Dungeon Crawl Stone Soup version 0.21-a0-286-g6fcecc0 (webtiles) character file. 16 tidbits the Grave Robber (level 2, 0/20 HPs) Began as a Draconian Necromancer on Sept 25, 2017. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:40 (596 turns). tidbits the Grave Robber (Draconian Necromancer) Turns: 596, Time: 00:03:40 Health: 0/20 AC: 4 Str: 10 XL: 2 Next: 41% Magic: 0/5 EV: 12 Int: 15 God: Gold: 21 SH: 0 Dex: 11 Spells: 3/5 levels left rFire . . . SeeInvis . e - +0 hunting sling (freeze) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons e - a +0 hunting sling of freezing (weapon) (You took it off a kobold on level 1 of the Dungeon) h - a +0 club Missiles g - 36 arrows i - 12 stones (quivered) Scrolls c - a scroll of fog {unknown} d - a scroll of teleportation {unknown} f - a scroll of identify {unknown} Books a - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles b - 2 bread rations Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.4 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... n - Animate Skeleton Necr N/A 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aim: a jackal (chance to defeat MR: 85%) You miscast Pain. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you but does no damage. The jackal barely misses you. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to defeat MR: 85%) The jackal writhes in agony! You kill the jackal! i - 20 stones (gained 1) A jackal comes into view. The jackal moves out of view. A ball python and a jackal come into view. Firing (i - inventory): i - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (hasn't noticed you) You shoot a stone. The jackal barks! The ball python hisses angrily. The stone hits the ball python. The stone freezes the ball python. You kill the ball python! Firing (i - inventory): i - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You shoot a stone. The stone barely misses the jackal. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to defeat MR: 85%) The jackal writhes in agony! Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to defeat MR: 85%) You miscast Pain. Nothing appears to happen. The jackal misses you. The jackal bites you but does no damage. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to defeat MR: 85%) The jackal writhes in agony! The jackal barks! You hear an angry hiss. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, chance to defeat MR: 85%) The jackal writhes in agony! You kill the jackal! Firing (i - inventory): i - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You shoot a stone. The stone closely misses the jackal. Firing (i - inventory): i - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone hits the jackal. The stone freezes the jackal. The jackal is severely wounded. The jackal barely misses you. x2 Firing (i - inventory): i - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You shoot a stone. The stone hits the jackal but does no damage. The jackal is severely wounded. The jackal misses you. Firing (i - inventory): i - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You shoot a stone. The stone hits the jackal. The stone freezes the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * Firing (i - inventory): i - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You shoot a stone. The stone barely misses the jackal. The jackal barely misses you. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to defeat MR: 85%) The jackal writhes in agony! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. Firing (i - inventory): i - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You shoot a stone. The stone closely misses the jackal. The jackal bites you. You die... .....S.. ..(hSh. ...... ## .h..# ... ### .<.# #.# ..# ..# #.# #.# #.# #. #.# #(####### # #.####.####.((.h@.# #. #...........#####.# #.###### #.# #.## #.# #.# #... #.# #.# #.# #### #.# #.# ... .## #.# #.# # ##.# ..# #.# #.# #.##.# #.# #.# #.####.##.# #.# You could see a jackal. Vanquished Creatures A giant cockroach (D:1) 2 hobgoblins 3 jackals (D:2) A quokka (D:2) A ball python (D:2) 2 bats (D:1) 2 frilled lizards (D:2) A kobold (D:1) 4 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Draconian Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 428 | D:2 | Reached XP level 2. HP: 7/20 MP: 3/5 431 | D:2 | Learned a level 1 spell: Animate Skeleton 595 | D:2 | HP: 2/20 [jackal (2)] 596 | D:2 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_round_c, minmay_split_cup_small D:2: minmay_lizard_pond Action || total -------------------------++------- Melee: Unarmed || 11 Fire: Hunting sling || 10 Cast: Pain || 24 Use: Potion || 3 Armor: Skin || 15 Dodge: Dodged || 25 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 24 | 0.0 | 0 | 17 | 0.0 | 596 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 10 | 0.0 | 0 | 8 | 0.0 | 407 D:2 | 0 | 14 | 0.0 | 0 | 9 | 0.0 | 189 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.5 | 0.0 | 0.0 | 290.5 Dungeon | 100.0 | 100.0 | 2.5 | 0.0 | 0.0 | 290.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_round_c, minmay_split_cup_small D:2: minmay_lizard_pond