Dungeon Crawl Stone Soup version 0.19.5 (webtiles) character file. 25 tidbits the Skirmisher (level 2, 5/23 HPs) Began as a High Elf Wanderer on Nov 6, 2017. Quit the game on level 3 of the Dungeon. The game lasted 00:06:07 (486 turns). tidbits the Skirmisher (High Elf Wanderer) Turns: 486, Time: 00:06:08 Health: 5/23 AC: 2 Str: 13 XL: 2 Next: 82% Magic: 3/3 EV: 12 Int: 14 God: Gold: 56 SH: 0 Dex: 13 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . b - +0 hand crossbow rCold . . . Gourm . e - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ i - amulet of inaccuracy (curse) (no ring) (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +2 mace b - a +0 hand crossbow (weapon) h - a +2 hunting sling of freezing (You took it off a goblin on level 2 of the Dungeon) Missiles c - 27 bolts (quivered) g - 2 javelins j - a stone Armour e - a +0 robe (worn) Jewellery i - a cursed amulet of inaccuracy (around neck) (You found it on level 1 of the Dungeon) Scrolls d - a scroll of identify Comestibles f - 3 bread rations Skills: + Level 4.5 Fighting Level 1.0(1.4) Axes - Level 1.5(1.7) Maces & Flails - Level 1.0 Armour + Level 1.5 Dodging - Level 1.1 Stealth Level 1.0 Evocations You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Annotations: D:2 Terence Message History Unknown command. You see here a stone. You see here 4 stones. j - 8 stones (gained 4) Found two maces. Found a scroll labeled ZUXKIKU JAUN. Found a stone staircase leading down. A bat comes into view. The bat closely misses you. The bat barely misses you. You see here a scroll labeled ZUXKIKU JAUN. As you read the scroll labeled ZUXKIKU JAUN, it crumbles to dust. It is a scroll of recharging. You aren't carrying any rechargeable items. The bat hits you. * * * LOW HITPOINT WARNING * * * Firing (i - inventory. (,) - cycle): j - 8 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You shoot a stone. The stone barely misses the bat. The bat hits you but does no damage. Firing (i - inventory. (,) - cycle): j - 7 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot a stone. The stone barely misses the bat. The bat hits you but does no damage. Firing (i - inventory. (,) - cycle): j - 6 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot a stone. The stone closely misses the bat. The bat barely misses you. There is a stone staircase leading down here. The bat closely misses you. The bat hits you but does no damage. You climb downwards. A frilled lizard and a bat come into view. There is a stone staircase leading up here. Firing (i - inventory. (,) - cycle): j - 5 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You shoot a stone. The stone barely misses the bat. The bat hits you. * * * LOW HITPOINT WARNING * * * Firing (i - inventory. (,) - cycle): j - 4 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot a stone. The stone misses the bat. The bat hits you but does no damage. x2 Firing (i - inventory. (,) - cycle): j - 3 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot a stone. The stone closely misses the bat. The bat barely misses you. The bat barely misses you. Found a bread ration. Found an escape hatch in the floor. The bat hits you. * * * LOW HITPOINT WARNING * * * Firing (i - inventory. (,) - cycle): j - 2 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - frilled lizard, p - bat Aim: a frilled lizard You shoot a stone. The stone closely misses the bat. The stone misses the frilled lizard. The bat completely misses you. Firing (i - inventory. (,) - cycle): j - a stone (quivered) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard You shoot a stone. The stone hits the frilled lizard. The frilled lizard seems to slow down. The stone freezes the frilled lizard. You kill the frilled lizard! The bat barely misses you. The bat misses you. Throwing (i - inventory): g - 2 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You throw a javelin. The javelin hits the bat but does no damage. The bat hits you. * * * LOW HITPOINT WARNING * * * Throwing (i - inventory): g - a javelin (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat Okay, then. Throwing (i - inventory): g - a javelin (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You throw a javelin. The javelin hits the bat. You kill the bat! You see here a javelin. g - a javelin There is a stone staircase leading up here. You see here a stone. Things that are here: a javelin; a stone g - 2 javelins (gained 1); j - a stone Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 hunting sling of freezing stops glowing. b - a +0 hand crossbow (weapon) You open the door. There is an open door here. Found a bloodstained altar of Trog. You open the door. Found a blue potion. A bat and 3 killer bees come into view. The killer bee buzzes angrily. A killer bee comes into view. There is an open door here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...# ..## #......... #..# #......... #..# #......... # #..## #...!..... ##.######...###....b...y .............%.......y.. ##........#..........yy. ..>.###<.....###@# .....(..####.###.# ......(.'........# ....(...####.##### +#...............# ###.....###........ #####.# ...#..... .. .#.#...## .+._ .. ..# You could see 4 killer bees and a bat. Vanquished Creatures 2 dart slugs (D:1) 7 goblins A hobgoblin (D:1) 2 ball pythons (D:1) 2 bats 2 frilled lizards 3 kobolds A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the High Elf Wanderer began the quest for the Orb. 0 | D:1 | tidbits set off with: a +2 mace, a +0 hand crossbow, 27 bolts, a potion of curing, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 2/2 74 | D:1 | Reached skill level 1 in Dodging 74 | D:1 | Reached XP level 2. HP: 17/22 MP: 3/3 111 | D:2 | Noticed Terence 479 | D:3 | Found a bloodstained altar of Trog. 485 | D:3 | Noticed a killer bee 485 | D:3 | Noticed a killer bee 485 | D:3 | Noticed a killer bee 486 | D:3 | Noticed a killer bee 486 | D:3 | Quit the game Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.5 Fighting | | 4.5 Axes | | 1.0 Maces & Flails | | 1.5 Armour | | 1.0 Stealth | | 1.1 Evocations | | 1.0 Action || total -------------------------++------- Fire: Hand crossbow || 33 Hunting sling || 9 Throw: Javelin || 2 Use: Scroll || 7 Potion || 1 Armor: Robe || 19 Dodge: Dodged || 68 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 161.7 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 161.7 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 12.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: matt_arrival_grand_opening D:2: minmay_roachtagon, lightli_temple_of_fire, uniq_crazy_yiuf_cottage, uniq_terence, uniq_robin D:3: nicolae_overflow_hidden_temple, lemuel_crystal_altar, first_bread, uniq_sigmund