Dungeon Crawl Stone Soup version 0.21.0 (webtiles) character file. 0 tidbits the Gusty (level 1, 0/11 HPs) Began as an Octopode Air Elementalist on Jan 7, 2018. Slain by a gnoll (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (30 turns). tidbits the Gusty (Octopode Air Elementalist) Turns: 30, Time: 00:00:20 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 1/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Books a - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Lightning Bolt Conjuration/Air 5 Comestibles b - a ration Skills: - Level 2.0 Dodging + Level 2.6 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations - Level 3.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 9% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, tidbits the Octopode Air Elementalist. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the large door. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? z - Shock Adjust to which letter? a - Shock There is a large open door here. A frilled lizard, a gnoll and a kobold come into view. The kobold shouts! The frilled lizard hisses angrily. A ball python comes into view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is heavily wounded. The kobold shouts! You hear an angry hiss. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap misses the gnoll. The zap hits the kobold. The kobold is severely wounded. The zap misses the kobold. The zap hits the gnoll. The gnoll is severely wounded. The gnoll hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. You tentacle-slap the gnoll. You grab the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll hits you. You die... #.......... #lK........ #.####.......... #............... ######.......... #............. #K############ #g# #@########### ##.≈≈≈≈≈≈≈§≈≈# #..≈8≈≈≈≈≈§8≈# #..≈≈8≈≈≈≈8§§# #..§§≈####≈§§# #..≈≈≈'..#≈§§# #..§≈≈'.<#§§§# #..≈≈§####≈§≈# #..≈≈8≈§≈§8≈≈# You could see a gnoll and a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Octopode Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 30 | D:1 | Slain by a gnoll Action || total -------------------------++------- Melee: Unarmed || 1 Constrict || 1 Cast: Shock || 2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 30.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 30.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: lightli_arrival_boilingwater, chequers_big_river