tidbits Level 1 of the Dungeon (22, 2, D:1) a +0 short sword (26, 3, D:1) a gold piece (53, -21, D:1) a +0 short sword (unseen) (54, -33, D:1) a +0 club (54, -22, D:1) a +0 dagger (54, -21, D:1) a +0 mace Level 2 of the Dungeon (20, -23, D:2) a cursed +0 leather armour (23, -20, D:2) a +0 short sword (37, -18, D:2) a +0 ring mail (37, -10, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 10 stones (11, -14, D:3) a +0 short sword (12, -23, D:3) a +0 dagger (22, 20, D:3) a +0 dagger (40, -8, D:3) a +0 flail (40, -7, D:3) a cursed -2 club (41, -8, D:3) a +0 mace (41, -7, D:3) a +0 trident Level 4 of the Dungeon (2, 2, D:4) a worm corpse (3, -18, D:4) a frilled lizard corpse (4, 2, D:4) a quokka corpse (8, 7, D:4) a cursed +0 leather armour (30, 4, D:4) a +0 centaur barding (31, -3, D:4) a +0 flail (34, -2, D:4) an uncursed amulet of faith Level 5 of the Dungeon (0, 21, D:5) a +0 whip an orc corpse (1, 21, D:5) a +0 whip a +0 hand axe a +0 hand axe 3 chunks of flesh an orc skeleton an orc corpse an orc corpse (9, 22, D:5) an adder skeleton (10, 23, D:5) a +0 giant club an ogre corpse (skeletalised by now) (12, 10, D:5) a jackal corpse (skeletalised by now) (18, 9, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a scroll of identify (2, 12, D:6) 20 sling bullets (10, 2, D:6) the cursed +1 whip of the Peculiar Ghosts {pain, +Inv rElec rC+++ Dex-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-5). It renders you almost immune to cold. It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it.