Dungeon Sprint DCSS version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 9710869189674316753 0 theswoord the Shield-Bearer (level 1, -10/14 HPs) Began as a Gargoyle Fighter on Feb 19, 2023. Mangled by a merfolk siren ... wielding a +0 trident (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:05 (9 turns). theswoord the Shield-Bearer (Gargoyle Fighter) Turns: 9, Time: 00:00:05 Health: -10/14 AC: 9 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 8 God: Gold: 0 SH: 4 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Faith . c - +0 buckler rNeg + . . Spirit . b - +0 scale mail rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: - Level 3.2 Fighting + Level 2.0 Maces & Flails - Level 3.2 Armour - Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Options error: Bad channel -- pray (HDAMessageColors.rc:30) Options error: Bad channel -- food (HDAMessageColors.rc:33) Options error: Bad channel -- rotten_meat (HDAMessageColors.rc:50) Options error: Bad object type '%' for autopickup. (~/.crawlrc:189) Welcome, theswoord the Gargoyle Fighter. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! A merfolk siren is nearby! A merfolk siren is nearby! The merfolk siren hits you from afar with a +0 trident. There is an open door here. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the merfolk siren. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren completely misses you. You barely miss the merfolk siren. The merfolk siren chants its luring song. x2 You barely miss the merfolk siren. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... ## ## ##. .## #..#m.# #.@.# ##'## ##.## +.<.+ ##.## #+# You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | theswoord the Gargoyle Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed a merfolk siren 9 | D | Mangled by a merfolk siren Action || total ---------------------------++------- Melee: Flail || 6 Dodge: Dodged || 1 Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1]