Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 22 tidbits the Skirmisher (level 2, 7/29 HPs) Began as a Gnoll Wanderer on June 9, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:02:35 (133 turns). tidbits the Skirmisher (Gnoll Wanderer) Turns: 133, Time: 00:02:36 Health: 7/29 AC: 2 Str: 12 XL: 2 Next: 91% Magic: 1/7 EV: 11 Int: 16 God: Gold: 11 SH: 5 Dex: 14 Spells: 7/10 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . D - +0 buckler rNeg . . . Faith . B - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) b - a +0 dagger Missiles h - 7 javelins (quivered) Armour i - a +0 shield B - a +0 robe (worn) D - a +0 buckler (worn) Scrolls c - a scroll of remove curse {unknown} d - a scroll of enchant armour {unknown} j - a scroll of identify {unknown} Potions g - a potion of mutation {unknown} Books e - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles f - 2 rations Skills: + Level 6.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 0.5 Throwing + Level 0.5 Armour + Level 0.5 Dodging + Level 4.1 Stealth + Level 4.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Charms + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Transmutations + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 2.0 Air Magic + Level 0.4 Earth Magic + Level 0.4 Poison Magic + Level 0.7 Invocations + Level 0.5 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 13% 1 None i - Call Imp Summ #....... 21% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You finish memorising. Spell assigned to 'i'. Found a scroll labeled LOEHIH PIECH. Found 11 gold pieces. Unknown command. An adder comes into view. The adder hisses angrily. Found 10 stones. A frilled lizard comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder The magic dart hits the adder. The adder is lightly wounded. The frilled lizard hisses angrily. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded) The magic dart hits the adder. The adder is moderately wounded. A frilled lizard comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) The magic dart hits the adder. The adder is heavily wounded. The frilled lizard hisses angrily. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. The adder closely misses you. You hit the adder. The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! The adder misses you. Your shadow imp misses the adder. You closely miss the adder. The adder is almost dead. You feel sick. The adder bites you. Your shadow imp gestures at the adder. The adder barely resists. You hit the adder. You kill the adder! You hit the frilled lizard. You kill the frilled lizard! You feel sick. You closely miss the frilled lizard. Your shadow imp misses the frilled lizard. The frilled lizard barely misses you. You hit the frilled lizard. The frilled lizard is heavily wounded. Your shadow imp gestures at the frilled lizard. The frilled lizard writhes in agony! The frilled lizard dies! You feel sick. You see here 11 gold pieces. You now have 11 gold pieces. You see here a scroll labeled LOEHIH PIECH. j - a scroll labeled LOEHIH PIECH You feel sick. A bullfrog comes into view. A frilled lizard comes into view. Found 12 gold pieces. A hobgoblin comes into view. You feel sick. The frilled lizard hisses angrily. Found 9 gold pieces. You barely miss the frilled lizard. The bullfrog gives a loud, deep croak! The frilled lizard closely misses you. The hobgoblin moves out of view. A rat comes into view. You hit the frilled lizard. You kill the frilled lizard! Your shadow imp disappears in a puff of smoke! A rat comes into view. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. You feel a strange surge of energy! You feel sick. You are no longer poisoned. The bullfrog hits you. * * * LOW HITPOINT WARNING * * * The bullfrog misses you. Unknown command. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ∆ #.# .. ####.# (..∆ ..#.# #.# # #.#.# #.# .# .# ##g#.###.#####.##.# ..... .... ......# # r#. #.#.###.# #...#..### #.r..#.#@#...##.#.#...... #.r..F.......###....### ∆ #..#.###...##.#.##..##. #. #$ ##...........#.. #. #.####.###....# #. #.# #.# ###... .. ... ..# #... ## .... #### #..# ..#.. #..# You could see a bullfrog, a hobgoblin (wandering) and a rat. Vanquished Creatures An adder (D:2) 4 bats A giant cockroach (D:1) A hobgoblin (D:2) A ball python (D:1) 2 frilled lizards (D:2) 2 rats (D:2) 12 creatures vanquished. Vanquished Creatures (collateral kills) A frilled lizard (D:2) 1 creature vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | tidbits set off with: a book of Minor Magic, a +0 short sword, a +0 buckler, a +0 robe, a +0 dagger, a ration 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 6/6 31 | D:1 | Reached skill level 2 in Air Magic 35 | D:1 | Learned a level 1 spell: Magic Dart 53 | D:2 | Reached XP level 2. HP: 26/29 MP: 5/7 103 | D:2 | Learned a level 2 spell: Call Imp 126 | D:2 | Noticed a bullfrog 133 | D:2 | Quit the game Skill XL: | 1 | ---------------+----+----- Air Magic | 2 | 2.0 Fighting | | 6.5 Short Blades | | 0.5 Long Blades | | 0.5 Axes | | 0.5 Maces & Flails | | 0.5 Polearms | | 0.5 Staves | | 0.5 Slings | | 0.5 Bows | | 0.5 Crossbows | | 0.5 Throwing | | 0.5 Armour | | 0.5 Dodging | | 0.5 Stealth | | 4.1 Shields | | 4.5 Unarmed Combat | | 0.5 Spellcasting | | 4.9 Conjurations | | 0.4 Hexes | | 0.4 Charms | | 0.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Transmutations | | 0.4 Fire Magic | | 0.4 Ice Magic | | 0.4 Earth Magic | | 0.4 Poison Magic | | 0.4 Invocations | | 0.7 Evocations | | 0.5 Action || total -------------------------++------- Melee: Short sword || 36 Bite || 1 Cast: Magic Dart || 7 Call Imp || 1 Stab: Sleeping || 5 Armor: Robe || 5 Dodge: Dodged || 14 Block: Buckler || 6 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 66.5 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 66.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 16.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 16.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: lemuel_arrival_broad_hall D:2: minmay_pentomino_w4, uniq_jessica