Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 12 tidbits the Sneak (level 2, 0/20 HPs) Began as a Gnoll Enchanter on June 7, 2018. Slain by a goblin ... wielding a +0 dagger (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:20 (231 turns). tidbits the Sneak (Gnoll Enchanter) Turns: 231, Time: 00:02:21 Health: 0/20 AC: 2 Str: 10 XL: 2 Next: 33% Magic: 1/7 EV: 14 Int: 17 God: Gold: 23 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn g - ring of positive energy MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles f - 60 stones (quivered) h - 24 arrows Armour b - a +0 robe (worn) Jewellery g - a ring of positive energy (left hand) (You found it on level 1 of the Dungeon) Scrolls i - 2 scrolls of blinking {unknown} k - a scroll of remove curse {unknown} Potions e - 2 potions of curing {unknown} Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Comestibles d - 2 rations Skills: + Level 0.3 Fighting + Level 2.4 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Slings + Level 0.3 Bows + Level 0.3 Crossbows + Level 0.3 Throwing + Level 0.3 Armour + Level 4.4 Dodging + Level 5.9 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 4.9 Spellcasting + Level 0.2 Conjurations + Level 5.3 Hexes + Level 0.2 Charms + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.4 Invocations + Level 0.3 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 1% 1 None e - Ensorcelled Hibernat Hex/Ice ##.... 7% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You see here a dagger. Found 3 javelins. Found a scroll labeled VEZUEX NEISE and 13 stones. You see here 3 javelins. j - 3 javelins You see here a scroll labeled VEZUEX NEISE. k - a scroll labeled VEZUEX NEISE Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering j - 3 javelins for throwing. Your magical contamination has completely faded away. Found 15 stones. You see here 15 stones. f - 60 stones (gained 15) A bat, a goblin and a kobold come into view. Found a club. Throwing (i - inventory. (,) - cycle): j - 3 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin (resting) You throw a javelin. The javelin hits the goblin. The goblin is moderately wounded. Throwing (i - inventory. (,) - cycle): j - 2 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (moderately wounded) You throw a javelin. The javelin barely misses the goblin. The bat hits you but does no damage. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (moderately wounded, chance to defeat MR: 62%) The goblin looks drowsy... The helpless goblin fails to defend itself. You impale the goblin!! You kill the goblin! The bat hits you. * * * LOW HITPOINT WARNING * * * The bat misses you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (chance to defeat MR: 62%) The bat resists with significant effort. The bat hits you but does no damage. The bat hits you. * * * LOW HITPOINT WARNING * * * Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (chance to defeat MR: 62%) The bat looks drowsy... The helpless bat fails to defend itself. You impale the bat!! You kill the bat! You see here a goblin corpse. Throwing (i - inventory. (,) - cycle): j - a javelin (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a whip (resting) You throw a javelin. The javelin hits the kobold but does no damage. The kobold shouts! Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip (chance to defeat MR: 77%) The kobold is outlined in light. You hit the kobold. You kill the kobold! You see here a javelin. j - a javelin You see here a javelin. j - 2 javelins (gained 1) You see here a javelin. j - 3 javelins (gained 1) You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. A goblin comes into view. It is wielding a dagger. Throwing (i - inventory. (,) - cycle): j - 3 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a dagger (resting) You throw a javelin. The javelin hits the goblin. The goblin shouts! The goblin is moderately wounded. Throwing (i - inventory. (,) - cycle): j - 2 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger (moderately wounded) You throw a javelin. The javelin barely misses the goblin. Throwing (i - inventory. (,) - cycle): j - a javelin (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger (moderately wounded) You throw a javelin. The javelin closely misses the goblin. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger (moderately wounded, chance to defeat MR: 62%) The goblin resists with significant effort. The goblin hits you with a dagger. You die... #..........# ∆ ######†#...# .. ### #.###.# #(# #.###.###....(. ##......#####.. ## ###..###...# (#..### ###...## #.#...##.#..... .##.### #....##g...# .#..# ###.##.#.@.# ...#####...##.#..## .........#.##....## .....)............# .........#.###.##..# #.....>........###.# ####..#..((...... ... ..............### .#.. #####.#.........# ##.# You could see a goblin. Vanquished Creatures An ooze (D:1) A goblin (D:1) 4 kobolds (D:1) A bat (D:1) A frilled lizard (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 131 | D:1 | Reached XP level 2. HP: 3/19 MP: 5/7 135 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 158 | D:1 | HP: 1/19 [kobold/stone (3)] 200 | D:1 | HP: 2/20 [bat (1)] 231 | D:1 | Slain by a goblin Action || total -------------------------++------- Melee: Dagger || 23 Bite || 3 Throw: Javelin || 6 Cast: Corona || 5 Ensorcelled Hiber || 5 Stab: Sleeping || 3 Armor: Robe || 4 Dodge: Dodged || 13 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 231.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 231.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: sevenhm_arrival_forest_fort_large_2