Dungeon Crawl Stone Soup version 0.19.5 (webtiles) character file. 88 tidbits the Slasher (level 4, -8/29 HPs) Began as a High Elf Skald on Nov 9, 2017. Engulfed by a cloud of blessed fire (23 damage) ... on level 3 of the Dungeon. The game lasted 00:04:51 (447 turns). tidbits the Slasher (High Elf Skald) Turns: 447, Time: 00:04:51 Health: -8/29 AC: 4 Str: 12 XL: 4 Next: 30% Magic: 1/11 EV: 16 Int: 15 God: Gold: 45 SH: 0 Dex: 20 Spells: 4 memorised, 3 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . G - +0 pair of gloves MR ..... (no boots) Stlth +......... (no amulet) (no ring) f - ring of loudness (curse) @: agile, infused, very slightly contaminated, glowing A: no striking features a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) (You found it on level 4 of the Dungeon) h - a +0 falchion Armour b - a +0 leather armour (worn) i - a +0 ring mail (You found it on level 3 of the Dungeon) G - a +0 pair of gloves (worn) (You found it on level 3 of the Dungeon) Jewellery f - a cursed ring of loudness (left hand) (You found it on level 1 of the Dungeon) Scrolls g - 3 scrolls of enchant armour {unknown} k - 2 scrolls of identify {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration j - a meat ration Skills: - Level 2.0 Fighting + Level 4.3 Long Blades - Level 0.8 Armour - Level 1.1 Dodging - Level 4.0 Spellcasting - Level 3.6 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger g - Shroud of Golubria Chrm/Tloc #......... 21% 2 ##..... i - Infusion Chrm ##.. 6% 1 None w - Spectral Weapon Hex/Chrm #....... 38% 3 ###.... y - Song of Slaying Chrm ##...... 10% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: The Shining One Annotations: D:4 Edmund, Grinder Message History Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. You hit the howler monkey. The howler monkey is moderately wounded. The howler monkey hits you. * * * LOW HITPOINT WARNING * * * The howler monkey hits you. * * * LOW HITPOINT WARNING * * * You closely miss the howler monkey. The howler monkey is moderately wounded. The howler monkey hits you. * * * LOW HITPOINT WARNING * * * The jackal skeleton closely misses you. The howler monkey hits you but does no damage. It was a potion of haste. You feel yourself speed up. The howler monkey hoots and howls with incredible vigour! The jackal skeleton bites you but does no damage. The howler monkey hoots and howls with incredible vigour! It was a potion of agility. You feel agile all of a sudden. It was a potion of curing. You feel better. You hit the jackal skeleton! You destroy the jackal skeleton! You hit the howler monkey but do no damage. The howler monkey is moderately wounded. The howler monkey barely misses you. You riposte. You barely miss the howler monkey. The howler monkey is lightly wounded. You closely miss the howler monkey. The howler monkey is lightly wounded. The howler monkey barely misses you. You barely miss the howler monkey. The howler monkey is lightly wounded. The howler monkey hoots and howls with incredible vigour! You closely miss the howler monkey. The howler monkey is lightly wounded. The howler monkey hits you. * * * LOW HITPOINT WARNING * * * You hit the howler monkey! The howler monkey is heavily wounded. The howler monkey barely misses you. You barely miss the howler monkey. The howler monkey is heavily wounded. Your magical infusion is running out. The howler monkey barely misses you. You riposte. You completely miss the howler monkey. The howler monkey is heavily wounded. You slash the howler monkey! You kill the howler monkey! Your Long Blades skill gained 2 levels and is now at level 4! You have reached level 4! You open the door. Found a flail. There is an open door here. You are no longer magically infusing your attacks. You open the door. Found a stone staircase leading up. There is an open door here. There is a stone staircase leading up here. You climb upwards. Level annotation: Edmund, Grinder The orc shouts! Edmund shouts! The orc shouts! There is a stone staircase leading down here. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Your extra speed is starting to run out. You open the door. An adder comes into view. The adder hisses angrily. The adder moves out of view. Found a scroll labeled AVYCHI FOLOY. Found a glowing golden altar of the Shining One. The adder closely misses you. There is an open door here. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You miscast Infusion. Nothing appears to happen. You feel yourself slow down. The adder bites you but does no damage. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The adder barely misses you. You closely miss the adder. The adder closely misses you. x2; You riposte. You hit the adder! The adder is severely wounded. You closely miss the adder. The adder is severely wounded. The adder barely misses you. You riposte. You closely miss the adder. The adder is severely wounded. You slash the adder! You kill the adder! The angel shouts! Really walk into a travel-excluded area? Okay, then. Really walk into a travel-excluded area? You are engulfed in blessed fire. Ouch! That really hurt! You die... ### ... ##.## ##########...# ###§.@.§.#...# #A#._....'...+ ###§.§.§.#...# ##########...# ###.## #...# #..## #.## #.## You could see an angel. Vanquished Creatures A howler monkey (D:5) 3 adders A dart slug (D:1) 2 orcs 3 bats A goblin (D:1) 2 hobgoblins (D:1) 3 jackals (D:3) A kobold (D:3) A jackal skeleton (D:5) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the High Elf Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 3 | D:1 | Noticed an electric eel 3 | D:1 | Noticed an electric eel 105 | D:1 | Reached skill level 3 in Spellcasting 169 | D:3 | Reached XP level 2. HP: 19/19 MP: 4/7 173 | D:3 | Learned a level 2 spell: Song of Slaying 176 | D:3 | Learned a level 2 spell: Shroud of Golubria 213 | D:4 | Noticed Grinder 215 | D:4 | Noticed Edmund 278 | D:3 | Reached skill level 4 in Spellcasting 278 | D:3 | Reached XP level 3. HP: 24/24 MP: 4/9 283 | D:3 | Learned a level 3 spell: Spectral Weapon 372 | D:5 | Entered Level 5 of the Dungeon 384 | D:5 | HP: 2/24 [howler monkey (6)] 402 | D:5 | Reached skill level 4 in Long Blades 402 | D:5 | Reached XP level 4. HP: 12/29 MP: 0/11 437 | D:3 | Found a glowing golden altar of the Shining One. 444 | D:3 | Noticed an angel 447 | D:3 | Engulfed by a cloud of blessed fire Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Long Blades | 4 | 4.3 Fighting | | 2.0 Armour | | 0.8 Dodging | | 1.1 Charms | | 3.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Falchion | 14 | || 14 Long sword | 31 | 3 || 34 Cast: Infusion | 10 | 1 || 11 Use: Potion | 3 | || 3 Stab: Sleeping | 1 | || 1 Armor: Leather armour | 11 | 1 || 12 Dodge: Dodged | 34 | 5 || 39 Rpst.: Falchion | 4 | || 4 Long sword | 10 | 2 || 12 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 76.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 76.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 25.4 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 25.4 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: arrival_aquarium_b D:3: kennysheep_six_static_rooms, grunt_temple_overflow_holy_war D:4: first_bread, okawaru_altar_gauntlet_db, uniq_grinder, uniq_edmund D:5: chequers_temple_overflow_statue_of_worship, basic_altar, uniq_prince_ribbit1, uniq_crazy_yiuf_cottage