Dungeon Crawl Stone Soup version 0.19.5 (webtiles) character file. 2 tidbits the Skirmisher (level 1, 16/16 HPs) Began as a High Elf Wanderer on Oct 30, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:03:50 (19 turns). tidbits the Skirmisher (High Elf Wanderer) Turns: 19, Time: 00:03:51 Health: 16/16 AC: 2 Str: 11 XL: 1 Next: 33% Magic: 1/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 15 Spells: 1 memorised, 1 level left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . B - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour B - a +0 robe (worn) Potions f - a potion of lignification Books b - Touc's Grimoire of Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 e - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Comestibles c - a bread ration Skills: - Level 3.0 Fighting Level 1.0 Crossbows - Level 1.0 Armour - Level 2.1 Stealth + Level 1.3 Spellcasting * Level 0.2 Conjurations Level 1.0 Hexes Level 1.1 Translocations * Level 0.5 Air Magic You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 24% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, tidbits the High Elf Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) e - a +0 dagger (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger (weapon); e - a book of Maledictions Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) d - a +0 robe (worn) Adjust to which letter? (? for menu, Esc to quit) B - a +0 robe (worn) Memorise Shock, consuming 1 spell level and leaving 1? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'z'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) You don't have any such object. Adjust which item? (? for menu, Esc to quit) Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? z - Shock Adjust to which letter? a - Shock A dart slug comes into view. Found 12 gold pieces. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (clinging, resting) The zap hits the dart slug. The dart slug is moderately wounded. There is a staircase leading out of the dungeon here. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, p - dart slug The zap hits the dart slug. The dart slug is heavily wounded. The zap hits the dart slug. The dart slug is almost dead. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line That beam is likely to hit you. Continue anyway? The zap hits the dart slug. The dart slug is almost dead. The zap hits the dart slug. You kill the dart slug! The zap misses you. You swing at nothing. Saving game... please wait. Welcome back, tidbits the High Elf Wanderer. Press ? for a list of commands and other information. You swing at nothing. Saving game... please wait. Welcome back, tidbits the High Elf Wanderer. Press ? for a list of commands and other information. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) f - a bread ration Adjust to which letter? (? for menu, Esc to quit) c - a bread ration; f - a potion of lignification You swing at nothing. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) c - a bread ration (in hand) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +0 dagger (weapon) You swing at nothing. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 3 Current Action: ===one_turn_rest Do you wish to (r)edefine, (c)lear, or (a)bort? Okay, then. You swing at nothing. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) c - a bread ration (in hand) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +0 dagger (weapon) You swing at nothing. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) $ ##### #.. ##...## . #...#..<..#...# #.....@.....# ##....#...### ########## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the High Elf Wanderer began the quest for the Orb. 0 | D:1 | tidbits set off with: a book of Maledictions, Touc's Grimoire of Lightness, a potion of lignification, a +0 robe, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 0 | D:1 | Identified Touc's Grimoire of Lightness 2 | D:1 | Learned a level 1 spell: Shock 19 | D:1 | Quit the game Action || total -------------------------++------- Cast: Shock || 3 Dodge: Dodged || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 42.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 42.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_chamrin_arrival_tetris, glass_columns_b, minmay_misc_feat_four_crosses, minmay_misc_feat_diagonals, serial_bayou_pond_d