Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 23 tidbits the Magician (level 2, 11/23 HPs) Began as a Gnoll Wanderer on Mar 31, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:02:41 (190 turns). tidbits the Magician (Gnoll Wanderer) Turns: 190, Time: 00:02:42 Health: 11/23 AC: 3 Str: 12 XL: 2 Next: 95% Magic: 7/7 EV: 11 Int: 15 God: Gold: 26 SH: 0 Dex: 15 Spells: 10/10 levels left rFire . . . SeeInvis . k - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . B - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . C - +0 cloak rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 shortbow k - a +0 short sword (weapon) Missiles d - 18 arrows g - 5 tomahawks (quivered) Armour e - a cursed +0 buckler B - a +0 robe (worn) C - a +0 cloak (worn) Scrolls i - 4 scrolls of identify {unknown} j - a scroll of remove curse {unknown} Books f - the Grimoire of Karma Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 h - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles c - a ration Skills: + Level 2.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 4.5 Bows + Level 0.5 Crossbows + Level 0.5 Throwing + Level 4.5 Armour + Level 0.5 Dodging + Level 2.3 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Charms + Level 2.0 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Transmutations + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Poison Magic + Level 0.7 Invocations + Level 2.5 Evocations You had 10 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You shoot an arrow. The jackal barks! The arrow hits the jackal! You kill the jackal! The goblin shoots a stone. The stone hits you but does no damage. A jackal comes into view. Firing (i - inventory. (,) - cycle): d - 24 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot an arrow. The arrow barely misses the goblin. The arrow completely misses the jackal. The jackal barks! Firing (i - inventory. (,) - cycle): d - 23 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal You shoot an arrow. The arrow hits the goblin. You kill the goblin! A crimson imp comes into view. Firing (i - inventory. (,) - cycle): d - 22 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot an arrow. The arrow hits the jackal! You kill the jackal! Unknown command. Firing (i - inventory. (,) - cycle): d - 21 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - crimson imp, p - jackal Aim: a crimson imp You shoot an arrow. The arrow closely misses the jackal. The arrow hits the crimson imp but does no damage. Firing (i - inventory. (,) - cycle): d - 20 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp You shoot an arrow. The arrow closely misses the jackal. The arrow closely misses the crimson imp. The jackal bites you but does no damage. The crimson imp blinks! Firing (i - inventory. (,) - cycle): d - 19 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You shoot an arrow. The arrow barely misses the jackal. The jackal bites you but does no damage. The jackal closely misses you. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) k - a +0 short sword (weapon) The jackal bites you. Unknown command. You miss the jackal. The jackal barely misses you. Unknown command. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. You barely miss the jackal. Your bite misses the jackal. The jackal is heavily wounded. The jackal closely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal barely misses you. You completely miss the jackal. The jackal is heavily wounded. The jackal completely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The crimson imp blinks! The jackal bites you but does no damage. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. You hit the jackal but do no damage. Your bite misses the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. You completely miss the jackal. Your bite misses the jackal. The jackal is heavily wounded. The jackal misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal closely misses you. You closely miss the jackal. Your bite misses the jackal. The jackal is almost dead. The jackal bites you. The crimson imp blinks! An adder comes into view. You barely miss the jackal. The adder hisses angrily. Your bite misses the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) (..#.... .(.#... .(#.. ∆ .(.S# #+####(..# #........# #5# #h# #@# ### You could see a crimson imp, an adder and a jackal. Vanquished Creatures A gnoll (D:1) A ball python (D:1) 4 goblins A hobgoblin (D:1) 3 jackals (D:2) A bat (D:1) A frilled lizard (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | tidbits set off with: a book of Minor Magic, the Grimoire of Karma, a +0 shortbow, 28 arrows, a +0 robe, a ration 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 6/6 0 | D:1 | Identified the Grimoire of Karma 62 | D:1 | Reached skill level 2 in Summonings 62 | D:1 | Reached XP level 2. HP: 23/23 MP: 7/7 171 | D:2 | Noticed a crimson imp 190 | D:2 | Quit the game Skill XL: | 1 | ---------------+----+----- Summonings | 2 | 2.0 Fighting | | 2.5 Short Blades | | 0.5 Long Blades | | 0.5 Axes | | 0.5 Maces & Flails | | 0.5 Polearms | | 0.5 Staves | | 0.5 Slings | | 0.5 Bows | | 4.5 Crossbows | | 0.5 Throwing | | 0.5 Armour | | 4.5 Dodging | | 0.5 Stealth | | 2.3 Shields | | 0.5 Unarmed Combat | | 0.5 Spellcasting | | 4.9 Conjurations | | 0.4 Hexes | | 0.4 Charms | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Transmutations | | 0.4 Fire Magic | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Poison Magic | | 0.4 Invocations | | 0.7 Evocations | | 2.5 Action || total -------------------------++------- Melee: Short sword || 14 Dagger || 5 Bite || 1 Fire: Shortbow || 27 Throw: Tomahawk || 3 Stab: Sleeping || 1 Armor: Robe || 11 Dodge: Dodged || 14 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 95.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 95.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_rooms_with_view D:2: dancing_weapons_uskayaw