: Your mind is acute. (Int +2) [potion of mutation] 159 | D:2 | Gained mutation: You evolve. [potion of mutation] 159 | D:2 | HP: 2/26 [poisoned by an adder] 160 | D:2 | Quit the game Action || total -------------------------++------- Melee: Hand axe || 30 Bite || 1 Cast: Infusion || 3 Use: Potion || 1 Armor: Leather armour || 1 Dodge: Dodged || 21 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 80.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 80.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: kennysheep_arrival_forest D:2: first_ration, uniq_terence