tidbits Level 1 of the Dungeon (0, 0, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +2 vampiric whip (1, -2, D:2) a +0 club (18, -18, D:2) a +0 dagger (25, -11, D:2) a rat corpse (skeletalised by now) (29, 12, D:2) a rat corpse (skeletalised by now) (30, 7, D:2) 11 bolts (36, 13, D:2) a +0 mace (36, 27, D:2) a +0 club (45, 21, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, 1, D:3) a +0 chain mail (9, 5, D:3) a +0 leather armour (16, 2, D:3) a cursed -1 club (19, 2, D:3) 11 poisoned needles Level 4 of the Dungeon [Shop] Odasham's Antique Weapon Shop a +0 dagger (48 gold) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} (1668 gold) It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. the +3 hand axe of the Enemy {flame, rElec rPois Dex+5} (1178 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It insulates you from electricity. It protects you from poison. a +1 great sword of flaming (448 gold) the +4 whip of Loustrang {slash, rN+ MR+ Dex+4} (1173 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 morningstar (96 gold) a +0 trident (84 gold) a +0 war axe of chopping (172 gold) a +0 club (24 gold) (0, 0, D:4) a scroll of enchant weapon (2, 6, D:4) a +0 helmet (14, 19, D:4) 17 bolts (15, 15, D:4) 19 bolts (15, 50, D:4) a +0 leather armour (17, 46, D:4) a +0 short sword (25, 28, D:4) an adder corpse (skeletalised by now) (25, 39, D:4) a jackal corpse (skeletalised by now) (26, 26, D:4) 13 gold pieces (26, 32, D:4) a jackal corpse (skeletalised by now) (33, 49, D:4) 28 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 helmet (17, -3, D:5) a +0 quarterstaff