Dungeon Crawl Stone Soup version 0.21-a0-591-g2314aa1 (webtiles) character file. 1 tidbits the Vexing (level 1, -2/7 HPs) Began as a Felid Enchanter on Dec 22, 2017. Slain by a leopard gecko (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:39 (69 turns). tidbits the Vexing (Felid Enchanter) Turns: 69, Time: 00:00:40 Health: -2/7 AC: 1 Str: 4 XL: 1 Next: 16% Magic: 3/4 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles c - 26 stones Books a - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Comestibles b - a ration Skills: - Level 2.7 Dodging - Level 4.0 Stealth + Level 1.0 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, tidbits the Felid Enchanter. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found 26 stones. Found a staircase leading out of the dungeon. You see here 26 stones. c - 26 stones You open the door. A kobold comes into view. It is wielding a dagger. There is an open door here. The helpless kobold fails to defend itself. You claw the kobold! You kill the kobold! Okay, then. Found a sedimented sapphire potion. You see here a dagger. A kobold comes into view. It is wielding a dagger. A leopard gecko and a rat come into view. Found 2 cyan potions. You see here a dagger. There is an open door here. There is a staircase leading out of the dungeon here. You open the door. A worm comes into view. Found a scroll labeled UCUHY CEEPRYSM. There is an open door here. The worm barely misses you. There is an open door here. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You close the door. There is a staircase leading out of the dungeon here. There is an open door here. You see here a dagger. The leopard gecko hisses angrily. The kobold shouts! The rat twitches its whiskers. The kobold throws a stone. The stone barely misses you. You see here a dagger. There is an open door here. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? o - Corona Adjust to which letter? a - Corona Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (clinging, chance to defeat MR: 69%) The leopard gecko is outlined in light. You barely miss the leopard gecko. The leopard gecko completely misses you. You scratch the leopard gecko. The leopard gecko is lightly wounded. The leopard gecko bites you. You scratch the leopard gecko. The leopard gecko is severely wounded. The leopard gecko misses you. You barely miss the leopard gecko. The leopard gecko is severely wounded. The leopard gecko bites you. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The leopard gecko completely misses you. You closely miss the leopard gecko. The leopard gecko is severely wounded. The leopard gecko misses you. You completely miss the leopard gecko. The leopard gecko is severely wounded. The leopard gecko bites you. Ouch! That really hurt! You die... .......l.## ..........## ....#####..# ..# ##.# . #)# #K# #r# #l# #@# #.# #.# #<# #.# #.# #.# #.# #.# You could see a leopard gecko, a kobold and a rat. Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 69 | D:1 | Slain by a leopard gecko Vault maps used: D:1: evilmike_arrival_run_for_it, patterned_corridor Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Corona || 1 Stab: Sleeping || 1 Dodge: Dodged || 6 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 69 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 69 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 69.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 69.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: evilmike_arrival_run_for_it, patterned_corridor