Dungeon Crawl Stone Soup version 0.21.0 (webtiles) character file. 130 tidbits the Sneak (level 4, 5/18 HPs) Began as a Felid Earth Elementalist on Jan 6, 2018. Quit the game in a sewer. The game lasted 00:07:55 (994 turns). tidbits the Sneak (Felid Earth Elementalist) Turns: 994, Time: 00:07:56 Health: 5/18 AC: 1 Str: 5 XL: 4 Next: 89% Magic: 5/8 EV: 18 Int: 16 God: Gold: 59 SH: 0 Dex: 16 Spells: 4/7 levels left Lives: 1 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++++...... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (5 -> -2), quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were in a sewer. You were completely stuffed. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 59 gold pieces. Inventory: Missiles a - 52 arrows b - 38 stones Scrolls e - a scroll of blinking {unknown} f - a scroll of immolation g - a scroll of fog {unknown} i - a scroll of identify r - a scroll of remove curse Books d - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 Comestibles c - 2 rations Skills: - Level 2.6 Dodging + Level 5.5 Stealth + Level 3.1 Unarmed Combat - Level 2.0 Spellcasting - Level 1.1 Transmutations - Level 2.6 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ##.... 7% 1 #...... p - Passwall Tmut/Erth #......... 14% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Qazlal Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History You scratch the rat but do no damage. The rat misses you. You closely miss the rat. The rat misses you. You scratch the rat. You kill the rat! You completely miss the rat. Your bite misses the rat. The rat completely misses you. You barely miss the rat. The rat closely misses you. You closely miss the rat. You bite the rat. The rat is heavily wounded. The rat barely misses you. You scratch the rat. You kill the rat! You see here a rat corpse. You butcher the rat corpse. h - a chunk of flesh Eat a chunk of flesh? (ye/n/q) You eat the chunk of flesh. This raw flesh tastes great. A leopard gecko comes into view. The leopard gecko hisses angrily. You hear an angry hiss. You hear a shout! A leopard gecko and an adder come into view. A rat comes into view. A sickly merfolk siren comes into view. It is wielding a trident. The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! You hear an angry hiss. You cannot move away from the sickly merfolk siren! Unknown command. It was a potion of heal wounds. You feel much better. The sickly merfolk siren chants its luring song. Unknown command. It was a potion of ambrosia. You are confused. You feel invigorated. The sickly merfolk siren chants its luring song. A rat comes into view. You bump into the stone wall. The sickly merfolk siren chants its luring song. You are no longer entranced. You bump into the stone wall. The leopard gecko bites you. The leopard gecko hisses menacingly. The sickly merfolk siren chants a haunting song. You resist. You're too confused to move! You feel less invigorated. You feel less confused. The leopard gecko barely misses you. Casting: Sandblast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (clinging) Okay, then. Casting: Sandblast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder The blast of sand misses the adder. b - 40 stones The leopard gecko misses you. The adder bites you. As you read the scroll labeled OGOFAA XIVECIN, it crumbles to dust. It is a scroll of identify. j - a scroll of teleportation The leopard gecko closely misses you. The adder closely misses you. The leopard gecko closely misses you. The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The leopard gecko misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * The sickly merfolk siren chants its luring song. Casting: Sandblast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder The blast of sand hits the adder. The adder is moderately wounded. b - 39 stones * * * LOW HITPOINT WARNING * * * You feel sick. The leopard gecko barely misses you. The adder completely misses you. The leopard gecko closely misses you. The sickly merfolk siren chants its luring song. The leopard gecko closely misses you. The adder completely misses you. A rat comes into view. Casting: Sandblast Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) The blast of sand hits the adder. The adder is severely wounded. b - 38 stones Your surroundings suddenly seem different. You break out of your daze! You aren't carrying any potions. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ###### ≈# .mrll# ##≈# ≈≈##.# ####≈≈# ≈≈≈#S# #### ##..≈≈≈# ##≈≈≈#############..####.≈≈≈≈## #≈≈≈≈≈≈≈≈≈≈≈≈≈≈@.≈..≈≈.≈≈≈..# ##########≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈†..# ####################.# #∩∩≈≈≈≈...........##.# ###≈≈≈.########≈..#..# ##≈.## #≈≈....# #### ######## There were no monsters in sight! Vanquished Creatures An orc wizard (D:4) 4 adders 2 river rats A worm (D:4) A dart slug (D:3) An orc (D:4) A bat (D:1) 2 giant cockroaches 4 goblins 5 hobgoblins 6 jackals 5 frilled lizards 3 kobolds 13 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Felid Earth Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 101 | D:1 | Reached skill level 3 in Stealth 160 | D:1 | Reached skill level 1 in Unarmed Combat 210 | D:2 | Reached XP level 2. HP: 11/11 MP: 4/6 214 | D:2 | Learned a level 2 spell: Passwall 369 | D:2 | Reached skill level 4 in Stealth 396 | D:1 | Reached XP level 3. HP: 14/14 MP: 3/7 441 | D:2 | Reached skill level 2 in Unarmed Combat 635 | D:5 | Entered Level 5 of the Dungeon 697 | D:5 | Reached XP level 4. HP: 16/18 MP: 8/8 823 | D:5 | Found a stormy altar of Qazlal. 829 | D:4 | Reached skill level 5 in Stealth 879 | D:4 | Reached skill level 3 in Unarmed Combat 889 | D:4 | Found a glowing drain. 894 | Sewer | Entered a sewer 994 | Sewer | Quit the game Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 5 | 5.5 Unarmed Combat | 1 2 3 | 3.1 Dodging | | 2.6 Spellcasting | | 2.0 Transmutations | | 1.1 Earth Magic | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 17 | 17 || 34 Bite | | 2 || 2 Cast: Sandblast | 38 | 20 || 58 Use: Scroll | 2 | 2 || 4 Potion | | 3 || 3 Stab: Sleeping | 12 | 5 || 17 Eat: Chunk | 7 | 1 || 8 Armor: Skin | 2 | || 2 Dodge: Dodged | 18 | 32 || 50 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 165.7 Dungeon | 89.9 | 89.9 | 0.0 | 0.0 | 0.0 | 178.8 Sewer | 10.1 | 10.1 | 0.0 | 0.0 | 0.0 | 100.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.0 Dungeon | 79.6 | 79.6 | N/A | N/A | 88.2 | 32.8 Sewer | 20.4 | 20.4 | N/A | N/A | 11.8 | 22.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: wheals_arrival_shading D:3: first_ration D:4: minitemple, minmay_temple_entry_crystal_x, lightli_sewer_entry_pipes D:5: serial_shops, shop_coins, serial_park_tiny_pond, grunt_qazlal_clouds Sewer: sewer_sea