tidbits Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, -27, D:1) a +0 club (24, -35, D:1) a +0 dagger (24, -21, D:1) a +0 club (50, -13, D:1) 9 stones Level 2 of the Dungeon (4, 4, D:2) a +0 dagger a +0 robe (8, -14, D:2) a cursed -3 club (12, -29, D:2) a throwing net (14, -22, D:2) a +0 club (14, -15, D:2) a +0 dagger (44, -37, D:2) a +0 whip (45, -29, D:2) a +0 ring mail (53, 4, D:2) a +0 dagger (60, 6, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a cursed -3 club (0, 5, D:3) 9 bolts (15, 20, D:3) a +0 ring mail (16, 4, D:3) 11 poisoned needles (61, -5, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (8, -19, D:4) the cursed +1 short sword of Makhleb {protect, *Contam +Inv rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It lets you turn invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (20, -21, D:4) a +0 short sword (30, -24, D:4) a +0 leather armour a +0 club (31, -22, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 club (1, 22, D:5) 17 bolts (2, 16, D:5) a +0 trident (4, 16, D:5) a +0 whip (5, 15, D:5) a +0 robe a cursed -3 dagger a +0 dagger a cursed +0 robe (8, -21, D:5) a +0 robe (37, 14, D:5) a +0 whip (40, 26, D:5) a +0 giant club (48, -11, D:5) a +0 plate armour (48, -3, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 pair of gloves (3, -21, D:6) 13 bolts (6, -9, D:6) a +0 dire flail a +0 giant club (28, -6, D:6) 4 large rocks (41, -8, D:6) a +0 leather armour a +0 rapier (41, -6, D:6) a +0 robe a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow (7, 16, D:7) a +0 robe (21, 24, D:7) a +0 falchion (27, -19, D:7) a +0 spear (27, 5, D:7) a +0 plate armour (34, -23, D:7) a +0 ring mail (39, -24, D:7) a +0 war axe (unseen) Level 8 of the Dungeon [Shop] Emaberrako's Serpentskin Sales 11 poisoned needles (66 gold) 5 poisoned tomahawks (75 gold) a +3 short sword of venom (309 gold) the Tome of Contamination (900 gold) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Alistair's Intoxication Transmutation/Poison 5 a +0 blowgun (37 gold) 18 poisoned needles (108 gold) 3 poisoned tomahawks (45 gold) (0, 0, D:8) a +0 giant club a +0 giant spiked club (3, -31, D:8) a +0 giant club (6, 12, D:8) a +0 ring mail (15, -8, D:8) a +0 short sword a +0 robe (15, -7, D:8) a +0 robe a cursed -3 dagger (15, -6, D:8) a +0 short sword a +0 robe a +0 dagger (18, -1, D:8) a +0 whip a +0 spear (19, -1, D:8) a +0 spear (21, -29, D:8) a +0 flail (23, -35, D:8) a +3 dire flail (27, -31, D:8) a +0 dagger a +0 robe (28, -4, D:8) a +0 giant spiked club a +0 giant club (29, -6, D:8) a +0 falchion (41, -19, D:8) a +0 falchion of holy wrath (47, 1, D:8) a +0 leather armour Level 9 of the Dungeon (2, 20, D:9) 15 bolts (8, -9, D:9) a +0 spear (12, 30, D:9) a +0 ring mail (27, 2, D:9) 13 poisoned needles (39, 7, D:9) a +0 buckler Level 10 of the Dungeon [Shop] Zauxaf's Assorted Antiques a +0 leather armour (46 gold) a +0 leather armour of poison resistance (138 gold) a +2 crystal plate armour (2116 gold) a +3 hand crossbow (471 gold) (4, -2, D:10) 15 poisoned needles (14, -10, D:10) a wand of iceblast (9/15) (23, -1, D:10) a +0 hand axe (24, -2, D:10) a +0 hand axe (24, 0, D:10) a cursed +0 hand axe (25, -1, D:10) a +0 hand axe (39, -31, D:10) a scroll of remove curse a bailey (0, 0, Bailey) 4 tomahawks of returning 3 potions of magic a +0 halberd a gnoll corpse (1, 1, Bailey) 3 tomahawks of returning (3, -5, Bailey) a +0 halberd (4, -6, Bailey) 2 tomahawks of returning (4, -5, Bailey) a +1 halberd of electrocution (5, -8, Bailey) a +2 halberd of electrocution (6, -8, Bailey) a hobgoblin corpse (6, -7, Bailey) a +2 halberd of electrocution (6, -6, Bailey) a tomahawk of returning (7, -9, Bailey) a kobold corpse (8, -10, Bailey) a +0 halberd of electrocution a hobgoblin corpse a gnoll corpse (15, -8, Bailey) a +1 halberd of electrocution a gnoll corpse (15, -7, Bailey) a +2 halberd of electrocution (16, -8, Bailey) a hobgoblin corpse