Dungeon Crawl Stone Soup version 0.21.0-24-g2553a33 (webtiles) character file. 46 tidbits the Charmwright (level 3, 11/25 HPs) Began as a Gnoll Wanderer on Jan 19, 2018. Quit the game on level 4 of the Dungeon. The game lasted 00:02:05 (240 turns). tidbits the Charmwright (Gnoll Wanderer) Turns: 240, Time: 00:02:06 Health: 11/25 AC: 2 Str: 13 XL: 3 Next: 68% Magic: 0/9 EV: 12 Int: 15 God: Gold: 39 SH: 0 Dex: 15 Spells: 11/12 levels left rFire . . . SeeInvis . a - +1 dagger (freeze) rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: very slightly contaminated A: distributed training, fangs 1, strong nose a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +1 dagger of freezing (weapon) (You took it off a kobold on level 1 of the Dungeon) d - a +0 dagger Armour c - a +0 robe (worn) Scrolls b - a scroll of teleportation g - a scroll of noise {unknown} Books e - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Lightning Bolt Conjuration/Air 5 Comestibles f - 2 rations Skills: + Level 0.9 Fighting + Level 0.9 Short Blades + Level 0.9 Long Blades + Level 0.9 Axes + Level 0.9 Maces & Flails + Level 0.9 Polearms + Level 0.9 Staves + Level 0.9 Slings + Level 0.9 Bows + Level 0.9 Crossbows + Level 0.9 Throwing + Level 0.9 Armour + Level 0.9 Dodging + Level 0.9 Stealth + Level 2.6 Shields + Level 0.9 Unarmed Combat + Level 5.0 Spellcasting + Level 0.6 Conjurations + Level 0.6 Hexes + Level 5.4 Charms + Level 0.6 Summonings + Level 0.6 Necromancy + Level 2.1 Translocations + Level 0.6 Transmutations + Level 0.6 Fire Magic + Level 0.6 Ice Magic + Level 3.8 Air Magic + Level 0.6 Earth Magic + Level 0.6 Poison Magic + Level 1.0 Invocations + Level 2.6 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 7% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the leopard gecko. You kill the leopard gecko! A howler monkey comes into view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (resting) The zap hits the howler monkey. The howler monkey is lightly wounded. The howler monkey howls! The howler monkey hoots and howls with incredible vigour! You hear a shout! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (lightly wounded, catching its breath) The zap misses the howler monkey. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, p - howler monkey The zap hits the howler monkey. The howler monkey is moderately wounded. The zap hits the howler monkey. The howler monkey is heavily wounded. The howler monkey hoots and howls with incredible vigour! You hear a bark! You hear a shout! x2 Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the howler monkey. The howler monkey is heavily wounded. The zap hits the howler monkey. The howler monkey is severely wounded. The howler monkey hits you. * * * LOW HITPOINT WARNING * * * Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the howler monkey. The howler monkey is almost dead. The zap hits the howler monkey. You kill the howler monkey! Your Spellcasting skill increases to level 5! Your Invocations skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. f - 2 rations (gained 1) There are no items here. A shadow imp comes into view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - shadow imp Aim: a shadow imp (hasn't noticed you) You miscast Shock. You are very lightly contaminated with residual magic. Your hair stands on end. The shadow imp shouts! You start resting. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, p - shadow imp The zap misses the shadow imp. The zap hits the shadow imp. The shadow imp appears unharmed. The shadow imp disappears for a moment. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the shadow imp. The shadow imp is lightly wounded. The zap hits the shadow imp. The shadow imp is heavily wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line You miscast Shock. There is a short, sharp shower of sparks. The shadow imp hits you. * * * LOW HITPOINT WARNING * * * Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.. #.# #.. #.# #.###.### ∆ #....... ##########.###.####### ..5................... .#######.#.###.########## #5...............# #@..<....#..####.# #######†###.# #.....# #######.##### #......)# #.#.###.# #.#.# #.# #.#.# #.. #.#.# #### You could see a shadow imp. Vanquished Creatures A howler monkey (D:4) A leopard gecko (D:4) A giant cockroach (D:3) A kobold (D:1) 3 frilled lizards 3 rats 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | tidbits set off with: a book of Air, a scroll of teleportation, a +0 robe, a +0 dagger, a ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 31 | D:1 | Learned a level 1 spell: Shock 129 | D:2 | Reached skill level 2 in Translocations 184 | D:3 | Reached XP level 2. HP: 16/19 MP: 7/7 199 | D:4 | Noticed a howler monkey 208 | D:4 | Killed a howler monkey 208 | D:4 | Reached skill level 5 in Spellcasting 208 | D:4 | Reached skill level 1 in Invocations 208 | D:4 | Reached XP level 3. HP: 13/25 MP: 1/9 240 | D:4 | Quit the game Skill XL: | 1 2 | ---------------+-------+----- Translocations | 2 | 2.1 Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 0.9 Short Blades | | 0.9 Long Blades | | 0.9 Axes | | 0.9 Maces & Flails | | 0.9 Polearms | | 0.9 Staves | | 0.9 Slings | | 0.9 Bows | | 0.9 Crossbows | | 0.9 Throwing | | 0.9 Armour | | 0.9 Dodging | | 0.9 Stealth | | 0.9 Shields | | 2.6 Unarmed Combat | | 0.9 Conjurations | | 0.6 Hexes | | 0.6 Charms | | 5.4 Summonings | | 0.6 Necromancy | | 0.6 Transmutations | | 0.6 Fire Magic | | 0.6 Ice Magic | | 0.6 Air Magic | | 3.8 Earth Magic | | 0.6 Poison Magic | | 0.6 Evocations | | 2.6 Action || total -------------------------++------- Melee: Dagger || 17 Bite || 2 Cast: Shock || 18 Armor: Robe || 4 Dodge: Dodged || 12 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 1.7 | 0.0 | 60.0 Dungeon | 100.0 | 100.0 | 0.0 | 1.7 | 0.0 | 60.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.8 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_water_temple_mockup, corexii_corridor_pit, bh_walls_and_bars D:2: first_ration, nicolae_ru_awakened_eye D:3: uniq_sigmund, uniq_ijyb D:4: lemuel_upstairs_altar, minmay_temple_entry_trees, fountainhead