tidbits Level 1 of the Dungeon (0, 0, D:1) 13 gold pieces (5, 5, D:1) a +0 club (21, 1, D:1) 25 stones (31, -1, D:1) 30 stones (39, 5, D:1) a +0 club Level 2 of the Dungeon (4, 4, D:2) a +0 chain mail (14, 6, D:2) a +0 club (19, 10, D:2) a +0 hunting sling (25, 31, D:2) 21 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 13, D:3) a +0 hand axe (20, 0, D:3) a potion of brilliance (20, 1, D:3) a +0 leather armour (25, 6, D:3) a ration Level 4 of the Dungeon (0, 0, D:4) a +0 robe (14, -12, D:4) 12 poisoned needles Level 5 of the Dungeon [Shop] Gunaw's Antique Weapon Shop a +0 scimitar of protection (204 gold) a +3 blowgun (585 gold) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} (1110 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. a +2 trident of piercing (516 gold) a +2 long sword of holy wrath (549 gold) a cursed -2 long sword (3 gold) a +0 dagger (60 gold) a +0 glaive (195 gold) a cursed -1 dagger (3 gold) a +0 rapier (120 gold) a +0 whip (75 gold) (0, 0, D:5) an uncursed ring of loudness (6, -4, D:5) a +0 large shield Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) an adder corpse (skeletalised by now) (0, 1, D:7) a +0 mace (14, 5, D:7) a +0 giant spiked club an ogre corpse (skeletalised by now) (15, 4, D:7) a +0 scale mail (46, 2, D:7) a +0 giant spiked club Level 8 of the Dungeon (0, 0, D:8) 12 sling bullets (11, 13, D:8) 16 bolts (24, -4, D:8) a throwing net {!f} (24, -3, D:8) a hell hound corpse