Dungeon Crawl Stone Soup version 0.22-a0-271-gc000056 (webtiles) character file. 16 tidbits the Chiller (level 2, 10/18 HPs) Began as a Gnoll Ice Elementalist on Mar 11, 2018. Quit the game on level 3 of the Dungeon. The game lasted 00:02:08 (175 turns). tidbits the Chiller (Gnoll Ice Elementalist) Turns: 175, Time: 00:02:09 Health: 10/18 AC: 2 Str: 10 XL: 2 Next: 54% Magic: 3/7 EV: 14 Int: 17 God: Gold: 0 SH: 0 Dex: 15 Spells: 9/10 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, blink, frail 1, subdued magic 1, strong nose a: Blink You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles e - 24 stones (quivered) Armour b - a +0 robe (worn) Scrolls g - a scroll of identify h - a scroll of enchant armour {unknown} Potions d - a potion of lignification {unknown} Comestibles c - a ration Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Slings + Level 0.4 Bows + Level 0.4 Crossbows + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 4.9 Spellcasting + Level 2.0 Conjurations + Level 0.2 Hexes + Level 0.2 Charms + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 5.3 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.5 Invocations + Level 0.4 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ###. 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Robin Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. You can translocate small distances at will. You are frail. (-10% HP) Your spells are a little easier to cast, but a little less powerful. Message History A bat comes into view. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard You freeze the frilled lizard. You kill the frilled lizard! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You freeze the bat. You kill the bat! The goblin misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club You freeze the goblin. You kill the goblin! A hobgoblin comes into view. It is wielding a club. Things that are here: a club; a goblin corpse There is a stone staircase leading down here. You climb downwards. A giant cockroach and a hobgoblin come into view. Found a scale mail. Found a stone staircase leading down. There is a stone staircase leading up here. A bat comes into view. Found an amethyst potion. There is a stone staircase leading down here. Unknown command. A goblin comes into view. It is wielding a club. The goblin shouts! Found a dagger. Found a stone staircase leading down. There is a stone staircase leading down here. The hobgoblin shouts! You climb downwards. There is a stone staircase leading up here. Unknown command. A goblin comes into view. Found a scroll labeled RYUJOMO ZOGGU. 3 goblins and Robin come into view. The goblin shouts! Robin shouts! Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin shouts! You hear a shout! Robin says, "Kneel, worm!" The goblin shouts! Unknown command. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin (unusually strong) You freeze the goblin. You kill the goblin! The goblin hits you but does no damage. A hobgoblin comes into view. It is wielding a club. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin (unusually strong) You freeze the goblin. The goblin is severely wounded. The hobgoblin shouts! You hear a shout! Robin throws the goblin at you! The goblin barely misses you. x2 The goblin closely misses you. 2 goblins come into view. Robin says, "A pitiful Gnoll like you will never find the ORB!" Robin throws the goblin at you! The goblin closely misses you. A goblin comes into view. It is wielding a club. You see here a scroll labeled RYUJOMO ZOGGU. As you read the scroll labeled RYUJOMO ZOGGU, it crumbles to dust. It is a scroll of identify. f - a potion of mutation The goblin hits you with a dagger. The goblin misses you. Robin roars a battlecry! An orc comes into view. It is wielding a morningstar. Found a leather armour. A jackal comes into view. The goblin no longer looks unusually strong. Robin roars a battlecry! The goblin goes into a battle-frenzy! A jackal comes into view. Unknown command. Really quaff f - a potion of mutation {!q}? You feel extremely strange. Your connection to magic feels subdued. You feel frail. You feel jittery. The goblin hits you with a dagger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ∆ #... ## ..h ... ∆ ..#..# .o#... # .h... . #.#####..# .# #...@go..# #.### #..###g[.#.....# #. #.###.....# # # #.g.....# #.###.#.#.# ..#.g..g#.# ..........# #.######.### #.gg.....##### You could see an orc and 2 goblins. Vanquished Creatures A giant cockroach (D:1) 3 goblins 3 hobgoblins (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Ice Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 63 | D:1 | Reached skill level 2 in Conjurations 65 | D:1 | Reached XP level 2. HP: 16/19 MP: 1/7 158 | D:3 | Noticed Robin 174 | D:3 | Gained mutation: Your spells are a little easier to cast, but a little less powerful. [potion of mutation] 174 | D:3 | Gained mutation: You are frail. (-10% HP) [potion of mutation] 174 | D:3 | Gained mutation: You can translocate small distances at will. [potion of mutation] 175 | D:3 | Quit the game Vault maps used: D:1: saegor_arrival_simple_c, minmay_heptomino_w4 D:2: wad_woods_tower, first_ration, minmay_misc_feat_five D:3: vehumet_crystals, uniq_ijyb, uniq_robin Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Fighting | | 0.4 Short Blades | | 0.4 Long Blades | | 0.4 Axes | | 0.4 Maces & Flails | | 0.4 Polearms | | 0.4 Staves | | 0.4 Slings | | 0.4 Bows | | 0.4 Crossbows | | 0.4 Throwing | | 0.4 Armour | | 0.4 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.4 Unarmed Combat | | 0.4 Spellcasting | | 4.9 Hexes | | 0.2 Charms | | 0.2 Summonings | | 0.2 Necromancy | | 0.2 Translocations | | 0.2 Transmutations | | 0.2 Fire Magic | | 0.2 Ice Magic | | 5.3 Air Magic | | 0.2 Earth Magic | | 0.2 Poison Magic | | 0.2 Invocations | | 0.5 Evocations | | 0.4 Action || total -------------------------++------- Melee: Dagger || 11 Cast: Freeze || 15 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 2 Armor: Robe || 5 Dodge: Dodged || 18 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 23 | 0.0 | 0 | 14 | 0.0 | 175 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 21 | 0.0 | 0 | 13 | 0.0 | 150 D:3 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 19 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 58.3 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 58.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.7 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: saegor_arrival_simple_c, minmay_heptomino_w4 D:2: wad_woods_tower, first_ration, minmay_misc_feat_five D:3: vehumet_crystals, uniq_ijyb, uniq_robin