tidbits Level 1 of the Dungeon (6, 16, D:1) 20 stones (12, -1, D:1) a +0 spear (24, 11, D:1) 27 stones (33, 15, D:1) a +0 ring mail (35, 4, D:1) a stone (36, 3, D:1) a stone (36, 4, D:1) a stone (37, 4, D:1) a +0 dagger (41, 1, D:1) a +0 ring mail Level 2 of the Dungeon (10, 17, D:2) a +0 whip (20, 32, D:2) a +0 dagger (22, 1, D:2) 20 poisoned needles (26, 7, D:2) a +0 ring mail (27, 8, D:2) a +0 club (36, 12, D:2) a wand of random effects (17/48) (43, 28, D:2) a +0 robe (44, 11, D:2) 14 stones Level 3 of the Dungeon (0, 0, D:3) 6 gold pieces (1, -7, D:3) a +0 shortbow (4, -15, D:3) 6 stones (6, 14, D:3) 13 sling bullets (10, -19, D:3) a +0 dagger (13, 11, D:3) a +0 robe (15, -7, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 spear (2, 11, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Avvaitt's Antique Armour Shop a +0 plate armour (644 gold) a +0 ring mail (112 gold) a +2 robe of positive energy (411 gold) a +0 scale mail (112 gold) a cursed -2 ring mail (2 gold) a +0 scale mail (112 gold) a +0 pair of boots (126 gold) a +2 cloak of magic resistance (602 gold) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (1120 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 scale mail (112 gold) a +2 pair of boots of flying (602 gold) a +0 robe (19 gold) (0, 0, D:5) 20 arrows (6, -21, D:5) a +0 leather armour (9, -13, D:5) an arrow (10, -12, D:5) 3 arrows (25, 4, D:5) a +0 club (26, 0, D:5) 4 tomahawks (30, -17, D:5) 21 stones (31, -17, D:5) an inedible chunk of flesh (32, -17, D:5) a worker ant corpse a scorpion corpse a giant cockroach corpse a giant cockroach corpse a killer bee corpse (35, -17, D:5) a royal jelly (35, -13, D:5) a hound corpse (skeletalised by now) (47, -6, D:5) a frilled lizard corpse (skeletalised by now) (62, -19, D:5) a +0 hand axe