Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 8 tidbits the Charmwright (level 2, 8/19 HPs) Began as a Gnoll Wanderer on Feb 11, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:02:24 (163 turns). tidbits the Charmwright (Gnoll Wanderer) Turns: 163, Time: 00:02:25 Health: 8/19 AC: -2 Str: 15 XL: 2 Next: 8% Magic: 3/3 EV: 11 Int: 13 God: Gold: 7 SH: 0 Dex: 18 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . B - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn f - -5 ring of protection (curse) MPRegen 0.08/turn X - +4 ring of dexterity @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) g - a +0 dagger h - a +0 club Missiles e - 7 tomahawks (quivered) Armour B - a +0 robe (worn) Jewellery d - a +4 ring of intelligence (You found it on level 1 of the Dungeon) f - a cursed -5 ring of protection (left hand) (You found it on level 1 of the Dungeon) X - a +4 ring of dexterity (right hand) (You found it on level 1 of the Dungeon) Wands p - a wand of paralysis (15) Books b - Hoanennu's Catalogue of Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Spray Conjuration/Hexes 3 Comestibles c - 3 rations Skills: + Level 0.2 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Slings + Level 0.2 Bows + Level 0.2 Crossbows + Level 2.4 Throwing + Level 0.2 Armour + Level 0.2 Dodging + Level 0.2 Stealth + Level 0.2 Shields + Level 0.2 Unarmed Combat + Level 0.2 Spellcasting + Level 0.1 Conjurations + Level 2.0 Hexes + Level 5.3 Charms + Level 0.1 Summonings + Level 3.6 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 3.6 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.3 Invocations + Level 2.4 Evocations You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History h - a +0 dagger (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) h - a +0 dagger (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger (weapon); h - a +0 club Drop what? 11/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or d - a +4 ring of intelligence; > or X - a +4 ring of dexterity You remove your +4 ring of intelligence. You feel stupid. Oops, that ring feels deathly cold. f - a cursed -5 ring of protection (left hand) Blink to where? Press: ? - help, Dir - move target cursor, f - you Are you sure you want to cancel this blink? Okay, then. As you read the scroll labeled YNLELA MIESHRU, it crumbles to dust. It was a scroll of blinking. You climb downwards. A hobgoblin and 2 kobolds come into view. There is a stone staircase leading up here. Throwing (i - inventory): e - 7 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a dagger (resting) Okay, then. The kobold shouts! The hobgoblin shouts! The kobold hits you but does no damage. Found a stone staircase leading up. Unknown command. There is a stone staircase leading up here. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. You hit the hobgoblin. You kill the hobgoblin! Your Hexes skill increases to level 2! You miss the kobold. You hit the kobold. Your bite misses the kobold. The kobold is severely wounded. The kobold completely misses you. You barely miss the kobold. Your bite misses the kobold. The kobold is severely wounded. The kobold hits you. You hit the kobold. You kill the kobold! You have reached level 2! You hit the kobold. The kobold is severely wounded. You hit the kobold but do no damage. The kobold is severely wounded. The kobold hits you with a dagger. You closely miss the kobold. You bite the kobold, but do no damage. The kobold is severely wounded. The kobold hits you with a dagger. You completely miss the kobold. The kobold is severely wounded. The kobold closely misses you. Throwing (i - inventory): e - 7 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a dagger (severely wounded) You throw a tomahawk. The tomahawk misses the kobold. The kobold barely misses you. x2 Throwing (i - inventory): e - 6 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger (severely wounded) You throw a tomahawk. The tomahawk hits the kobold. You kill the kobold! Items here: ( )) †† a dagger; 2 tomahawks; a club; a kobold corpse; a hobgoblin corpse g - a dagger There is a stone staircase leading up, spattered with blood here. You climb upwards. A rat and 3 jackals come into view. The jackal barks! x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * Found 17 gold pieces. There is a stone staircase leading down here. Unknown command. The jackal barely misses you. You climb downwards. There is a stone staircase leading up, spattered with blood here. Unknown command. Items here: ( ) †† 2 tomahawks; a club; a kobold corpse; a hobgoblin corpse e - 7 tomahawks (gained 2) There is a stone staircase leading up, spattered with blood here. Found a club. Found a radiant altar of Vehumet. Found a stone staircase leading down. Found a war axe. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ##_## ##8...8 ####..... #.#>...). #.##..... #@# #.# #.############# #.##............ #............#.. ####........... ##........# #........# #).......# There were no monsters in sight! Vanquished Creatures 2 hobgoblins 3 kobolds A bat (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | tidbits set off with: a wand of paralysis (15), Hoanennu's Catalogue of Confrontation, a +0 robe, a +0 club, a ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Identified Hoanennu's Catalogue of Confrontation 128 | D:2 | Reached skill level 2 in Hexes 132 | D:2 | Reached XP level 2. HP: 15/19 MP: 3/3 161 | D:2 | Found a radiant altar of Vehumet. 163 | D:2 | Quit the game Skill XL: | 1 | ---------------+----+----- Hexes | 2 | 2.0 Fighting | | 0.2 Short Blades | | 0.2 Long Blades | | 0.2 Axes | | 0.2 Maces & Flails | | 0.2 Polearms | | 0.2 Staves | | 0.2 Slings | | 0.2 Bows | | 0.2 Crossbows | | 0.2 Throwing | | 2.4 Armour | | 0.2 Dodging | | 0.2 Stealth | | 0.2 Shields | | 0.2 Unarmed Combat | | 0.2 Spellcasting | | 0.2 Conjurations | | 0.1 Charms | | 5.3 Summonings | | 0.1 Necromancy | | 3.6 Translocations | | 0.1 Transmutations | | 0.1 Fire Magic | | 3.6 Ice Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Poison Magic | | 0.1 Invocations | | 0.3 Evocations | | 2.4 Action || total -------------------------++------- Melee: Dagger || 12 Club || 5 Bite || 1 Throw: Tomahawk || 8 Use: Scroll || 1 Armor: Robe || 2 Dodge: Dodged || 13 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 81.5 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 81.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: minmay_arrival_stair_chambers D:2: nicolae_overflow_hidden_temple, okawaru_ov_weapons_minmay, first_ration, minmay_vboxes