Dungeon Crawl Stone Soup version 0.21-a0-258-g4c0eb85 (webtiles) character file. 150 tidbits the Conjurer (level 4, -12/35 HPs) Began as a Demigod Wanderer on Sept 6, 2017. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 4 of the Dungeon. The game lasted 00:15:20 (1405 turns). tidbits the Conjurer (Demigod Wanderer) Turns: 1405, Time: 00:15:22 Health: -12/35 AC: 3 Str: 16 XL: 4 Next: 84% Magic: 10/10 EV: 11 Int: 24 God: Gold: 116 SH: 0 Dex: 17 Spells: 1/8 levels left rFire . . . SeeInvis . a - +1 short sword (speed) rCold . . . Gourm . (no shield) rNeg . . . Faith . B - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr + Harm + G - +0 pair of gloves MR ..... (no boots) Stlth ++........ k - amulet of harm HPRegen 0.11/turn X - +4 ring of dexterity MPRegen 0.12/turn E - ring of resist corrosion @: brilliant A: high mp 1 a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons a - a +1 short sword of speed (weapon) (You took it off a kobold on level 3 of the Dungeon) d - a +0 blowgun n - a cursed +0 war axe H - a +0 hunting sling Missiles j - 9 poisoned needles m - 77 arrows q - 73 stones (quivered) x - 7 exploding tomahawks z - 4 tomahawks Armour u - a +0 chain mail B - a +0 robe (worn) G - a +0 pair of gloves (worn) Jewellery k - an amulet of harm (around neck) (You found it on level 3 of the Dungeon) A - an uncursed ring of teleportation (You found it on level 3 of the Dungeon) E - a ring of resist corrosion (right hand) (You found it on level 4 of the Dungeon) X - a +4 ring of dexterity (left hand) (You found it on level 2 of the Dungeon) Scrolls e - a scroll of noise {unknown} g - 2 scrolls of identify h - 2 scrolls of recharging {unknown} p - 2 scrolls of remove curse r - a scroll of amnesia {unknown} s - 4 scrolls of teleportation {unknown} t - 3 scrolls of enchant weapon {unknown} v - a scroll of magic mapping {unknown} y - a scroll of enchant armour {unknown} C - a scroll of immolation {unknown} Potions l - a potion of brilliance Books b - Aviol's Reference Book on Earth Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 i - a book of Maledictions (You found it on level 3 of the Dungeon) Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 F - a book of Callings (You found it on level 4 of the Dungeon) Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Ice Beast Ice/Summoning 4 Comestibles f - 3 bread rations o - 3 royal jellies D - 2 chunks of flesh Skills: - Level 1.5 Fighting - Level 1.0 Axes - Level 1.0 Throwing - Level 1.1 Armour Level 1.0 Shields - Level 2.5 Spellcasting + Level 3.4 Conjurations Level 1.0 Necromancy + Level 2.0 Earth Magic You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger m - Sandblast Erth ####.. 1% 1 None r - Searing Ray Conj ####.. 1% 2 ##..... s - Stone Arrow Conj/Erth ####.. 1% 3 ###.... z - Magic Dart Conj #### 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History Found a stone staircase leading down. The adder hisses angrily. Okay, then. You are feeling hungry. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line The searing ray hits the adder. The adder is severely wounded. (Press . to maintain the ray.) The searing ray hits the adder. You kill the adder! You see here an adder corpse. You butcher the adder corpse. D - 3 chunks of flesh (gained 2) Eat one of 3 chunks of flesh? (ye/n/q) You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. Found a glowing copper ring. There is an open door here. Why would you want to do that? E - a glowing copper ring Put on which piece of jewellery? (? for menu, Esc to quit) E - a ring of resist corrosion (right hand) There is an open door here. There is a stone staircase leading up here. Found a papyrus book. Magic restored. F - a book of Callings Okay, then. Found a hunting sling. q - 73 stones (gained 18) You see here a hunting sling. H - a hunting sling Found a stone staircase leading up. Found an escape hatch in the floor. An orc priest and an orc wizard come into view. The orc wizard shouts! An orc comes into view. The orc wizard gestures wildly while chanting. The orc wizard seems to speed up. The orc shouts! The orc priest shouts! Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line The searing ray hits the orc wizard. The orc wizard is lightly wounded. (Press . to maintain the ray.) The orc wizard hits you but does no damage. The searing ray misses the orc wizard. The searing ray hits the orc. The orc is lightly wounded. The orc wizard hits you with a dagger. The orc wizard points at you and mumbles some strange words. You resist with some effort. The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard gestures wildly while chanting. The orc wizard blinks! The searing ray hits the orc wizard. You kill the orc wizard! Your Earth Magic skill increases to level 2! The searing ray hits the orc. You kill the orc! You finish channeling your searing ray. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hear a shout! The searing ray hits the orc priest. The orc priest is heavily wounded. You finish channeling your searing ray. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * An orc comes into view. It is wielding a club. Okay, then. Unknown command. You feel clever all of a sudden. The orc priest closely misses you. Magic courses through your body. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... ####........# .... ##.###.#### ##.## ###.....<...#####...####. .......................'. ###...##.##.####..>.##. #..###.##.# #o#.## #.###..##.# #[#.# #. #.###.# #o#o. #. #.# #.# #@##.# #.###.###.# #.# o# #.........# #.. .. #####.##### ####.# #.# .# #.# ..# ### You could see an orc priest and an orc. Vanquished Creatures An orc wizard (D:4) 3 gnolls (D:3) 2 adders (D:3) 2 dart slugs 5 leopard geckos 5 orcs A ball python (D:1) 8 bats 4 giant cockroaches 6 goblins 6 hobgoblins 3 jackals (D:1) A quokka (D:3) 2 frilled lizards 6 kobolds 7 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Demigod Wanderer began the quest for the Orb. 0 | D:1 | tidbits set off with: a book of Conjurations, Aviol's Reference Book on Earth, 10 poisoned needles, a +0 blowgun, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 0 | D:1 | Identified Aviol's Reference Book on Earth 2 | D:1 | Learned a level 1 spell: Sandblast 35 | D:1 | Learned a level 1 spell: Magic Dart 246 | D:3 | Reached XP level 2. HP: 8/23 MP: 0/6 455 | D:1 | Reached skill level 2 in Spellcasting 507 | D:1 | Reached XP level 3. HP: 15/28 MP: 0/8 789 | D:1 | Learned a level 3 spell: Stone Arrow 1133 | D:3 | Reached skill level 3 in Conjurations 1133 | D:3 | Reached skill level 1 in Earth Magic 1134 | D:3 | Reached XP level 4. HP: 14/35 MP: 0/10 1224 | D:3 | Learned a level 2 spell: Searing Ray 1399 | D:4 | Reached skill level 2 in Earth Magic 1405 | D:4 | Killed from afar by an orc priest Vault maps used: D:1: lightli_iron_boxes D:3: first_bread, wad_rectangle_vault D:4: kennysheep_path_1 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 | 2.5 Conjurations | 3 | 3.4 Earth Magic | 1 2 | 2.0 Fighting | | 1.5 Axes | | 1.0 Throwing | | 1.0 Armour | | 1.1 Shields | | 1.0 Necromancy | | 1.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 75 | 8 || 83 Fire: Blowgun | 12 | || 12 Cast: Magic Dart | 67 | 9 || 76 Stone Arrow | 1 | || 1 Searing Ray | | 4 || 4 Use: Scroll | 3 | || 3 Potion | 1 | 2 || 3 Stab: Sleeping | 1 | || 1 Eat: Chunk | 2 | 1 || 3 Armor: Robe | 20 | 3 || 23 Dodge: Dodged | 49 | 6 || 55 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 215 | 0.0 | 0 | 62 | 0.0 | 1405 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 48 | 0.0 | 0 | 28 | 0.0 | 523 D:2 | 0 | 24 | 0.0 | 0 | 12 | 0.0 | 376 D:3 | 0 | 100 | 0.0 | 0 | 20 | 0.0 | 380 D:4 | 0 | 43 | 0.0 | 0 | 2 | 0.0 | 126 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 8.0 | 0.0 | 0.0 | 323.2 Dungeon | 100.0 | 100.0 | 8.0 | 0.0 | 0.0 | 323.2 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 53.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 53.8 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: lightli_iron_boxes D:3: first_bread, wad_rectangle_vault D:4: kennysheep_path_1