Dungeon Crawl Stone Soup version 0.21-a0-221-gfe971b9 (webtiles) character file. 4 tidbits the Skirmisher (level 1, 23/33 HPs) Began as a Draconian Wanderer on Aug 26, 2017. Quit the game on level 2 of the Dungeon. The game lasted 00:01:08 (111 turns). tidbits the Skirmisher (Draconian Wanderer) Turns: 111, Time: 00:01:09 Health: 23/33 AC: 20 Str: 12 XL: 1 Next: 58% Magic: 1/1 EV: 2 Int: 11 God: Gold: 6 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . i - -1 mace (curse) rCold . . . Gourm . (no shield) rNeg + + + Faith + (armour unavailable) rPois + Spirit . (helmet currently unavailable) rElec . Reflect . (cloak currently unavailable) rCorr . Harm . (gloves currently unavailable) MR ..... NoTele + (boots currently unavailable) Stlth ++........ e - amulet of faith HPRegen 0.11/turn (no ring) MPRegen 0.07/turn (no ring) @: tree-form A: unfitting armour, AC +4 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +2 mace d - a +0 dagger i - a cursed -1 mace (weapon) Jewellery e - an amulet of faith (around neck) (You found it on level 2 of the Dungeon) Potions c - a potion of curing Comestibles f - a bread ration g - a meat ration h - a royal jelly Skills: + Level 4.7 Fighting - Level 2.0 Maces & Flails - Level 2.6 Stealth Level 1.0 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((Your plain brown scales are hard. (AC +4))) You cannot fit into any form of body armour. ((You are cold-blooded and may be slowed by cold attacks.)) Message History Welcome, tidbits the Draconian Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a scroll labeled DURY OWKAIMIAS, 6 gold pieces and a meat ration. Found a staircase leading out of the dungeon. Found a scroll labeled RABBIO SIEMI. Found 14 stones. There is a fountain of clear blue water here. e - a scroll labeled DURY OWKAIMIAS You now have 6 gold pieces. Found a glowing mace. g - a meat ration There is a dry fountain here. There is a dry fountain here. h - a scroll labeled RABBIO SIEMI You see here a glowing mace. i - a glowing mace Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! i - a cursed -1 mace (weapon) As you read the scroll labeled DURY OWKAIMIAS, it crumbles to dust. It is a scroll of recharging. You aren't carrying any rechargeable items. Blink to where? Press: ? - help, Dir - move target cursor You are very lightly contaminated with residual magic. As you read the scroll labeled RABBIO SIEMI, it crumbles to dust. It was a scroll of blinking. An ooze comes into view. Found a stone staircase leading down. The helpless ooze fails to defend itself. You sock the ooze! The ooze is severely wounded. The ooze hits you. You hit the ooze. You kill the ooze! There is a stone staircase leading down here. You climb downwards. Found a square zirconium amulet. There is a stone staircase leading up here. e - a square zirconium amulet Put on which piece of jewellery? (? for menu, Esc to quit) You feel a strange surge of divine interest. e - an amulet of faith (around neck) There is a stone staircase leading up here. HP restored. Found a royal jelly. h - a royal jelly Your magical contamination has completely faded away. Found a leather armour. Found a falchion. Found 13 gold pieces. Found 8 gold pieces. A gnoll comes into view. The gnoll shouts! A gnoll comes into view. It is wielding a spear. A rat comes into view. The gnoll shouts! The gnoll moves out of view. A gnoll comes into view. It is wielding a flail. You turn into a tree. Your roots penetrate the ground. A gnoll comes into view. What are your orders? t - Creak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You creak for attention! The gnoll shouts! x2; You hear a shout! You barely miss the gnoll. The gnoll hits you. The gnoll hits you from afar with a spear. You closely miss the gnoll. The gnoll hits you but does no damage. x3 A goblin comes into view. It is wielding a club. You barely miss the gnoll. The rat bites you. The gnoll barely misses you. The gnoll hits you. The rat bites you but does no damage. You can't unwield your weapon to draw a new one! Unknown command. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you but does no damage. x4 The rat bites you but does no damage. The gnoll hits you but does no damage. x2 You closely miss the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. The rat bites you but does no damage. The gnoll hits you but does no damage. x3 Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..........# #.#..## ..........#######.#...### ......................... .#.#.#....##....#.#.#.### ........g#......#)#..... .#.#.#.....#.#.##.####.## .....$............# .# .#.#.#.g...#.#....# .# .......g♣........... .#.#.#grg############ .........# #..####### #. # You could see 4 gnolls, a goblin and a rat. Vanquished Creatures An ooze (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Draconian Wanderer began the quest for the Orb. 0 | D:1 | tidbits set off with: a +2 mace, a potion of lignification, a potion of curing, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 111 | D:2 | Quit the game Vault maps used: D:1: dpeg_arrival_lava_temple_mockup D:2: marbit_many_paths, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_c Action || total -------------------------++------- Melee: Mace || 7 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 1 Armor: Skin || 14 Dodge: Dodged || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 7 | 0.0 | 0 | 1 | 0.0 | 111 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 7 | 0.0 | 0 | 1 | 0.0 | 46 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 55.5 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 55.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_lava_temple_mockup D:2: marbit_many_paths, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_c