Dungeon Crawl Stone Soup version 0.21.0-26-g889b8f6 (webtiles) character file. 21 tidbits the Charmwright (level 2, -2/26 HPs) Began as a Gnoll Skald on Jan 28, 2018. Slain by a hobgoblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:03:01 (290 turns). tidbits the Charmwright (Gnoll Skald) Turns: 290, Time: 00:03:02 Health: -2/26 AC: 4 Str: 13 XL: 2 Next: 87% Magic: 2/7 EV: 14 Int: 15 God: Gold: 51 SH: 0 Dex: 14 Spells: 5/10 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +1 leather armour rPois + Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn f - ring of poison resistance MPRegen 0.10/turn (no ring) @: infused A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were full. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) h - a +1 whip of flaming (You found it on level 1 of the Dungeon) j - a +0 short sword Armour b - a +1 leather armour (worn) Jewellery f - a ring of poison resistance (left hand) (You found it on level 1 of the Dungeon) Scrolls e - a scroll of enchant armour g - a scroll of identify {unknown} k - a scroll of enchant weapon {unknown} Potions i - a potion of curing Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - 2 rations Skills: + Level 4.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 4.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 0.5 Throwing + Level 2.5 Armour + Level 4.5 Dodging + Level 0.5 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.3 Conjurations + Level 0.3 Hexes + Level 5.3 Charms + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Transmutations + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Poison Magic + Level 0.6 Invocations + Level 0.5 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger g - Shroud of Golubria Chrm/Tloc ##........ 10% 2 ##..... i - Infusion Chrm ###. 2% 1 None y - Song of Slaying Chrm ###..... 3% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder, Robin Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You closely miss the bat. The bat barely misses you. You completely miss the bat. The bat closely misses you. The bat hits you but does no damage. The bat misses you. You hit the bat! You kill the bat! A leopard gecko comes into view. The leopard gecko hisses angrily. Found a scroll labeled IVVEGYSTEINY and a scroll labeled MIYCIPN CYMEOM. You hit the leopard gecko! You kill the leopard gecko! You see here a scroll labeled MIYCIPN CYMEOM. e - 2 scrolls labeled MIYCIPN CYMEOM (gained 1) You see here a scroll labeled IVVEGYSTEINY. k - a scroll labeled IVVEGYSTEINY A frilled lizard and a worm come into view. The worm moves out of view. Your magical infusion is running out. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. Space distorts slightly along a thin shroud covering your body. You miss the frilled lizard. The frilled lizard closely misses you. You slash the frilled lizard! You kill the frilled lizard! A bat comes into view. Found an escape hatch in the ceiling. Unknown command. You are no longer magically infusing your attacks. The bat barely misses you. x3 Unknown command. You hit the bat. You kill the bat! A leopard gecko and a worm come into view. The worm moves out of view. It was a potion of curing. You feel better. You feel better. Unknown command. Your shroud begins to fray at the edges. Unknown command. You barely miss the worm. The worm bites you but does no damage. The leopard gecko hisses angrily. You hit the worm. The worm is lightly wounded. The worm bites you! Your shroud falls apart! You hit the leopard gecko. The leopard gecko is severely wounded. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You closely miss the leopard gecko. The leopard gecko is severely wounded. The leopard gecko closely misses you. You hit the leopard gecko but do no damage. You bite the leopard gecko. The leopard gecko is almost dead. The leopard gecko completely misses you. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You miss the leopard gecko. The leopard gecko is almost dead. The leopard gecko bites you but does no damage. You barely miss the leopard gecko. You bite the leopard gecko, but do no damage. The leopard gecko is almost dead. The leopard gecko closely misses you. You hit the leopard gecko but do no damage. The leopard gecko is almost dead. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * The leopard gecko barely misses you. You barely miss the leopard gecko. You bite the leopard gecko, but do no damage. The leopard gecko is almost dead. The leopard gecko misses you. You barely miss the leopard gecko. Your bite misses the leopard gecko. The leopard gecko is almost dead. The leopard gecko completely misses you. You barely miss the leopard gecko. The leopard gecko is almost dead. You barely miss the worm. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * The worm closely misses you. You slash the leopard gecko! You kill the leopard gecko! There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! As you read the scroll labeled MIYCIPN CYMEOM, it crumbles to dust. It is a scroll of enchant armour. Your +0 leather armour glows green for a moment. Casting: Shroud of Golubria Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you with a club. You die... #.#.#......###.[#....#.......#... #.##...#.# #.###...#.##....#..# # ##.##...... ..#...#####....# #.######## #......# ####.# ..# ###....#### #..# ######### ##..#.##.###.## #...########### ##.............. .....#........####............... .....#..>.......@g..........##.#. .....#.####.#.####.......#.##..## #...## ##.#. #...).....### .## ##'## #.... #.#.......# . ##.# #.... #.#..))...# .# #..### #....##.#.......# .....#####.....(.######.## ###.##...##.............# ##.#.....#..........#### You could see a hobgoblin. Vanquished Creatures 2 leopard geckos (D:2) 3 bats 2 goblins (D:1) 5 hobgoblins A quokka (D:2) A frilled lizard (D:2) A kobold (D:2) 2 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 101 | D:1 | Reached XP level 2. HP: 26/26 MP: 2/7 105 | D:1 | Learned a level 2 spell: Song of Slaying 108 | D:1 | Learned a level 2 spell: Shroud of Golubria 200 | D:3 | Noticed Robin 200 | D:3 | Noticed Grinder 273 | D:2 | HP: 1/26 [leopard gecko (5)] 290 | D:1 | Slain by a hobgoblin Action || total -------------------------++------- Melee: Hand axe || 33 Bite || 4 Whip || 10 Cast: Infusion || 8 Shroud of Golubri || 1 Use: Potion || 2 Scroll || 1 Eat: Ration || 1 Armor: Leather armour || 7 Dodge: Dodged || 30 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 96.7 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 96.7 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.3 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: noname_arrival_rooms_in_the_neighbourhood, hangedman_abyss_or_decor_stabs, minmay_heptomino_h4 D:2: old_standard_altar, nicolae_overflow_hidden_temple, first_ration, uniq_crazy_yiuf_cottage D:3: grunt_temple_overflow_gold_and_silver, old_standard_altar, minmay_bisected, uniq_sigmund, uniq_robin, uniq_grinder