Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 22 tidbits the Chiller (level 2, 2/20 HPs) Began as a Gnoll Ice Elementalist on Mar 29, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:01:56 (180 turns). tidbits the Chiller (Gnoll Ice Elementalist) Turns: 180, Time: 00:01:56 Health: 2/20 AC: 3 Str: 10 XL: 2 Next: 91% Magic: 1/7 EV: 14 Int: 17 God: Gold: 60 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, shaggy fur 1, subdued magic 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) i - a +0 short sword Missiles h - 29 sling bullets Armour e - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} f - a scroll of enchant weapon {unknown} Books b - a book of Frost Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Summon Ice Beast Ice/Summoning 4 Comestibles c - 2 rations Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 2.0 Conjurations + Level 0.4 Hexes + Level 0.4 Charms + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Transmutations + Level 0.4 Fire Magic + Level 5.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Poison Magic + Level 0.7 Invocations + Level 0.5 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ###. 1% 1 None j - Throw Frost Conj/Ice ##.... 3% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. You are covered in fur. (AC +1) Your spells are a little easier to cast, but a little less powerful. Message History The worm is heavily wounded. The worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Freeze Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You freeze the worm. The worm is almost dead. Casting: Freeze Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead) You freeze the worm. You kill the worm! Memorise Throw Frost, consuming 2 spell levels and leaving 7? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'j'. A bat and an adder come into view. The adder hisses angrily. The bat misses you. Casting: Freeze Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You freeze the bat. The bat is heavily wounded. The bat closely misses you. You miss the bat. Your bite misses the bat. The bat is heavily wounded. The bat misses you. Casting: Freeze Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze Press: ? - help, Shift-Dir - straight line, f - adder, p - bat Aim: an adder You freeze the adder. The adder is lightly wounded. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Freeze Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded) You freeze the adder. The adder seems to slow down. The adder is moderately wounded. The adder barely misses you. Casting: Freeze Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, slow) You freeze the adder. The adder seems to slow down. The adder is heavily wounded. Casting: Freeze Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, slow) You freeze the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Freeze Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, slow) You freeze the adder. The adder is severely wounded. The adder bites you but does no damage. You hit the adder but do no damage. The adder is severely wounded. The adder barely misses you. You barely miss the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder is severely wounded. The adder is no longer moving slowly. The adder closely misses you. You hit the adder. You kill the adder! The bat hits you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. You closely miss the bat. The bat is heavily wounded. The bat completely misses you. You hit the bat. You kill the bat! It was a potion of mutation. You feel extremely strange. Your connection to magic feels subdued. Fur sprouts all over your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###...............# #....#..#.#......## #.................. #.............S.... #.................. #....#..#.#........ #....#..#†#........ #....#..#.#........ #....@....#......## #....#....#......# #..###....#.....## #. #...##.....# # #...# #.... #..... ##..### ...# There were no monsters in sight! Vanquished Creatures An adder (D:2) A worm (D:2) A leopard gecko (D:1) A giant cockroach (D:1) 2 kobolds (D:1) 2 bats 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Ice Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 33 | D:1 | Reached skill level 2 in Conjurations 72 | D:1 | Reached XP level 2. HP: 19/19 MP: 7/7 152 | D:2 | Learned a level 2 spell: Throw Frost 170 | D:2 | HP: 2/20 [adder (5)] 179 | D:2 | Gained mutation: Your spells are a little easier to cast, but a little less powerful. [potion of mutation] 179 | D:2 | Gained mutation: You are covered in fur. (AC +1) [potion of mutation] 180 | D:2 | Quit the game Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Fighting | | 0.5 Short Blades | | 0.5 Long Blades | | 0.5 Axes | | 0.5 Maces & Flails | | 0.5 Polearms | | 0.5 Staves | | 0.5 Slings | | 0.5 Bows | | 0.5 Crossbows | | 0.5 Throwing | | 0.5 Armour | | 0.5 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.5 Unarmed Combat | | 0.5 Spellcasting | | 4.9 Hexes | | 0.4 Charms | | 0.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Transmutations | | 0.4 Fire Magic | | 0.4 Ice Magic | | 5.4 Air Magic | | 0.4 Earth Magic | | 0.4 Poison Magic | | 0.4 Invocations | | 0.7 Evocations | | 0.5 Action || total -------------------------++------- Melee: Dagger || 9 Cast: Freeze || 15 Use: Potion || 1 Stab: Sleeping || 2 Armor: Robe || 4 Dodge: Dodged || 11 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 90.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 90.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_pits, minmay_crystal_water