tidbits Level 1 of the Dungeon (0, 0, D:1) a +0 club (15, -25, D:1) 28 bolts (20, -25, D:1) a +0 leather armour (23, -37, D:1) a +0 whip (25, -34, D:1) a +0 club (36, -31, D:1) 22 stones (51, 13, D:1) a cursed -3 dagger Level 2 of the Dungeon (10, -9, D:2) a +0 club (12, -3, D:2) a +0 war axe (14, 4, D:2) a +0 robe (19, -21, D:2) a cursed +0 mace (29, -16, D:2) 24 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (7, 1, D:3) 2 stones (9, 1, D:3) a stone (17, -5, D:3) 7 bolts (17, 6, D:3) a +0 short sword (22, 8, D:3) a +0 whip (22, 13, D:3) a cursed +0 giant club (24, -5, D:3) a potion of lignification Level 4 of the Dungeon (0, 0, D:4) a +0 spear (3, -33, D:4) 14 stones (9, -18, D:4) a +0 robe a +0 falchion (10, -18, D:4) a +0 dagger a +0 robe (11, -8, D:4) a +0 spear (15, -11, D:4) 17 stones (37, -41, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) 12 bolts (11, -20, D:5) a +0 leather armour (23, -16, D:5) a +0 robe (29, 9, D:5) a +0 shortbow (36, 6, D:5) a +2 chain mail of poison resistance a +0 short sword (38, 4, D:5) a +0 dagger a cursed +0 robe Level 6 of the Dungeon (0, 0, D:6) 16 bolts (3, 9, D:6) a ration (20, 13, D:6) 9 gold pieces (21, 6, D:6) 12 bolts (22, 4, D:6) a +0 leather armour (22, 7, D:6) a +0 ring mail (29, -10, D:6) a +0 flail (29, -9, D:6) a cursed -1 scimitar a +0 plate armour (30, -9, D:6) a +0 flail (30, 30, D:6) a +0 leather armour (39, 36, D:6) 9 bolts (51, 28, D:6) a +0 ring mail (55, 35, D:6) a +0 scale mail (56, 10, D:6) 22 stones (56, 12, D:6) 17 stones (56, 20, D:6) a +0 ring mail Level 7 of the Dungeon [Shop] Igey's Antique Weapon Emporium a +0 eveningstar (390 gold) a +0 war axe of electrocution (278 gold) a +0 hand axe (78 gold) a +0 hunting sling (39 gold) the +11 plutonium sword {*Contam Stlth-} (2600 gold) It causes magical contamination when unequipped. It makes you less stealthy. a +0 long sword (91 gold) a +3 vampiric whip (637 gold) a +0 scythe (78 gold) a +0 dagger of draining (145 gold) the +6 short sword of Unreason {flame, +Rage} (1193 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you go berserk. the +9 hunting sling of Deosk {venom, Int+10} (1944 gold) It poisons the ammo it fires. It affects your intelligence (+10). a +0 hand crossbow (91 gold) (0, 0, D:7) a +0 chain mail (0, 24, D:7) 3 potions of degeneration (2, 13, D:7) 21 bolts a big kobold corpse (skeletalised by now) (8, 13, D:7) a +0 quarterstaff a +0 leather armour (8, 18, D:7) a sling bullet (8, 20, D:7) 3 sling bullets (9, 23, D:7) 2 stones (10, 23, D:7) a +0 giant spiked club a +0 whip 4 stones (11, 23, D:7) 3 sling bullets (12, 12, D:7) a +0 robe (14, 23, D:7) a sling bullet (still there?) 2 stones (still there?) (16, 11, D:7) a +0 robe (22, 3, D:7) 3 arrows (22, 7, D:7) an arrow (22, 24, D:7) 23 bolts (23, 4, D:7) an arrow (23, 5, D:7) an arrow (28, 7, D:7) a +0 shortbow a potion of degeneration (29, 45, D:7) a +0 club (33, 39, D:7) a +0 scale mail (40, 8, D:7) 21 stones Level 8 of the Dungeon (0, 2, D:8) a +0 shortbow the Ecumenical Temple