Dungeon Crawl Stone Soup version 0.21.0 (webtiles) character file. 3 tidbits the Insei (level 1, -1/15 HPs) Began as a Barachi Transmuter on Jan 6, 2018. Slain by a hobgoblin ... wielding a +0 club (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (121 turns). tidbits the Insei (Barachi Transmuter) Turns: 121, Time: 00:00:31 Health: -1/15 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 2/3 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: appendage (expiring), slow A: +LOS, swims, horns 2, slowness 1, strong legs 1 a: Hop, End Transformation You were on level 1 of the Dungeon. You were not hungry. You had grown temporary horns. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles a - 12 arrows Armour b - a +0 robe (worn) Books c - a book of Changes Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Blade Hands Transmutation 5 Comestibles d - 2 rations Skills: + Level 1.3 Fighting + Level 2.2 Dodging + Level 3.3 Unarmed Combat + Level 2.2 Spellcasting + Level 2.2 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut #..... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. You have a pair of horns on your head. Message History You swing at nothing. You swing at nothing. 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Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You are now empty-handed. d - 2 rations (gained 1) You open the large door. There is a large open door here. A rat comes into view. Casting: Beastly Appendage Confirm with . or Enter, or press ? or * to list all spells. Your feet morph into talons. You completely miss the rat. Your kick misses the rat. The rat bites you. You hit the rat. You kill the rat! You see here a rat corpse. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) c - a book of Changes (in hand) You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. Your transformation is almost over. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. Your talons disappear. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You are now empty-handed. A frilled lizard comes into view. The frilled lizard hisses angrily. A hobgoblin comes into view. It is wielding a club. Casting: Beastly Appendage Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The hobgoblin shouts! The frilled lizard misses you. You barely miss the frilled lizard. Your transformation is almost over. The frilled lizard bites you but does no damage. You miss the frilled lizard. The frilled lizard bites you but does no damage. You hit the hobgoblin. The hobgoblin is heavily wounded. The frilled lizard bites you. The hobgoblin barely misses you. A giant cockroach comes into view. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you with a club! Ouch! That really hurt! You die... #...##......## #...##......# #...###....## #...####''####. #....†......... #.............. ###########...###........ .......g..........######. .......l@.....##### .s.############ You could see a giant cockroach (wandering), a hobgoblin and a frilled lizard. Vanquished Creatures A leopard gecko (D:1) A frilled lizard (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Barachi Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 121 | D:1 | Slain by a hobgoblin Action || total -------------------------++------- Melee: Unarmed || 10 Kick || 1 Cast: Beastly Appendage || 3 Armor: Robe || 2 Dodge: Dodged || 3 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 7.4 | 121.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 7.4 | 121.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_refuge