Dungeon Crawl Stone Soup version 0.21-a0-265-gb353147 (webtiles) character file. 9809 tidbits the Fighter (level 11, -8/101 HPs) Began as a Demigod Necromancer on Sept 11, 2017. Mangled by an enormous slime creature (72 damage) ... on level 13 of the Dungeon. The game lasted 01:20:54 (6516 turns). tidbits the Fighter (Demigod Necromancer) Turns: 6516, Time: 01:20:55 Health: -8/101 AC: 15 Str: 20 XL: 11 Next: 7% Magic: 9/30 EV: 16 Int: 21 God: Gold: 445 SH: 5 Dex: 16 Spells: 4/19 levels left rFire . . . SeeInvis . a - +0 morningstar of Pride {crush, rPois Str+3 Dex-2} rCold . . . Gourm . D - +0 buckler rNeg . . . Faith . B - +0 ring mail "Reimisargh" {rElec Str+4} (curse) rPois + Spirit . E - +2 helmet rElec + Reflect . C - +1 cloak rCorr . Harm . (no gloves) MR +.... F - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.26/turn U - +4 ring of protection MPRegen 0.22/turn V - ring of magical power @: no status effects A: high mp 1 a: no special abilities You were on level 13 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 13 of its levels. You also visited: Labyrinth, Sewer and Ossuary. You collected 445 gold pieces. Inventory: Hand Weapons a - the +0 morningstar of Pride (weapon) {crush, rPois Str+3 Dex-2} (You found it on level 4 of the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-2). It protects you from poison. M - a +0 longbow Missiles f - 99 stones (quivered) g - 14 tomahawks n - 51 sling bullets u - 5 curare-tipped needles A - 240 arrows Armour t - a +0 shield B - the cursed +0 ring mail "Reimisargh" (worn) {rElec Str+4} (You took it off a minotaur in a labyrinth) It affects your strength (+4). It insulates you from electricity. It has a curse placed upon it. C - a +1 cloak (worn) D - a +0 buckler (worn) E - a +2 helmet (worn) F - a +0 pair of boots (worn) J - a +1 robe of positive energy (You took it off a wight on level 12 of the Dungeon) Jewellery T - an uncursed ring of protection from cold (You took it off a centaur on level 5 of the Dungeon) U - a +4 ring of protection (left hand) (You took it off a minotaur in a labyrinth) V - a ring of magical power (right hand) (You found it in an ossuary) Z - an uncursed ring of flight (You found it on level 12 of the Dungeon) Wands v - a wand of disintegration (8/24) x - a wand of paralysis (9/24) L - a wand of scattershot (0/9) Scrolls b - 3 scrolls of amnesia i - 3 scrolls of identify m - 5 scrolls of magic mapping o - 2 scrolls of immolation q - a scroll of recharging r - 3 scrolls of remove curse y - a scroll of fog G - 5 scrolls of fear H - 7 scrolls of teleportation K - 2 scrolls of blinking Q - a scroll of silence {unknown} Y - a scroll of brand weapon Potions c - a potion of lignification j - 4 potions of flight k - 5 potions of magic l - a potion of cancellation s - 5 potions of curing w - 2 potions of invisibility R - 3 potions of brilliance S - 3 potions of haste W - a potion of resistance X - 4 potions of might Books d - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 e - a book of Misfortune (You found it on level 7 of the Dungeon) Spells Type Level a - Confusing Touch Hexes 1 b - Confuse Hexes 3 c - Gell's Gravitas Translocation 3 d - Petrify Transmutation/Earth 4 e - Metabolic Englaciation Hexes/Ice 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 N - a book of Changes (You found it on level 13 of the Dungeon) Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Blade Hands Transmutation 5 O - a book of Maledictions (You found it on level 4 of the Dungeon) Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 P - a book of Cantrips (You found it on level 5 of the Dungeon) Spells Type Level a - Confusing Touch Hexes 1 b - Animate Skeleton Necromancy 1 c - Summon Small Mammal Summoning 1 d - Apportation Translocation 1 Miscellaneous z - a phial of floods Comestibles h - 9 chunks of flesh p - 9 meat rations I - 4 bread rations Skills: - Level 10.9 Fighting - Level 7.6 Dodging - Level 1.7 Stealth - Level 4.0 Shields + Level 3.0 Unarmed Combat + Level 4.6 Spellcasting - Level 1.8 Charms - Level 6.0 Necromancy + Level 3.0 Transmutations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Apportation Tloc #..... 21% 1 None k - Sticks to Snakes Tmut ###..... 9% 2 #...... n - Animate Skeleton Necr N/A 1% 1 None r - Regeneration Chrm/Necr ###....... 12% 3 ##..... u - Control Undead Necr ####...... 16% 4 ####... v - Vampiric Draining Necr ####...... 4% 3 ##..... z - Pain Necr #### 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (0/1) D:5 Lair: D:8-11 Orc: D:9-12 Vaults: D:13-14 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History The very large slime creature is lightly wounded. Casting: Animate Skeleton Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining Press: ? - help, Shift-Dir - straight line, f/p - very large slime creature Aim: a very large slime creature (lightly wounded, paralysed) The very large slime creature is lightly wounded. You feel life coursing into your body. The helpless very large slime creature fails to defend itself. You hit the very large slime creature but do no damage. The very large slime creature is lightly wounded. The helpless very large slime creature fails to defend itself. You hit the very large slime creature. The very large slime creature is lightly wounded. The helpless very large slime creature fails to defend itself. You hit the very large slime creature. The very large slime creature is lightly wounded. The helpless very large slime creature fails to defend itself. You sock the very large slime creature! The very large slime creature is moderately wounded. The very large slime creature is no longer paralysed. The deep elf mage mumbles some strange words. The deep elf mage blinks! The very large slime creature barely misses you. Casting: Vampiric Draining Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining Press: ? - help, Shift-Dir - straight line, f/p - very large slime creature Aim: a very large slime creature (moderately wounded) The very large slime creature is moderately wounded. You feel life coursing into your body. You block the very large slime creature's attack. You hit the very large slime creature. The very large slime creature is moderately wounded. The very large slime creature misses you. The very large slime creature hits you! You hit the very large slime creature. The very large slime creature is moderately wounded. The very large slime creature hits you!!! The deep elf mage gestures wildly while chanting. The deep elf mage blinks! Casting: Vampiric Draining Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining Press: ? - help, Shift-Dir - straight line, f/p - very large slime creature Aim: a very large slime creature (moderately wounded) The very large slime creature is moderately wounded. You feel life coursing into your body. The very large slime creature hits you but does no damage. Casting: Vampiric Draining Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining Press: ? - help, Shift-Dir - straight line, f/p - very large slime creature Aim: a very large slime creature (moderately wounded) The very large slime creature is moderately wounded. You feel life coursing into your body. The very large slime creature completely misses you. Casting: Vampiric Draining Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining Press: ? - help, Shift-Dir - straight line, f/p - very large slime creature Aim: a very large slime creature (moderately wounded) The very large slime creature is moderately wounded. You feel life coursing into your body. The very large slime creature hits you. You hit the very large slime creature. The very large slime creature is moderately wounded. The very large slime creature hits you but does no damage. The very large slime creature closely misses you. The slime creature quivers. You puncture the very large slime creature! The very large slime creature is heavily wounded. The slime creature jiggles. Two slime creatures merge to form an enormous slime creature. A slime creature comes into view. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Scattershot Press: ? - help, Shift-Dir - straight line, f/p - enormous slime creature Aim: an enormous slime creature (moderately wounded) The burst of metal fragments hits the enormous slime creature. x4 The enormous slime creature is heavily wounded. This wand has 2 charges left. You block the enormous slime creature's attack. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Scattershot Press: ? - help, Shift-Dir - straight line, f/p - enormous slime creature Aim: an enormous slime creature (heavily wounded) The burst of metal fragments hits the enormous slime creature. x4 The enormous slime creature is heavily wounded. This wand has 1 charge left. The enormous slime creature closely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Scattershot Press: ? - help, Shift-Dir - straight line, f/p - enormous slime creature Aim: an enormous slime creature (heavily wounded) The burst of metal fragments hits the enormous slime creature. x4 The enormous slime creature is severely wounded. This wand has 0 charges left. The enormous slime creature hits you!!!! Ouch! That really hurt! You die... #(... .... ... .e # ##.##..# #J....# #.# #.# #########.# #.# #####.....@JeJ# ##.####.....######### #...^...##### .......## [.......# ........# ........# ........# ........# You could see an enormous slime creature, a slime creature and a deep elf mage. Vanquished Creatures A minotaur (Lab) 2 centaur warriors 2 unseen horrors (D:12) An ugly thing (D:12) A centaur skeleton (D:11) 3 hippogriffs A shadow (D:12) A vampire (D:10) Sigmund (D:3) A wyvern (D:5) 2 vampire mosquitoes (D:12) The ghost of p0werm0de the Conjurer, an amateur DsFE (D:4) Menkaure (D:6) A soldier ant (D:12) 2 water moccasins 4 ice beasts An orc warrior (D:9) A sky beast (D:10) 3 ogres 2 phantoms (D:12) 2 necrophages (D:12) 5 centaurs 2 wyvern zombies (Ossuary) 8 bullfrogs 2 scorpions 3 wights (D:12) 5 crimson imps 3 howler monkeys 2 centaur zombies A gnoll shaman (D:4) 3 orc priests 5 hounds 2 bullfrog skeletons Ijyb (D:4) An iguana (D:10) 5 orc wizards 10 worker ants A killer bee zombie (Ossuary) A hound skeleton (D:11) A hound zombie (Ossuary) 6 mummies (Ossuary) A worker ant zombie (Ossuary) 23 adders 5 gnolls 6 river rats (Sewer) 2 shadow imps 3 oozes 4 adder zombies 5 worms 2 dart slugs 2 leopard geckos 23 orcs 8 ball pythons 7 giant cockroaches 12 goblins 4 hobgoblins 5 jackals 6 kobolds 2 quokkas 7 bats 4 frilled lizards (Sewer) A jackal zombie (Ossuary) A leopard gecko skeleton (D:4) 21 rats 255 creatures vanquished. Vanquished Creatures (collateral kills) A bullfrog (D:12) A wight (D:12) 2 howler monkeys 2 hounds 2 mummies (Ossuary) An iguana (D:11) A worker ant (D:11) A hound zombie (Ossuary) 2 howler monkey zombies (Ossuary) A gnoll (D:2) A worker ant zombie (Ossuary) 2 oozes 3 adder zombies (Ossuary) 2 leopard geckos 3 orcs (D:9) A goblin (D:2) A jackal (D:11) A ball python (Sewer) A quokka zombie (Ossuary) 5 rats (Sewer) 34 creatures vanquished. Vanquished Creatures (others) 2 withered plants (Ossuary) 2 creatures vanquished. Grand Total: 291 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Demigod Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 83 | D:1 | Reached skill level 2 in Spellcasting 86 | D:1 | Learned a level 1 spell: Animate Skeleton 230 | D:1 | Reached XP level 2. HP: 7/20 MP: 0/7 323 | D:1 | Reached skill level 4 in Necromancy 663 | D:2 | Reached XP level 3. HP: 12/26 MP: 6/9 670 | D:2 | Learned a level 3 spell: Vampiric Draining 777 | D:2 | Found an opulent altar of Gozag. 988 | D:2 | Reached XP level 4. HP: 8/33 MP: 2/10 1003 | D:2 | Reached skill level 5 in Necromancy 1285 | D:2 | Learned a level 3 spell: Regeneration 1467 | D:3 | Reached skill level 3 in Spellcasting 1581 | D:3 | Reached XP level 5. HP: 34/38 MP: 7/12 1672 | D:3 | Noticed Sigmund 1694 | D:3 | Killed Sigmund 1694 | D:3 | Reached skill level 6 in Necromancy 1694 | D:3 | Reached XP level 6. HP: 45/45 MP: 1/14 1807 | D:4 | Found a glowing drain. 1839 | D:4 | Reached skill level 1 in Fighting 1874 | Sewer | Entered a sewer 1914 | Sewer | Reached skill level 2 in Fighting 2166 | Sewer | Reached skill level 3 in Fighting 2187 | Sewer | Reached XP level 7. HP: 53/58 MP: 13/15 2191 | Sewer | Reached skill level 4 in Fighting 2253 | D:4 | Noticed Ijyb 2263 | D:4 | Killed Ijyb 2403 | D:4 | Noticed p0werm0de's ghost (amateur DsFE) 2426 | D:4 | Killed p0werm0de's ghost 2426 | D:4 | Reached skill level 5 in Fighting 2454 | D:5 | Entered Level 5 of the Dungeon 2512 | D:4 | Reached skill level 6 in Fighting 2709 | D:4 | Learned a level 4 spell: Control Undead 2723 | D:4 | Got a shimmering morningstar 2724 | D:4 | Identified the cursed +0 morningstar of Pride {crush, rPois Str+3 Dex-2} (You found it on level 4 of the Dungeon) 2737 | D:4 | Reached XP level 8. HP: 61/71 MP: 8/16 2818 | D:5 | Reached skill level 7 in Fighting 2819 | D:5 | Found a shadowy altar of Dithmenos. 3031 | D:6 | Reached skill level 8 in Fighting 3111 | D:5 | Found a sacrificial altar of Ru. 3130 | D:5 | Found a staircase to the Ecumenical Temple. 3152 | D:5 | Reached skill level 2 in Dodging 3262 | D:5 | Learned a level 1 spell: Apportation 3295 | D:5 | Found a sparkling altar of Nemelex Xobeh. 3372 | D:6 | Noticed Menkaure 3380 | D:6 | Killed Menkaure 3431 | D:7 | Found a glowing golden altar of the Shining One. 3431 | D:7 | Found an ancient bone altar of Kikubaaqudgha. 3472 | D:7 | Found a shimmering altar of Xom. 3527 | D:6 | Reached skill level 3 in Dodging 3585 | D:7 | Found a sand-covered staircase. 3594 | Ossuary | Entered an ossuary 3819 | Ossuary | Reached skill level 9 in Fighting 3819 | Ossuary | Reached XP level 9. HP: 72/83 MP: 6/17 3971 | D:7 | Found a glowing golden altar of the Shining One. 4084 | D:7 | Reached skill level 4 in Dodging 4176 | D:7 | Found a snail-covered altar of Cheibriados. 4255 | D:8 | Got a translucent trident 4256 | D:8 | Identified the cursed +0 trident "Kiergh" {distort, rC+ Str-4 Dex+3} (You found it on level 8 of the Dungeon) 4431 | D:9 | Reached skill level 5 in Dodging 4477 | D:9 | Found a white marble altar of Elyvilon. 4503 | D:10 | Entered Level 10 of the Dungeon 4588 | D:10 | Reached skill level 1 in Charms 4721 | D:9 | Reached skill level 4 in Spellcasting 4997 | D:10 | Reached skill level 10 in Fighting 4997 | D:10 | Reached skill level 6 in Dodging 5122 | D:12 | Noticed a brown ugly thing 5141 | D:12 | Killed a brown ugly thing 5141 | D:12 | Reached XP level 10. HP: 24/93 MP: 1/19 5337 | D:11 | Reached skill level 7 in Dodging 5340 | D:11 | Noticed a centaur warrior 5352 | D:11 | Killed a centaur warrior 5531 | D:11 | Found a stormy altar of Qazlal. 5616 | D:11 | Reached skill level 1 in Shields 5766 | D:13 | Found a labyrinth entrance. 5785 | Lab | Entered a labyrinth 5939 | Lab | Noticed a minotaur 5949 | Lab | HP: 2/94 [minotaur (28)] 5955 | Lab | Killed a minotaur 5955 | Lab | Reached skill level 3 in Shields 5957 | Lab | Got a bronze ring mail 5968 | Lab | Identified the cursed +0 ring mail "Reimisargh" {rElec Str+4} (You took it off a minotaur in a labyrinth) 6039 | D:13 | Reached skill level 4 in Shields 6068 | D:13 | Learned a level 2 spell: Sticks to Snakes 6137 | D:12 | Reached skill level 1 in Unarmed Combat 6198 | D:12 | Killed an unseen horror 6198 | D:12 | Reached skill level 1 in Transmutations 6256 | D:12 | Reached skill level 2 in Unarmed Combat 6290 | D:12 | Reached skill level 2 in Transmutations 6362 | D:12 | Killed an unseen horror 6414 | D:12 | Noticed a centaur warrior 6427 | D:12 | Reached XP level 11. HP: 73/101 MP: 5/21 6429 | D:12 | Killed a centaur warrior 6429 | D:12 | Reached skill level 3 in Unarmed Combat 6429 | D:12 | Reached skill level 3 in Transmutations 6487 | D:13 | Noticed a deep elf mage 6489 | D:13 | Noticed an eight-headed hydra 6490 | D:13 | Noticed an enchanted long sword 6516 | D:13 | Mangled by an enormous slime creature Vault maps used: D:1: lordsloth_arrival_two_stooges, minmay_domino_4 D:2: nicolae_gozag_seed_capital D:3: minmay_misc_feat_secret_circle, uniq_sigmund D:4: marbit_many_paths, portal_sewer_entry_a, minmay_checkerbox, uniq_ijyb D:5: minmay_temple_entry_overgrown, first_bread, hangedman_feature_mirror, nemelex_spade_bored_becter D:6: lemuel_coloured_pillars_altar, lemuel_round_altar, uniq_menkaure D:7: old_standard_altar, chequers_temple_overflow_statue_of_worship, gammafunk_temple_overflow_wave, chequers_ossuary_entry_cave, basic_altar, nicolae_tso_carved_into_rock D:8: david_nohive_1, small_statue_intersection D:9: lair_entry_dummy, basic_altar D:11: orc_0_dummy, grunt_qazlal_clouds D:12: minmay_coctagon D:13: erik_vaults_1, lab_entry_generic, lemuel_mausoleum_altar_yredelemnul, uniq_josephine Lab: labyrinth_mini_lab, nicolae_lab_dead_end, nicolae_lab_x, labyrinth_glass_1, lab_hedge, labyrinth_skeletal_remains, nicolae_lab_starburst, nicolae_lab_stuck Sewer: sewer_minmay_w Ossuary: ossuary_zaba_flooded Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Spellcasting | 2 3 4 | 4.6 Necromancy | 4 5 6 | 6.0 Fighting | 3 6 9 10 | 10.9 Dodging | 3 6 7 | 7.6 Charms | 1 | 1.8 Shields | 4 | 4.0 Unarmed Combat | 2 3 | 3.0 Transmutations | 2 3 | 3.0 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Whip | 7 | | 1 | || 8 Short sword | | 104 | 65 | || 169 Unarmed | | 26 | 35 | || 61 Hunting sling | | 1 | | || 1 Morningstar | | | 222 | 175 || 397 Trident | | | 2 | || 2 Fire: Hunting sling | 30 | 44 | 29 | || 103 Throw: Stone | | | 3 | || 3 Cast: Pain | 55 | 71 | 120 | 4 || 250 Animate Skeleton | 7 | 8 | 19 | 10 || 44 Vampiric Draining | 4 | 9 | 55 | 34 || 102 Regeneration | | 1 | 16 | 9 || 26 Control Undead | | | 5 | 8 || 13 Sticks to Snakes | | | | 4 || 4 Evoke: Wand | | | 5 | 5 || 10 Use: Scroll | 2 | 4 | 17 | 5 || 28 Potion | | 2 | 5 | 3 || 10 Stab: Sleeping | | | 1 | 1 || 2 Distracted | | | 1 | 2 || 3 Paralysed | | | | 5 || 5 Eat: Chunk | 2 | 5 | 10 | 2 || 19 Fruit | | | 1 | 2 || 3 Royal jelly | | | 1 | 4 || 5 Bread ration | | | 1 | || 1 Armor: Robe | 2 | 1 | | || 3 Skin | | 123 | 46 | || 169 Ring mail | | 45 | 214 | 109 || 368 Dodge: Dodged | 19 | 51 | 324 | 172 || 566 Block: Buckler | | | | 40 || 40 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 14013 | 0.0 | 0 | 284 | 0.0 | 6516 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 31 | 0.0 | 0 | 16 | 0.0 | 511 D:2 | 0 | 131 | 0.0 | 0 | 28 | 0.0 | 775 D:3 | 0 | 331 | 0.0 | 0 | 25 | 0.0 | 499 D:4 | 0 | 761 | 0.0 | 0 | 28 | 0.0 | 558 D:5 | 0 | 758 | 0.0 | 0 | 15 | 0.0 | 488 D:6 | 0 | 603 | 0.0 | 0 | 7 | 0.0 | 263 D:7 | 0 | 313 | 0.0 | 0 | 12 | 0.0 | 486 D:8 | 0 | 242 | 0.0 | 0 | 4 | 0.0 | 178 D:9 | 0 | 697 | 0.0 | 0 | 13 | 0.0 | 146 D:10 | 0 | 1382 | 0.0 | 0 | 17 | 0.0 | 570 D:11 | 0 | 2107 | 0.0 | 0 | 21 | 0.0 | 408 D:12 | 0 | 4714 | 0.0 | 0 | 25 | 0.0 | 617 D:13 | 0 | 152 | 0.0 | 0 | 2 | 0.0 | 163 Lab | 0 | 1032 | 0.0 | 0 | 1 | 0.0 | 208 Sewer | 0 | 401 | 0.0 | 0 | 48 | 0.0 | 369 Ossuary | 0 | 358 | 0.0 | 0 | 22 | 0.0 | 277 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.2 | 0.0 | 0.0 | 406.2 Dungeon | 86.9 | 86.9 | 0.3 | 0.0 | 0.0 | 434.3 Labyrinth | 3.2 | 3.2 | 0.0 | 0.0 | 0.0 | 208.0 Sewer | 5.7 | 5.7 | 0.0 | 0.0 | 0.0 | 369.0 Ossuary | 4.3 | 4.3 | 0.0 | 0.0 | 0.0 | 277.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 875.8 Dungeon | 75.0 | 78.2 | 52.9 | 50.0 | 87.2 | 940.2 Labyrinth | 0.4 | 0.4 | 0.0 | 0.0 | 7.4 | 1032.0 Sewer | 16.9 | 16.9 | 17.6 | 0.0 | 2.9 | 401.0 Ossuary | 7.7 | 4.4 | 29.4 | 50.0 | 2.6 | 358.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: lordsloth_arrival_two_stooges, minmay_domino_4 D:2: nicolae_gozag_seed_capital D:3: minmay_misc_feat_secret_circle, uniq_sigmund D:4: marbit_many_paths, portal_sewer_entry_a, minmay_checkerbox, uniq_ijyb D:5: minmay_temple_entry_overgrown, first_bread, hangedman_feature_mirror, nemelex_spade_bored_becter D:6: lemuel_coloured_pillars_altar, lemuel_round_altar, uniq_menkaure D:7: old_standard_altar, chequers_temple_overflow_statue_of_worship, gammafunk_temple_overflow_wave, chequers_ossuary_entry_cave, basic_altar, nicolae_tso_carved_into_rock D:8: david_nohive_1, small_statue_intersection D:9: lair_entry_dummy, basic_altar D:11: orc_0_dummy, grunt_qazlal_clouds D:12: minmay_coctagon D:13: erik_vaults_1, lab_entry_generic, lemuel_mausoleum_altar_yredelemnul, uniq_josephine Lab: labyrinth_mini_lab, nicolae_lab_dead_end, nicolae_lab_x, labyrinth_glass_1, lab_hedge, labyrinth_skeletal_remains, nicolae_lab_starburst, nicolae_lab_stuck Sewer: sewer_minmay_w Ossuary: ossuary_zaba_flooded