Dungeon Crawl Stone Soup version 0.21-a0-356-g45b0a09 (webtiles) character file. 21 tidbits the Vexing (level 2, 10/26 HPs) Began as a Gnoll Wanderer on Oct 12, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:02:06 (253 turns). tidbits the Vexing (Gnoll Wanderer) Turns: 253, Time: 00:02:06 Health: 10/26 AC: 0 Str: 15 XL: 2 Next: 83% Magic: 3/3 EV: 12 Int: 15 God: Gold: 15 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn e - -3 ring of protection (curse) MPRegen 0.08/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +2 dagger (weapon) Armour d - a +0 robe (worn) Jewellery e - a cursed -3 ring of protection (left hand) (You found it on level 1 of the Dungeon) Potions b - a potion of haste Books c - the Guide on Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 Comestibles f - a bread ration Skills: + Level 4.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 0.5 Throwing + Level 0.5 Armour + Level 2.5 Dodging + Level 2.3 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 0.5 Spellcasting + Level 0.5 Conjurations + Level 6.5 Hexes + Level 4.5 Charms + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 0.5 Invocations + Level 2.5 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger P - Summon Butterflies Summ #....... 22% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You barely miss the goblin. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! Things that are here: a club; a goblin corpse Things that are here: a club; a goblin corpse A ball python comes into view. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python grabs you. The ball python constricts you. You hit the ball python. You kill the ball python! You see here a ball python corpse. You see here a ball python corpse. Found 15 gold pieces. A jackal comes into view. Found a twisted bronze ring and a scroll labeled IWEVVEIDIGHA. 2 jackals and a goblin come into view. The jackal barks! x3 You hear a bark! A jackal comes into view. Casting: Summon Butterflies Confirm with . or Enter, or press ? or * to list all spells. The jackal completely misses your butterfly. You swap places. The jackal barely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! You barely miss the jackal. You bite the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. You hit the jackal. You kill the jackal! You hit the jackal. Your bite misses the jackal. The jackal is heavily wounded. The jackal misses you. The jackal barely misses you. You hit the jackal. You kill the jackal! You closely miss the goblin. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin hits you with a club. * * * LOW HITPOINT WARNING * * * You hit the goblin. The goblin is severely wounded. You hit the goblin. You kill the goblin! Things that are here: a club; a jackal corpse x2 A bat comes into view. The bat moves out of view. You miss the bat. Your butterfly disappears in a puff of smoke! The bat hits you but does no damage. The bat barely misses you. You miss the bat. The bat completely misses you. The bat barely misses your butterfly. You barely miss the bat. The bat hits you but does no damage. The bat hits your butterfly. Your butterfly dies! The bat hits you. * * * LOW HITPOINT WARNING * * * You hit the bat. The bat is severely wounded. The bat barely misses you. The bat completely misses you. You closely miss the bat. The bat is severely wounded. The bat barely misses you. You hit the bat. You kill the bat! e - a twisted bronze ring Put on which piece of jewellery? (? for menu, Esc to quit) Oops, that ring feels deathly cold. e - a cursed -3 ring of protection (left hand) g - a scroll labeled IWEVVEIDIGHA You now have 15 gold pieces. As you read the scroll labeled IWEVVEIDIGHA, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. A goblin comes into view. The goblin shouts! The goblin moves out of view. Found a scroll labeled HOTHAF VOAX. You see here a scroll labeled HOTHAF VOAX. As you read the scroll labeled HOTHAF VOAX, it crumbles to dust. You feel aware of your surroundings. It was a scroll of magic mapping. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.# *,* *#................,,,, #.# *,* #.................,,,, #.#****,###.#.............##.,,, #.#,,,,,.....#...............,,, #.#,,,,,........##...........,,, #.#,,,,,......#..............,,, #.#***,,##....#..g.........#***, ##.# **,*................###* *, #..#**,,,...####@..###...# *, #.##*,,,*.#** #...# ##..# *, #.# ***##.#############..# *, #b# #..##.....##......# *, #)# ##.##..............## *, #.#####..#................#****** #............................,,,, ..............................,,, ##########....................,,* You could see a goblin. Vanquished Creatures A dart slug (D:1) A ball python (D:1) A bat (D:1) 4 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | tidbits set off with: a +2 dagger, a potion of haste, the Guide on Companions, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 2/2 0 | D:1 | Identified the Guide on Companions 59 | D:1 | Reached XP level 2. HP: 11/26 MP: 3/3 67 | D:1 | Learned a level 1 spell: Summon Butterflies 253 | D:1 | Quit the game Vault maps used: D:1: zelgadis_glass_arrival_small, minmay_shallow_snake_nest Action || total -------------------------++------- Melee: Dagger || 53 Bite || 3 Cast: Summon Butterflie || 1 Use: Scroll || 2 Armor: Robe || 8 Dodge: Dodged || 23 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 30 | 0.0 | 0 | 16 | 0.0 | 253 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 30 | 0.0 | 0 | 16 | 0.0 | 253 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 253.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 253.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: zelgadis_glass_arrival_small, minmay_shallow_snake_nest