tidbits Level 1 of the Dungeon (12, -11, D:1) a ration (22, -33, D:1) a +0 club (37, -21, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (8, -32, D:2) a +0 robe Level 3 of the Dungeon (6, 15, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 16 gold pieces (1, 1, D:4) 23 gold pieces (2, 2, D:4) 8 gold pieces (10, 25, D:4) a +0 leather armour (19, 16, D:4) a +0 mace (30, 18, D:4) a +0 ring mail (33, 9, D:4) a +0 short sword a +0 hand axe a +0 dagger a +0 leather armour a +0 dagger a +0 robe (43, 4, D:4) a +0 spear (48, 12, D:4) 17 bolts (51, 8, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a wand of random effects (19) (6, -15, D:5) a +0 ring mail (6, -12, D:5) a +0 mace a cursed +0 leather armour (11, -4, D:5) 20 gold pieces (34, -17, D:5) a +0 scale mail Level 6 of the Dungeon [Shop] Asyossoca's Jewellery Emporium an uncursed ring of stealth (210 gold) the ring "Jonit" {*Drain rC+++ MR+ Int+2 Stlth-} (644 gold) [ring of loudness] It affects your intelligence (+2). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you less stealthy. a +5 ring of strength (494 gold) a cursed ring of loudness (54 gold) a +5 amulet of reflection (494 gold) an uncursed ring of positive energy (240 gold) an uncursed ring of flight (210 gold) a cursed -3 ring of evasion (24 gold) an uncursed ring of protection from magic (300 gold) an uncursed amulet of magic regeneration (360 gold) [Shop] Ommued's General Store a +0 plate armour (322 gold) a ration (70 gold) 15 poisoned needles (84 gold) a potion of invisibility (112 gold) a +2 ring mail of fire resistance (294 gold) 22 stones (30 gold) (8, -15, D:6) a +0 robe (11, -19, D:6) a +0 mace (12, -20, D:6) a +0 ring mail a +0 trident (13, -24, D:6) a +0 dagger (13, -21, D:6) a +1 chain mail of cold resistance a +0 long sword (32, -6, D:6) a +0 hand axe a +0 dagger a +0 robe a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (32, -5, D:6) a +0 dagger a +0 robe (32, 1, D:6) a +0 flail a cursed +0 leather armour (46, -21, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (still there?) 2 arrows (still there?) (2, -2, D:7) a +0 shortbow (unseen) (2, 3, D:7) 2 arrows (19, -2, D:7) a +0 leather armour a cursed +0 hand axe a +0 scale mail a cursed -1 hand axe (54, -5, D:7) a +0 giant spiked club Level 8 of the Dungeon (0, 0, D:8) a +0 spear (3, -1, D:8) a +0 giant club (3, 16, D:8) a +4 scimitar (3, 22, D:8) a +0 morningstar (7, 16, D:8) a +0 war axe (7, 22, D:8) the +5 halberd "Xidiedid" {venom, rElec rC+ MR+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. Level 9 of the Dungeon (0, 0, D:9) 20 bolts (23, -10, D:9) a +0 robe (24, -1, D:9) 2 poisoned needles (25, -13, D:9) a +0 plate armour (26, 4, D:9) a +0 dagger (27, 5, D:9) a +0 short sword of speed a +0 club a +0 short sword Level 10 of the Dungeon (0, 0, D:10) a +0 scimitar (3, -10, D:10) a +2 hand axe a +0 robe (3, -9, D:10) a +0 robe (4, -8, D:10) a +0 robe (4, 18, D:10) a +0 dagger (16, -21, D:10) a +0 leather armour (19, -13, D:10) a +0 giant club a +0 giant spiked club (20, -19, D:10) 17 arrows (31, 14, D:10) a +0 club a +0 ring mail a +0 short sword (31, 15, D:10) a +0 leather armour a +0 dagger (32, 12, D:10) a +0 chain mail a +0 ring mail a +0 flail a +0 club a +0 flail a +0 long sword a +0 plate armour a +0 club (32, 13, D:10) a +0 scale mail a +0 hand axe a +0 whip a +0 club a +0 hand axe a +0 club (32, 14, D:10) a +0 trident (32, 15, D:10) a +0 leather armour a +0 trident (33, 12, D:10) a +0 ring mail a +0 club a +0 chain mail a +0 club a +0 leather armour a +0 dagger a cursed +0 ring mail (34, 11, D:10) a +0 club a +0 short sword (51, -29, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a +0 halberd (9, -8, D:11) a +0 hand axe a cursed +0 animal skin (9, -7, D:11) a +0 giant club (9, -5, D:11) a +0 robe a cursed +2 dagger (10, -10, D:11) a +0 robe (11, -4, D:11) a stone (12, -11, D:11) a +0 giant club a cursed -3 giant spiked club (12, -10, D:11) a +0 war axe a +0 chain mail (12, -9, D:11) a +0 shortbow (13, -6, D:11) 16 arrows (16, -17, D:11) a -2 spear (21, -13, D:11) 24 arrows a +0 shortbow (21, -12, D:11) an arrow (21, -11, D:11) an arrow (22, -11, D:11) 2 arrows (23, -11, D:11) a +0 robe (24, -11, D:11) a +0 shortbow 13 arrows (33, -23, D:11) a +0 shortbow (34, -23, D:11) a +1 shortbow of freezing a centaur corpse (skeletalised by now) (36, -24, D:11) a +0 shortbow a centaur corpse (skeletalised by now) (37, -23, D:11) a +0 ring mail a +0 shortbow (37, -22, D:11) a +0 short sword (unseen) (38, -24, D:11) a +0 leather armour an orc corpse (skeletalised by now) (38, -23, D:11) a +0 morningstar a +0 ring mail (38, -22, D:11) a cursed -1 shortbow (41, -23, D:11) 4 arrows (41, -22, D:11) an arrow Level 13 of the Dungeon (0, 0, D:13) a cursed -1 giant spiked club a +0 giant club (4, 25, D:13) a cursed -2 long sword a +0 chain mail (8, -3, D:13) a +0 great mace a +0 ring mail (16, 23, D:13) a +0 troll leather armour (unseen) (17, 28, D:13) a potion of curing (17, 29, D:13) a +3 giant spiked club (17, 38, D:13) a +0 dagger (18, 25, D:13) 22 sling bullets (18, 27, D:13) 20 gold pieces (19, 24, D:13) a sack of spiders (19, 25, D:13) a +2 pair of boots of flying (19, 26, D:13) a +1 leather armour of fire resistance (19, 27, D:13) 14 gold pieces (19, 28, D:13) the Papyrus of the Zebra Spells Type Level a - Confusing Touch Hexes 1 b - Freeze Ice 1 c - Portal Projectile Hexes/Translocation 3 d - Fulminant Prism Conjuration/Hexes 4 e - Silence Hexes/Air 5 f - Freezing Cloud Conjuration/Ice/Air 6 (20, 25, D:13) a scroll of teleportation (20, 27, D:13) 12 gold pieces (24, 39, D:13) a +0 giant club (26, 34, D:13) a potion of haste (36, 39, D:13) a +0 falchion Level 14 of the Dungeon (0, 0, D:14) 10 gold pieces (0, 2, D:14) 9 gold pieces (1, -3, D:14) a scroll of blinking (1, 0, D:14) an uncursed ring of wizardry