tidbits Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 7, D:1) a +0 short sword (3, -2, D:1) a +0 leather armour (11, 8, D:1) a +0 short sword Level 2 of the Dungeon (13, -4, D:2) a +0 leather armour (20, -29, D:2) a +0 club (unseen) (20, -24, D:2) 20 stones Level 3 of the Dungeon (0, 0, D:3) a +0 mace (0, 22, D:3) 26 bolts (2, -3, D:3) a +0 trident (4, -4, D:3) a cursed +0 leather armour (6, -6, D:3) a +0 flail (15, 29, D:3) 12 stones (27, 10, D:3) a +0 spear a +0 spear (27, 29, D:3) a +0 club (28, 12, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a +0 ring mail (4, 7, D:4) a +0 plate armour (18, -44, D:4) 23 stones Level 5 of the Dungeon (0, 0, D:5) 20 stones (1, 35, D:5) a +0 whip (5, 23, D:5) 22 sling bullets (7, 23, D:5) a +0 leather armour (14, 14, D:5) a +0 robe (23, 11, D:5) 2 potions of degeneration (30, 18, D:5) 15 stones (40, 12, D:5) a +0 ring mail (41, 9, D:5) 6 bolts Level 6 of the Dungeon (0, 0, D:6) 10 poisoned needles (4, 2, D:6) a +0 leather armour (7, -6, D:6) a +0 quarterstaff Level 7 of the Dungeon (0, 0, D:7) a scroll of noise (0, 9, D:7) a bread ration (3, 7, D:7) a +0 dagger (4, 10, D:7) a killer bee corpse (4, 17, D:7) a potion of heal wounds (5, 14, D:7) a scroll of identify (6, 9, D:7) a killer bee corpse (11, -8, D:7) a +0 ring mail (11, 4, D:7) 23 bolts (12, -11, D:7) the +4 short sword of the Living Dead {elec, rPois Str+3 Dex+2 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your dexterity (+2). It protects you from poison. It lets you see invisible. (12, -9, D:7) a +0 club a +0 ring mail a +0 short sword an orc corpse an orc skeleton (13, 4, D:7) a +0 ring mail (15, -4, D:7) 10 stones (15, -1, D:7) a +0 leather armour the human skeleton of Joseph (20, -8, D:7) a +0 quarterstaff