Dungeon Crawl Stone Soup version 0.21-a0-625-g1119ec1 (webtiles) character file. 4 tidbits the Fighter (level 1, 20/26 HPs) Began as a Gnoll Wanderer on Dec 24, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:35 (57 turns). tidbits the Fighter (Gnoll Wanderer) Turns: 57, Time: 00:00:36 Health: 20/26 AC: 2 Str: 14 XL: 1 Next: 70% Magic: 1/1 EV: 12 Int: 17 God: Gold: 4 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . B - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +2 spear (weapon) e - a +0 dagger Armour B - a +0 robe (worn) Potions b - a potion of curing c - a potion of lignification Comestibles f - a ration Skills: + Level 8.4 Fighting + Level 0.1 Short Blades + Level 2.4 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 4.4 Polearms + Level 0.1 Staves + Level 0.1 Slings + Level 0.1 Bows + Level 0.1 Crossbows + Level 0.1 Throwing + Level 0.1 Armour + Level 2.4 Dodging + Level 4.0 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 0.1 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Charms + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.2 Invocations + Level 0.1 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, tidbits the Gnoll Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) d - a +0 robe (worn) Adjust to which letter? (? for menu, Esc to quit) B - a +0 robe (worn) You open the large door. There is a large open door here. A jackal comes into view. A jackal comes into view. Found 4 gold pieces. The jackal barks! You hear a bark! You hear an angry hiss. You hit the jackal but do no damage. Your bite misses the jackal. The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. x2 You closely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal closely misses you. The jackal misses you. A leopard gecko comes into view. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. The jackal closely misses you. You hit the jackal. You kill the jackal! The jackal bites you. You miss the jackal. The jackal completely misses you. The leopard gecko closely misses you. The jackal bites you. You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The leopard gecko bites you but does no damage. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. The leopard gecko misses you. You puncture the jackal! You kill the jackal! The leopard gecko barely misses you. You miss the leopard gecko. The leopard gecko misses you. You hit the leopard gecko. You kill the leopard gecko! No target in view! No target in view! Things that are here: a leopard gecko corpse; a jackal corpse You now have 4 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. There is an open door here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # .... ..# #...####.# ##### #.# #........# #.# #...###### #.# ##'## #.# #.# #. #.# #. #.# #.######.# #.@......# ########## There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | tidbits set off with: a +2 spear, a potion of curing, a potion of lignification, a +0 robe, a +0 dagger, a ration 0 | D:1 | Reached XP level 1. HP: 26/26 MP: 1/1 57 | D:1 | Quit the game Vault maps used: D:1: denvon_arrival_waterhouse Action || total -------------------------++------- Melee: Spear || 12 Armor: Robe || 3 Dodge: Dodged || 12 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 7 | 0.0 | 0 | 3 | 0.0 | 57 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 7 | 0.0 | 0 | 3 | 0.0 | 57 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 57.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 57.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: denvon_arrival_waterhouse