tidbits Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (23, -4, D:1) a +0 whip (40, 24, D:1) a +0 dagger (43, 7, D:1) a potion of curing Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 34, D:2) a +0 flail (13, 21, D:2) a +0 spear (16, 9, D:2) a +0 club a +0 club (17, -8, D:2) a cursed -3 whip (20, 2, D:2) a +0 cloak (35, 1, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 spear (3, 6, D:3) a +0 dagger (4, 2, D:3) a +0 trident (32, -16, D:3) a +0 dagger (36, -4, D:3) a +0 mace (37, -3, D:3) a +0 mace a +0 flail (39, 12, D:3) a +0 chain mail (40, -16, D:3) a +0 robe a +0 dagger (40, -13, D:3) a +0 whip Level 4 of the Dungeon [Shop] Neusas's Assorted Antiques a scroll of teleportation (63 gold) the +6 great sword of Eschowoth {slice, Str+3 Int+4 Stlth+} (1348 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+4). It makes you more stealthy. a +0 falchion (63 gold) a scroll of enchant weapon (157 gold) an uncursed ring of positive energy (420 gold) a scroll of magic mapping (73 gold) a wand of random effects (31/48) (346 gold) a scroll of remove curse (63 gold) a scroll of teleportation (63 gold) a +1 ring mail of magic resistance (336 gold) a +1 mace of protection (222 gold) a +0 ring mail (84 gold) (0, 0, D:4) a +0 robe (3, 13, D:4) a +0 dagger a +0 dagger of pain a +0 club a +2 hunting sling of flaming (5, 13, D:4) a +0 club a +0 whip a cursed +0 animal skin a +0 dagger a +0 dagger a +0 dagger (6, 14, D:4) a -2 helmet a +0 falchion (7, -2, D:4) a +0 club (11, -9, D:4) a +0 trident (20, -21, D:4) 12 sling bullets (28, -13, D:4) a +0 mace (29, -11, D:4) a +0 hand axe a +0 scale mail (33, -27, D:4) a +0 great mace (34, 10, D:4) a +0 hand axe (34, 11, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 2 fruits (8, -8, D:5) a +0 dagger (8, -6, D:5) a +0 hand axe a +0 ring mail (11, -16, D:5) a +0 mace (11, 9, D:5) a +0 leather armour (27, -19, D:5) a cursed -2 dagger (44, -4, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +4 hand axe a +0 chain mail (1, 14, D:6) a stone (2, 15, D:6) a stone (3, 15, D:6) 2 stones (3, 19, D:6) a stone (5, -3, D:6) a cursed +0 giant club (5, 16, D:6) a stone (5, 17, D:6) a stone (5, 24, D:6) a stone (6, 24, D:6) a +0 short sword (24, 19, D:6) a +0 quarterstaff (41, -1, D:6) a +0 falchion (57, 15, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) the +6 mace "Xaihouhe" {crush, rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. (1, -1, D:7) a +4 quarterstaff of chaos a +0 cloak (2, -20, D:7) a +0 dagger (4, -12, D:7) a +0 whip (5, -14, D:7) a +0 flail (6, -11, D:7) a +1 spear of freezing a +0 ring mail (12, -13, D:7) a +0 falchion (16, -11, D:7) a +0 trident (17, -11, D:7) a +0 dagger a +0 robe (18, -11, D:7) a +0 hand axe (18, -10, D:7) a +0 mace a +0 leather armour (24, -19, D:7) a +0 robe (27, -22, D:7) 2 fruits (40, -21, D:7) a +0 robe a +0 great sword (40, -20, D:7) a cursed +0 robe a +1 war axe (41, -1, D:7) an uncursed amulet of guardian spirit (41, 1, D:7) a +0 club (43, -11, D:7) a cursed +0 scimitar a +0 robe (43, -10, D:7) a +4 falchion a +0 robe (46, -5, D:7) a +0 club (46, -4, D:7) a cursed +0 falchion a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 whip a +0 ring mail a +0 dagger of venom a +0 robe a +0 long sword a +0 plate armour (5, 21, D:8) a +0 rapier (7, 21, D:8) a +0 hand axe a +0 animal skin (42, 31, D:8) a +0 dagger (42, 36, D:8) a +0 robe Level 9 of the Dungeon [Shop] Uref's Antique Weapon Shoppe a +0 bardiche (288 gold) a +0 broad axe (128 gold) the cursed +2 glaive of Day {chop, *Drain +Inv rC+} (1027 gold) It inflicts extra damage upon your enemies. It protects you from cold. It lets you turn invisible. It causes draining when unequipped. It has a curse placed upon it. a +0 giant spiked club (60 gold) a +0 great mace (208 gold) a +2 quarterstaff of protection (537 gold) a +1 long sword of slicing (390 gold) a +1 rapier of venom (377 gold) the +4 trident of Domination {antimagic, *Contam rC+ rN+ Int+2} (1513 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It protects you from cold. It protects you from negative energy. It causes magical contamination when unequipped. a +1 hand axe of freezing (396 gold) (0, 0, D:9) a +0 leather armour a +0 dagger a +0 leather armour a +0 whip (0, 1, D:9) a +0 hand axe (0, 3, D:9) a +0 giant club a +0 giant club (2, -4, D:9) a +0 plate armour (4, -3, D:9) a +0 chain mail a +0 war axe (8, -12, D:9) a +0 giant spiked club a +0 giant spiked club (8, -4, D:9) 14 sling bullets (12, 2, D:9) 18 sling bullets (15, 2, D:9) a +0 robe (17, -6, D:9) a +0 flail (20, 35, D:9) a +0 leather armour (21, -18, D:9) a +0 leather armour (32, -16, D:9) a +1 pair of gloves (37, -12, D:9) a +1 whip of flaming a +0 war axe (38, -12, D:9) a +0 trident (38, -9, D:9) a +0 dagger a +0 robe (43, -3, D:9) a +0 great sword (58, -15, D:9) a +0 giant spiked club a +0 dire flail a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a necrophage corpse (1, -1, D:10) an adder skeleton (43, 12, D:10) 7 gold pieces (45, 15, D:10) a +0 short sword (46, 16, D:10) a tomahawk (46, 30, D:10) a +0 dire flail a +0 chain mail (47, 17, D:10) a tomahawk (47, 30, D:10) a +0 morningstar (49, 16, D:10) a +0 flail (49, 17, D:10) a +0 scimitar (49, 20, D:10) 2 tomahawks (51, 20, D:10) an orc corpse (52, 19, D:10) a cursed -1 flail (unseen) (53, 19, D:10) a +0 dagger (54, 19, D:10) a +0 hand axe of chopping (58, 25, D:10) a +0 mace Level 11 of the Dungeon (0, 0, D:11) 6 gold pieces (6, 1, D:11) a +0 mace (unseen) (8, 3, D:11) an arrow (8, 5, D:11) a +0 trident 2 tomahawks a +0 club a +0 club a +0 scale mail a +0 flail an orc corpse an orc skeleton an orc corpse an orc corpse (9, 4, D:11) an arrow a tomahawk (11, -2, D:11) 2 arrows (14, 4, D:11) an arrow (18, -6, D:11) an iguana corpse (21, -3, D:11) a potion of berserk rage