Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 22 tidbits the Chiller (level 2, -14/20 HPs) Began as a Gnoll Ice Elementalist on June 6, 2018. Demolished by an ogre ... wielding a +0 giant club (15 damage) ... on level 4 of the Dungeon. The game lasted 00:02:13 (231 turns). tidbits the Chiller (Gnoll Ice Elementalist) Turns: 231, Time: 00:02:14 Health: -14/20 AC: 2 Str: 10 XL: 2 Next: 91% Magic: 5/7 EV: 14 Int: 17 God: Gold: 19 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles e - 18 sling bullets Armour d - a +0 robe (worn) Scrolls f - 2 scrolls of teleportation {unknown} g - a scroll of noise {unknown} h - a scroll of enchant armour {unknown} Books b - a book of Frost Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Summon Ice Beast Ice/Summoning 4 Comestibles c - 3 rations Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 2.0 Conjurations + Level 0.4 Hexes + Level 0.4 Charms + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Transmutations + Level 0.4 Fire Magic + Level 5.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Poison Magic + Level 0.7 Invocations + Level 0.5 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ###. 1% 1 None j - Throw Frost Conj/Ice ###... 4% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Inarius's ghost, amateur DsFE Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You see here a ration. c - 2 rations (gained 1) A bat comes into view. Found a ring mail. A hobgoblin comes into view. It is wielding a club. Found a robe. The hobgoblin shouts! The hobgoblin hits you with a club. Casting: Freeze Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club You freeze the hobgoblin. You kill the hobgoblin! Found a stone staircase leading down. Found 6 gold pieces. There is a stone staircase leading down here. Magic restored. You climb downwards. There is a stone staircase leading up here. Unknown command. A rat and a kobold come into view. Found 17 arrows and a scroll labeled GIRECU DUM DUL. Found a stone staircase leading down. The helpless rat fails to defend itself. You puncture the rat! You kill the rat! Found a ration and a scroll labeled MEUQAM SOKYPNO. The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! You see here a kobold corpse. You see here a scroll labeled GIRECU DUM DUL. g - a scroll labeled GIRECU DUM DUL You see here a ration. c - 3 rations (gained 1) Inarius's ghost (amateur Demonspawn Fire Elementalist) comes into view. You see here a scroll labeled MEUQAM SOKYPNO. f - 2 scrolls labeled MEUQAM SOKYPNO (gained 1) Inarius's ghost turns its malevolent gaze towards you. Inarius's ghost screams, "I'll kill anyone who wants the ORB!" Inarius's ghost casts a spell at you. The flame tongue hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading down here. You climb downwards. Found 16 gold pieces, a club and a scroll labeled GEVVIM DAKKO. There is a stone staircase leading up here. Unknown command. You see here 4 gold pieces. You now have 19 gold pieces (gained 4). Found 4 gold pieces. You open the door. An orc, 2 orc priests and an orc wizard come into view. Found a leather armour. You close the door. An adder skeleton comes into view. An ogre comes into view. It is wielding a giant club. There are no items here. The ogre moves out of view. You see here a scroll labeled GEVVIM DAKKO. h - a scroll labeled GEVVIM DAKKO You see here 12 gold pieces. You barely miss the adder skeleton. The adder skeleton bites you. * * * LOW HITPOINT WARNING * * * You hit the adder skeleton. The adder skeleton is moderately damaged. The adder skeleton bites you but does no damage. You hit the adder skeleton but do no damage. Your bite misses the adder skeleton. The adder skeleton is moderately damaged. The adder skeleton barely misses you. The adder skeleton closely misses you. You closely miss the adder skeleton. The adder skeleton is moderately damaged. The adder skeleton barely misses you. You hit the adder skeleton. The adder skeleton is heavily damaged. The adder skeleton bites you. * * * LOW HITPOINT WARNING * * * Casting: Freeze Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant club You freeze the ogre. The ogre is moderately wounded. The ogre completely misses you. The adder skeleton bites you. * * * LOW HITPOINT WARNING * * * Casting: Freeze Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (moderately wounded) You freeze the ogre. The ogre is heavily wounded. The adder skeleton barely misses you. The ogre hits you with a giant club! Ouch! That really hurt! You die... ∆ ..# # ∆ ... .### ..O....# ......#.# #.#.#.#.########... #.#.........O@....... #.#.#...#....Z....... #.#.###.#..........## #.......#...)........ #$#............##.... #.#............# .... #.#............# ... #...###<######## .. #.### ### You could see an ogre and an adder skeleton. Vanquished Creatures An adder (D:2) A leopard gecko (D:2) 2 hobgoblins 4 jackals (D:1) 2 kobolds A rat (D:3) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Ice Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 15 | D:1 | Reached skill level 2 in Conjurations 67 | D:1 | Reached XP level 2. HP: 12/19 MP: 3/7 71 | D:1 | Learned a level 2 spell: Throw Frost 188 | D:3 | Noticed Inarius's ghost (amateur DsFE) 219 | D:4 | Noticed an ogre 230 | D:4 | HP: 1/20 [adder skeleton (2)] 231 | D:4 | Demolished by an ogre Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Fighting | | 0.5 Short Blades | | 0.5 Long Blades | | 0.5 Axes | | 0.5 Maces & Flails | | 0.5 Polearms | | 0.5 Staves | | 0.5 Slings | | 0.5 Bows | | 0.5 Crossbows | | 0.5 Throwing | | 0.5 Armour | | 0.5 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.5 Unarmed Combat | | 0.5 Spellcasting | | 4.9 Hexes | | 0.4 Charms | | 0.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Transmutations | | 0.4 Fire Magic | | 0.4 Ice Magic | | 5.4 Air Magic | | 0.4 Earth Magic | | 0.4 Poison Magic | | 0.4 Invocations | | 0.7 Evocations | | 0.5 Action || total -------------------------++------- Melee: Unarmed || 1 Short sword || 8 Cast: Freeze || 13 Stab: Sleeping || 3 Armor: Robe || 1 Dodge: Dodged || 10 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 57.8 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 57.8 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: minmay_arrival_semitransparent D:2: lightli_temple_of_fire, minmay_liquid_box, minmay_hedge_maze, serial_bayou_pond_a D:3: fedhas_altar_4 D:4: hangedman_decor_lopped, st_stairs_6