Dungeon Crawl Stone Soup version 0.21-a0-286-g6fcecc0 (webtiles) character file. 68 tidbits the Insei (level 4, -6/38 HPs) Began as a Draconian Monk on Sept 27, 2017. Was a Believer of Qazlal. Mangled by Sigmund ... wielding a +0 scythe (9 damage) ... on level 3 of the Dungeon. The game lasted 00:06:21 (1141 turns). tidbits the Insei (Draconian Monk) Turns: 1141, Time: 00:06:22 Health: -6/38 AC: 5 Str: 13 XL: 4 Next: 1% Magic: 4/4 EV: 13 Int: 11 God: Qazlal [**....] Gold: 92 SH: 2 Dex: 14 Spells: 3/3 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm + (no gloves) MR ..... (no boots) Stlth ++........ l - amulet of harm (curse) HPRegen 0.12/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +5 a: Upheaval, Renounce Religion You were on level 3 of the Dungeon. You worshipped Qazlal. Qazlal was pleased with you. You were hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Missiles b - 36 arrows f - 28 sling bullets Jewellery l - a cursed amulet of harm (around neck) (You found it on level 2 of the Dungeon) Scrolls c - a scroll of random uselessness e - a scroll of teleportation {unknown} g - a scroll of recharging {unknown} h - a scroll of amnesia {unknown} i - a scroll of enchant weapon {unknown} m - a scroll of identify n - a scroll of fog {unknown} Comestibles a - a bread ration j - a meat ration Skills: - Level 3.2 Fighting - Level 2.6 Dodging - Level 1.7 Stealth + Level 4.9 Unarmed Combat You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Deactivating autopickup; reactivate with Ctrl-A. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. You feel a little less agile now. A kobold comes into view. The kobold throws a stone. The stone barely misses you. You see here a stone. The kobold throws a stone. The stone closely misses you. You see here a stone. The kobold barely misses you. You hit the kobold. The kobold is severely wounded. The kobold misses you. You hit the kobold. You kill the kobold! Qazlal accepts your kill. You see here a stone. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. The bat closely misses you. A bat comes into view. The bat misses you. The bat closely misses you. You block the bat's attack. x2 You hit the bat. Your tail-slap misses the bat. The bat is severely wounded. The bat hits you. The bat closely misses you. You miss the bat. The bat is severely wounded. The bat hits you but does no damage. You miss the bat. The bat is severely wounded. The bat closely misses you. The bat misses you. You punch the bat! You kill the bat! Qazlal accepts your kill. You have reached level 4! You feel agile. You are feeling hungry. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. The rat is too close now for your liking. You barely miss the rat. The rat barely misses you. You closely miss the rat. The rat barely misses you. You barely miss the rat. You barely miss the rat. The rat closely misses you. You closely miss the rat. The rat closely misses you. You closely miss the rat. The rat completely misses you. You hit the rat. The rat is severely wounded. The rat barely misses you. You hit the rat. You kill the rat! Qazlal accepts your kill. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Level annotation: Sigmund There is a stone staircase leading up here. Okay, then. You see here a stone. You see here a whip. HP restored. You see here 6 gold pieces. You now have 92 gold pieces (gained 6). Autopickup is now on. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You closely miss something. Your tail-slap misses something. Something hits you! You aren't carrying any potions. Unknown command. Okay, then. You barely miss something. You miss something. Something barely misses you. You miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Something hits you! * * * LOW HITPOINT WARNING * * * You hit something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You hit something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You hit something. Your tail-slap misses something. Something hits you but does no damage. You hit something but do no damage. Your tail-slap misses something. You hit something. Something hits you! You die... ................. ...................... .....................# .....................# .....................+ . ..........?..........#.. ...............!........ ...............{.....# ................@....# .....................# .....................# ............)........# .....................# .....................# .....................# .....................# .....................# ####### There were no monsters in sight! Vanquished Creatures 2 adders 2 oozes A dart slug (D:1) A leopard gecko (D:2) A giant cockroach (D:2) 6 goblins 3 hobgoblins 3 jackals (D:3) A quokka (D:2) A ball python (D:2) 4 bats 2 frilled lizards 6 kobolds 7 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Draconian Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 183 | D:1 | Reached XP level 2. HP: 25/26 MP: 2/2 239 | D:2 | Reached skill level 4 in Unarmed Combat 401 | D:2 | Reached XP level 3. HP: 28/31 MP: 3/3 738 | D:3 | Found a stormy altar of Qazlal. 739 | D:3 | Noticed an earth elemental 741 | D:3 | Noticed a water elemental 741 | D:3 | Noticed a fire elemental 741 | D:3 | Noticed an air elemental 751 | D:3 | Became a worshipper of Qazlal Stormbringer 751 | D:3 | Reached * piety under Qazlal 751 | D:3 | Reached ** piety under Qazlal 868 | D:3 | Noticed Sigmund 967 | D:1 | Reached XP level 4. HP: 21/38 MP: 4/4 1136 | D:3 | HP: 2/38 [something (15)] 1141 | D:3 | Mangled by Sigmund Vault maps used: D:1: minmay_arrival_four_houses D:3: nicolae_qazlal_style_of_elements, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 4 | 4.9 Fighting | | 3.2 Dodging | | 2.6 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 116 | 17 || 133 Tailslap | 12 | || 12 Punch | 1 | || 1 Use: Scroll | 2 | || 2 Potion | 1 | || 1 Stab: Sleeping | 3 | || 3 Armor: Skin | 22 | 1 || 23 Dodge: Dodged | 67 | 9 || 76 Block: Other | 3 | || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 98 | 0.0 | 0 | 40 | 0.0 | 1141 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 19 | 0.0 | 0 | 10 | 0.0 | 319 D:2 | 0 | 47 | 0.0 | 0 | 20 | 0.0 | 567 D:3 | 0 | 32 | 0.0 | 0 | 10 | 0.0 | 255 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.6 | 0.0 | 0.0 | 374.3 Dungeon | 100.0 | 100.0 | 1.6 | 0.0 | 0.0 | 374.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.7 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: minmay_arrival_four_houses D:3: nicolae_qazlal_style_of_elements, uniq_sigmund