tidbits Level 1 of the Dungeon (0, 0, D:1) a +0 robe (18, -13, D:1) a cursed -2 club (23, -22, D:1) (unseen) (24, -27, D:1) a +0 dagger (26, -28, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (9, 7, D:2) a +0 club (22, 1, D:2) a +0 leather armour (40, 20, D:2) a +0 club (45, -5, D:2) a +0 dagger (48, -3, D:2) a royal jelly (48, 3, D:2) a +0 dagger (unseen) (48, 8, D:2) a cursed -2 dagger (53, 6, D:2) 6 gold pieces Level 3 of the Dungeon (0, 0, D:3) a +0 robe (14, -27, D:3) a +0 whip an orc corpse (skeletalised by now) (38, -15, D:3) a bread ration (52, -27, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) an adder corpse (1, -22, D:4) 7 poisoned needles (1, -2, D:4) a +0 rapier (26, -2, D:4) a +0 spear (26, -1, D:4) a +0 ring mail a +0 club a +0 leather armour a +0 club a +0 leather armour an orc corpse an orc corpse (27, 0, D:4) a +0 club an orc corpse Level 5 of the Dungeon [Shop] Rungiutwo's Antique Weapon Shoppe a +0 vampiric short sword (242 gold) a +0 lajatang (330 gold) a +0 hunting sling (33 gold) a +0 falchion (66 gold) a +1 quarterstaff of protection (259 gold) the +2 arbalest "Pendulum" {penet, *Drain rPois Str+8 Int-3} (820 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+8). It affects your intelligence (-3). It protects you from poison. It causes draining when unequipped. a cursed -1 short sword (2 gold) a +0 trident (77 gold) the +5 lajatang of Desperation {pain, *Noise +Rage rF+} (1683 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It lets you go berserk. It may make noises in combat. a +0 spear (66 gold) (0, 0, D:5) a quokka corpse (skeletalised by now) (15, 29, D:5) a +0 robe (23, 4, D:5) 4 arrows (24, 4, D:5) an arrow (25, 4, D:5) an arrow (27, 4, D:5) an arrow (28, 4, D:5) an arrow