Dungeon Crawl Stone Soup version 0.21.0-3-g78d12a8 (webtiles) character file. 2 tidbits the Vexing (level 1, 0/7 HPs) Began as a Felid Enchanter on Jan 11, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (46 turns). tidbits the Vexing (Felid Enchanter) Turns: 46, Time: 00:00:36 Health: 0/7 AC: 1 Str: 4 XL: 1 Next: 33% Magic: 1/4 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Books a - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Comestibles b - a ration Skills: - Level 2.7 Dodging + Level 4.1 Stealth + Level 1.1 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, tidbits the Felid Enchanter. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. 2 jackals come into view. A jackal comes into view. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? o - Corona Adjust to which letter? a - Corona Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (resting, chance to defeat MR: 69%) The jackal barks! The jackal is outlined in light. A goblin comes into view. It is wielding a dagger. The jackal misses you. You scratch the jackal. The jackal is heavily wounded. The jackal misses you. A jackal comes into view. The jackal barks! x2 You scratch the jackal. The jackal is severely wounded. The jackal barely misses you. You scratch the jackal but do no damage. The jackal is severely wounded. The jackal completely misses you. The jackal closely misses you. You scratch the jackal. You kill the jackal! The jackal completely misses you. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 69%) The jackal is outlined in light. The jackal misses you. You scratch the jackal but do no damage. The jackal bites you. The jackal misses you. You closely miss the jackal. The jackal misses you. The jackal barks! You scratch the jackal. You bite the jackal, but do no damage. The jackal is heavily wounded. The jackal closely misses you. You scratch the jackal but do no damage. The jackal is heavily wounded. The jackal stops glowing. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, chance to defeat MR: 69%) The jackal is outlined in light. The jackal completely misses you. You scratch the jackal. You kill the jackal! The jackal closely misses you. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 69%) The jackal is outlined in light. The jackal barely misses you. The jackal bites you. You die... #...##...#.#.##..# .......#.###.##.## #...#..#...#.### # .#...#.######.# .h ...#.## #... ..h ..##.##.. # ..#..#.#.# .# ...##.###.# #..#.#@..# #..##h#### #.....#.#..# ..#..g##†##.# #...## ##...# ### ##### You could see a jackal. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 46 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 9 Bite || 1 Cast: Corona || 4 Dodge: Dodged || 13 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 46.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 46.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: erik_arrival_cave_to_civilisation