Dungeon Crawl Stone Soup version 0.21.0-24-g2553a33 (webtiles) character file. 12 tidbits the Skirmisher (level 2, 0/29 HPs) Began as a Gnoll Wanderer on Jan 19, 2018. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:54 (269 turns). tidbits the Skirmisher (Gnoll Wanderer) Turns: 269, Time: 00:02:54 Health: 0/29 AC: 2 Str: 15 XL: 2 Next: 33% Magic: 0/5 EV: 11 Int: 13 God: Gold: 20 SH: 4 Dex: 14 Spells: 3/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . D - +0 buckler rNeg . . . Faith . B - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -5), very slightly contaminated A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were full. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) c - a +0 club Missiles j - 30 stones (quivered) Armour B - a +0 robe (worn) D - a +0 buckler (worn) Potions i - a potion of curing {unknown} Books b - the Volume of Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Conjure Flame Conjuration/Fire 3 e - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles f - 2 rations Skills: + Level 6.4 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 2.4 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Slings + Level 0.3 Bows + Level 0.3 Crossbows + Level 2.4 Throwing + Level 2.4 Armour + Level 0.3 Dodging + Level 0.3 Stealth + Level 2.4 Shields + Level 0.3 Unarmed Combat + Level 2.7 Spellcasting + Level 2.0 Conjurations + Level 0.2 Hexes + Level 0.2 Charms + Level 2.0 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.4 Invocations + Level 0.3 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 #...... i - Call Imp Summ #....... 19% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You hit the ooze. The ooze is almost dead. The ooze hits you but does no damage. You hit the ooze but do no damage. The ooze is almost dead. The ooze hits you. * * * LOW HITPOINT WARNING * * * You hit the ooze. You kill the ooze! You have reached level 2! Memorise Call Imp, consuming 2 spell levels and leaving 3? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'i'. Things that are here: a dagger; 30 stones; a goblin corpse j - 30 stones Found a scroll labeled FODEUD GUWKIAG. You see here a scroll labeled FODEUD GUWKIAG. As you read the scroll labeled FODEUD GUWKIAG, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. As you read the scroll labeled QEALOR QYENABB, it crumbles to dust. It is a scroll of enchant weapon. Your +0 dagger glows red for a moment. As you read the scroll labeled JEIXUA JEIPORO, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear an angry hiss. As you read the scroll labeled SERPHI ALLARO, it crumbles to dust. You feel blessed for a moment. It was a scroll of remove curse. A quokka comes into view. The quokka moves out of view. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) You don't have any such object. Adjust which item? (? for menu, Esc to quit) You don't have any such object. Adjust which item? (? for menu, Esc to quit) You don't have any such object. Adjust which item? (? for menu, Esc to quit) Okay, then. The quokka is too close now for your liking. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka The magic dart hits the quokka. The quokka is heavily wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded) The magic dart hits the quokka. The quokka is severely wounded. You closely miss the quokka. The quokka is severely wounded. The quokka closely misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded) The magic dart hits the quokka. You kill the quokka! You see here a quokka corpse. Found 18 stones. Unknown command. Found a scroll labeled COSHEA FUHAT. Found a runed leather armour. You see here a scroll labeled COSHEA FUHAT. As you read the scroll labeled COSHEA FUHAT, it crumbles to dust. It is a scroll of amnesia. Okay, then. Unknown command. An adder comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (hasn't noticed you) You miscast Magic Dart. You are very lightly contaminated with residual magic. You are momentarily dazzled by a flash of light! The adder hisses angrily. You hit the adder. The adder is lightly wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded) The magic dart hits the adder. The adder is moderately wounded. You die... # .# ...#### ###[# ....J.. #... ..#### #######.# # # #....@S.# (# # #.#####.###.# # # #.....# ####### ###.### #....... #.# #.###### #.# #.# #.# #.# #.# #.# ######.#####.# You could see an adder. Vanquished Creatures An ooze (D:2) A bat (D:2) A giant cockroach (D:2) A goblin (D:2) A hobgoblin (D:2) A quokka (D:2) A rat (D:2) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | tidbits set off with: a book of Minor Magic, the Volume of Confrontation, a +0 buckler, a +0 robe, a +0 club, a ration 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 4/4 0 | D:1 | Identified the Volume of Confrontation 2 | D:1 | Learned a level 1 spell: Magic Dart 161 | D:2 | Reached skill level 2 in Conjurations 161 | D:2 | Reached skill level 2 in Summonings 215 | D:2 | HP: 1/23 [ooze (2)] 216 | D:2 | Reached XP level 2. HP: 1/29 MP: 0/5 220 | D:2 | Learned a level 2 spell: Call Imp 268 | D:2 | HP: 1/29 [adder (5)] 269 | D:2 | Succumbed to an adder's poison Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Summonings | 2 | 2.0 Fighting | | 6.4 Short Blades | | 0.3 Long Blades | | 0.3 Axes | | 2.4 Maces & Flails | | 0.3 Polearms | | 0.3 Staves | | 0.3 Slings | | 0.3 Bows | | 0.3 Crossbows | | 0.3 Throwing | | 2.4 Armour | | 2.4 Dodging | | 0.3 Stealth | | 0.3 Shields | | 2.4 Unarmed Combat | | 0.3 Spellcasting | | 2.7 Hexes | | 0.2 Charms | | 0.2 Necromancy | | 0.2 Translocations | | 0.2 Transmutations | | 0.2 Fire Magic | | 0.2 Ice Magic | | 0.2 Air Magic | | 0.2 Earth Magic | | 0.2 Poison Magic | | 0.2 Invocations | | 0.4 Evocations | | 0.3 Action || total -------------------------++------- Melee: Dagger || 39 Bite || 1 Cast: Magic Dart || 11 Use: Scroll || 6 Eat: Ration || 1 Armor: Robe || 9 Dodge: Dodged || 27 Block: Buckler || 9 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 134.5 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 134.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_circle_labyrinth_a D:2: first_ration