Dungeon Crawl Stone Soup version 0.19.5 (webtiles) character file. 7 tidbits the Skirmisher (level 1, 1/16 HPs) Began as a High Elf Wanderer on Oct 29, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:52 (47 turns). tidbits the Skirmisher (High Elf Wanderer) Turns: 47, Time: 00:00:53 Health: 1/16 AC: 2 Str: 13 XL: 1 Next: 91% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +2 mace rCold . . . Gourm . d - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 mace (weapon) b - a +0 falchion Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation Potions e - a potion of haste {unknown} Comestibles f - a bread ration Skills: - Level 3.0 Fighting * Level 2.0 Long Blades - Level 2.4 Maces & Flails - Level 1.0 Throwing - Level 1.0 Armour + Level 1.0 Dodging - Level 1.1 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! Throwing (i - inventory): g - 10 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club You throw a stone. The stone hits the hobgoblin but does no damage. Throwing (i - inventory): g - 9 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club You throw a stone. The stone hits the hobgoblin. The hobgoblin is lightly wounded. Throwing (i - inventory): g - 8 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (lightly wounded) You throw a stone. The stone closely misses the hobgoblin. Throwing (i - inventory): g - 7 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (lightly wounded) You throw a stone. The stone hits the hobgoblin. The hobgoblin is heavily wounded. An ooze comes into view. The ooze quivers. You hit the hobgoblin. You kill the hobgoblin! Throwing (i - inventory): g - 6 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ooze Aim: an ooze You throw a stone. The stone hits the ooze but does no damage. Throwing (i - inventory): g - 5 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze You throw a stone. The stone hits the ooze. The ooze is moderately wounded. Throwing (i - inventory): g - 4 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (moderately wounded) You throw a stone. The stone hits the ooze but does no damage. The ooze is moderately wounded. Throwing (i - inventory): g - 3 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (moderately wounded) You throw a stone. The stone completely misses the ooze. Throwing (i - inventory): g - 2 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (moderately wounded) You throw a stone. The stone hits the ooze. The ooze is heavily wounded. You hit the ooze but do no damage. The ooze is heavily wounded. The ooze closely misses you. You barely miss the ooze. The ooze is heavily wounded. The ooze closely misses you. The ooze hits you. You sock the ooze! You kill the ooze! Things that are here: a club; a hobgoblin corpse 2 jackals come into view. The jackal barks! You see here 2 stones. Things that are here: a club; a hobgoblin corpse Throwing (i - inventory): g - a stone (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You throw a stone. The jackal barks! The stone hits the jackal but does no damage. Things that are here: a club; a hobgoblin corpse A jackal comes into view. You closely miss the jackal. The jackal closely misses you. The jackal barely misses you. A jackal comes into view. You closely miss the jackal. The jackal barks! The jackal bites you. The jackal misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You closely miss the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You completely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. You closely miss the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! Your Long Blades skill increases to level 2! Your Dodging skill increases to level 1! The jackal misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..........#...#.#.### .......#.)..........# ......>#............# ##...###............# ..........#.........# ..........#.........# ..###...###.#.###### .# #..## #.#.##########. ...# #.#...@hh((.(.. ..# #.#######..(... #.. ..... ... ...# .. ... .# . You could see 2 jackals. Vanquished Creatures An ooze (D:1) A hobgoblin (D:1) A jackal (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the High Elf Wanderer began the quest for the Orb. 0 | D:1 | tidbits set off with: a +2 mace, a +0 falchion, a scroll of teleportation, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 45 | D:1 | HP: 1/16 [jackal (3)] 46 | D:1 | Reached skill level 2 in Long Blades 46 | D:1 | Reached skill level 1 in Dodging 47 | D:1 | Quit the game Skill XL: | 1 | ---------------+----+----- Long Blades | 2 | 2.0 Dodging | 1 | 1.0 Fighting | | 3.0 Maces & Flails | | 2.4 Throwing | | 1.0 Armour | | 1.0 Stealth | | 1.1 Action || total -------------------------++------- Melee: Mace || 12 Throw: Stone || 10 Dodge: Dodged || 10 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 53.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 53.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 11.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: minmay_arrival_open_corners